Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You do get the cosmetic effect of seeing both weapons equipped, though, for what that's worth.
its purely for looks.
That said, the game does include one weapon that actually IS traditionally sometimes dual wielded. The jitte. So maybe dual wielding will be in Kenshi 2. Perhaps with a offhand parry mechanic or something to simulate how a jitte was often used in real life.
https://en.wikipedia.org/wiki/Dual_wield
I can see here it was rare, yes. But the first ones was in Jin dynasty (266–420) in China. So it's not something new.
For the effectiveness, yes we can debate, but dual wielding weapon is the only one method to fight and defend ourself if we don't have a shield. We need to remember that the combat shown in tvs (movies/animes/or even video games) are completely false. We can't parry a sword stroke with another sword/saber. It'll break. Dual wielding allow the user to push the blows to the side and counter attack fastly. (i've seen it in a tv show, long ago)
Now i'm thinking of it, the game has no shield... It's not good to talk about reality when we talk about how we fight in this game, it's just nonsense combats.
Well... It has some good ideas but not much.
For Kenshi 2, it won't go out. The price of Kenshi 1 is way too expensive, they're making a lot of money on a bugged and unfinished 'game', they don't need to make another one.
Afaik the main issue here is the engine. A while ago they decided to start anew with UE5 and there was a community poll, kenshi 2 or a remake of the existing game in UE5, the vote ended for kenshi 2.
Besides that, even despite the bugs, I got 200h and counting and there should be quite a brunch of players out there that have way more than that. I fully agree with you that the game is clunky, but it still has more of a soul than the average ubisoft open world rpg.
as for the games finished state. it is a feature complete game as much as the Dev could make it within the limitations of the games engine.
he put in so much stuff that the game sufferer's performance issues due to it.
we should be glade we got this much, as at one time the company nearly went bankrupt. pink slips where being handed out at one point. and we would have gotten far fewer features.
luckily the game had a surge of sales in japan so we got what we got now due to it.
She is talking about why there is no dual wielding. Not about bug fixes. Dual wielding was not added cause all the other features already caused bugs and issues. Some bug fixes were able to be introduced with modding, technically they are mostly about reducing texture quality etc. And as the issue was mitigated with mods, the dev did not have to focus on them.
Please respect our modders and other users. We may say erroneous things, as we are humans in the end and we are just fans of the game who volunteers to maintain the community. Steam has very strict rules about disrespect talk in the forums and direct personal attacks, blaming and name calling are cause for a warning. You are new here and I see you did not intend that as a personal attack, so I just let you know Steam's modders do also moderate this forum and they are a lot sticker than us three.
A good reminder to everyone else too, let's keep the conversations civil and the forum a pleasant place to be part of.
At first i thought people in orange were devs, but i just understood you're only moderators. And you're great help, i apreciate your kindness. Thank you a lot. (devs are nowhere to be found?)
Well, about the duel wielding : Ok, there's no dual wielding in this game, but how it works when we put 2 small weapons in the "weapon I"? The character use the uper one? Or the first one we put in?
How can we use the "weapon II"? Even using a huge heavy sword with a brocken arm, the character don't switch automatically to the light weapon in "weapon II" when attacking... Why? Again a bug or useless feature?
Thanks.
it also depends on which arm is broken for the lower single weapon slot. your character is not ambidextrous when it comes to using that weapon slot.
if your character is hurt and not using the secondary weapon, then your primary arm is damaged and preventing its use. you will then use Martial Arts. which is a good reason to get it leveled up as well, as in later stages its pretty powerful. i do solo plays and i primarily use Martial arts and crossbows.
I'll repeat myself again : I had a big huge weapon in "Weapon I" (Hacker type. Probably a Long Cleaver) and a wakisashi in "Weapon II". My left arm were brocken (and a leg too, maybe it changed something). So i did see with my own eyes my character on the ground attacking with its Big weapon with the right hand.
I didn't find it really realistic.
(Well, there is a very small chance it was a Saber-type, but i'm 90% sure it was a bigger weapon. I don't remember who was it. I have 1 character per kind of weapon)
It happened to a character using a Nagitana too. (at the ground too, crawling)
Bug?