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Indeed.... same issue..
i only have problems with the mines and processer plants , orders for craftinhg work stations and transport are working ok as long as they are not to close to each other , blocks the pathfinder i think .
to get automated system working in my stone and iron i have a team of 4 men , 1 didicated miner , 2 plant workers and one for transport , if u give the 2 plant workers auto orders for the plant and mines , once they run out of ore and stop working the plant they will auto start the second order , work the mine , once they have ore in the inventry they will automatically switch back to there first job on the plant taking watever ore the didicated miner has produced with them and there freshly mined or , thus giving me automation at a reduced capacity .
One point on the iron mine . whenever i gave some one the auto mine order they would run of :) so i let them to se what they would do , they would run down to the main gate and open it then start there work on the mine :)) if i shut the gate they would stop , run back down and open it again :))))) i found this very amusing .
But this did add a bit of "personality " to the charc i thougth . So could we have charc with traits , for example , a medic who refuses to work on any farm , a soldier who will occasionly pinch a bottle of rum ...... limited only by our amigination and homour :))))
not sure how hard this would be for the devs to do ?
I like the idea of personality traits for characters to give them individuality. I feel like i filled up my squad so fast that i had 7 characters and 13 random guys with hokey call signs that could later become anyone the plastic surgeon dreamed up. Everyone is pretty much the same and has about the same stats. It would be nice if they had some kinda inbuilt personality that made them different and had a minor gameplay effect.