Kenshi
Dual weapon?
Why when i put two weapons in the "weapon I" slot, they don't use both?
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Showing 1-15 of 19 comments
Correct, there aren't any animations for dual-wielding.

You do get the cosmetic effect of seeing both weapons equipped, though, for what that's worth.
No animation but does it works?
it doesn't, there is no coding for it as well.
its purely for looks.
Red Bat Jan 23 @ 4:39am 
For what it's worth, dual sword wielding is barely a thing historically and is almost unheard of in Japan. The game has a very Japanese style to the weapons and armor, which is also probably why there are no shields in the game.

That said, the game does include one weapon that actually IS traditionally sometimes dual wielded. The jitte. So maybe dual wielding will be in Kenshi 2. Perhaps with a offhand parry mechanic or something to simulate how a jitte was often used in real life.
Originally posted by Red Bat:
For what it's worth, dual sword wielding is barely a thing historically and is almost unheard of in Japan.
Japanese are the only one who have a school only for dual wielding weapon, and it involve katana and wakizashi, and it's a worlwide known technique...

https://en.wikipedia.org/wiki/Dual_wield

I can see here it was rare, yes. But the first ones was in Jin dynasty (266–420) in China. So it's not something new.
For the effectiveness, yes we can debate, but dual wielding weapon is the only one method to fight and defend ourself if we don't have a shield. We need to remember that the combat shown in tvs (movies/animes/or even video games) are completely false. We can't parry a sword stroke with another sword/saber. It'll break. Dual wielding allow the user to push the blows to the side and counter attack fastly. (i've seen it in a tv show, long ago)

Now i'm thinking of it, the game has no shield... It's not good to talk about reality when we talk about how we fight in this game, it's just nonsense combats.
Well... It has some good ideas but not much.

For Kenshi 2, it won't go out. The price of Kenshi 1 is way too expensive, they're making a lot of money on a bugged and unfinished 'game', they don't need to make another one.
Last edited by TonyMax.Fr; Jan 23 @ 7:12am
Originally posted by TonyMax.Fr:
For Kenshi 2, it won't go out. The price of Kenshi 1 is way too expensive, they're making a lot of money on a bugged and unfinished 'game', they don't need to make another one.

Afaik the main issue here is the engine. A while ago they decided to start anew with UE5 and there was a community poll, kenshi 2 or a remake of the existing game in UE5, the vote ended for kenshi 2.

Besides that, even despite the bugs, I got 200h and counting and there should be quite a brunch of players out there that have way more than that. I fully agree with you that the game is clunky, but it still has more of a soul than the average ubisoft open world rpg.
Duel wielding might be a thing for the second game, the Dev never ruled it out or said he was against it. main reason why its not in the first game is due to a lack of animations.

as for the games finished state. it is a feature complete game as much as the Dev could make it within the limitations of the games engine.
he put in so much stuff that the game sufferer's performance issues due to it.

we should be glade we got this much, as at one time the company nearly went bankrupt. pink slips where being handed out at one point. and we would have gotten far fewer features.
luckily the game had a surge of sales in japan so we got what we got now due to it.
Last edited by Hatsune Neko Gaming; Jan 23 @ 1:06pm
Originally posted by Hatsune Neko Gaming:
as for the games finished state. it is a feature complete game as much as the Dev could make it within the limitations of the games engine.
I can understand for some bugs but not for others. Proof : Some mods correct some bugs, so it's clearly a lie.
i did not talk about bugs. as this topic is about dual wielding.
Oh... ok. Sorry. You can close this thread then. (just in case)
Last edited by TonyMax.Fr; Jan 23 @ 1:16pm
Cattrina Jan 23 @ 1:26pm 
Originally posted by TonyMax.Fr:
Originally posted by Hatsune Neko Gaming:
as for the games finished state. it is a feature complete game as much as the Dev could make it within the limitations of the games engine.
I can understand for some bugs but not for others. Proof : Some mods correct some bugs, so it's clearly a lie.

She is talking about why there is no dual wielding. Not about bug fixes. Dual wielding was not added cause all the other features already caused bugs and issues. Some bug fixes were able to be introduced with modding, technically they are mostly about reducing texture quality etc. And as the issue was mitigated with mods, the dev did not have to focus on them.

Please respect our modders and other users. We may say erroneous things, as we are humans in the end and we are just fans of the game who volunteers to maintain the community. Steam has very strict rules about disrespect talk in the forums and direct personal attacks, blaming and name calling are cause for a warning. You are new here and I see you did not intend that as a personal attack, so I just let you know Steam's modders do also moderate this forum and they are a lot sticker than us three.

A good reminder to everyone else too, let's keep the conversations civil and the forum a pleasant place to be part of.
I never bad talked. My words seems maybe rude but English are not my native langage, i'm not realy good at it (often use translators). I never insulted anyone.
At first i thought people in orange were devs, but i just understood you're only moderators. And you're great help, i apreciate your kindness. Thank you a lot. (devs are nowhere to be found?)

Well, about the duel wielding : Ok, there's no dual wielding in this game, but how it works when we put 2 small weapons in the "weapon I"? The character use the uper one? Or the first one we put in?

How can we use the "weapon II"? Even using a huge heavy sword with a brocken arm, the character don't switch automatically to the light weapon in "weapon II" when attacking... Why? Again a bug or useless feature?

Thanks.
Last edited by TonyMax.Fr; Jan 24 @ 9:24pm
it will use the top one.
it also depends on which arm is broken for the lower single weapon slot. your character is not ambidextrous when it comes to using that weapon slot.

if your character is hurt and not using the secondary weapon, then your primary arm is damaged and preventing its use. you will then use Martial Arts. which is a good reason to get it leveled up as well, as in later stages its pretty powerful. i do solo plays and i primarily use Martial arts and crossbows.
TonyMax.Fr Jan 25 @ 12:13pm 
Originally posted by Hatsune Neko Gaming:
it will use the top one.
it also depends on which arm is broken for the lower single weapon slot. your character is not ambidextrous when it comes to using that weapon slot.

if your character is hurt and not using the secondary weapon, then your primary arm is damaged and preventing its use. you will then use Martial Arts. which is a good reason to get it leveled up as well, as in later stages its pretty powerful. i do solo plays and i primarily use Martial arts and crossbows.
Like i said, that's not how it's working.
I'll repeat myself again : I had a big huge weapon in "Weapon I" (Hacker type. Probably a Long Cleaver) and a wakisashi in "Weapon II". My left arm were brocken (and a leg too, maybe it changed something). So i did see with my own eyes my character on the ground attacking with its Big weapon with the right hand.
I didn't find it really realistic.

(Well, there is a very small chance it was a Saber-type, but i'm 90% sure it was a bigger weapon. I don't remember who was it. I have 1 character per kind of weapon)

It happened to a character using a Nagitana too. (at the ground too, crawling)

Bug?
Most weapons are one-handed, Naginata is two handed (along with all other polearms) but Hackers aren't. If your left hand is disabled and you have a two handed weapon your character will use martial arts or whatever equipped weapon you have that is one handed.
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Date Posted: Jan 22 @ 1:19pm
Posts: 19