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You cannot shoot the enemies with your crossbows if the enemies is in the water below a certain depth, swimming or not.
You cannot talk to anyone including shop keepers with a mute character. This game needs sign language.
You cannot ride or tame animals without a mod.
You cannot dual wield fragment axe.(maybe a mod can do this)
You cannot join a faction for real.
You cannot do all the get married and have kids thing etc.
You cannot put wheels on the barrel harpoon and pull it around for town siege.(there is no wheel in the game, hence no miner cart etc)
If you have dried meat, bread and vegetable, you cannot make sandwich.
The hands of the robotic unit in this game, cannot be made into ranged weapon, and their legs made into wheels(again, not wheel in this game, disappointed)
There is fire, and there is bolt, but no fire bolt.(there is oil though).
No settings buildings on fire.
The polearms cannot be thrown (no throwing weapons, so disappoint man!)
I wish I could feed starving people. (I also wish they actually starved, but NPCs do not.)
I rejoice when NPC interactions tug at my "heart". Something which happens from time to time .
There are times the leader of the Starving Bandits approaches you. He/she says something along the lines of, I do not want to kill/attack you, but we are hungry. You have no idea what hunger does to a person, etc.
Another example, my squad/single character is travelling from point a to B. Out of the dust/fog/etc I see text popup. Something along the lines of, Hey Drifter, help. You see a beaten up NPC crawling/limping, in a a bad state. They continue; I cannot survive alone out here. You are my only chance. There follows some dialogue, then if you agree, they become part of your party.
If this were to be implemented, i figure a bare bones way to do it would be to modify the bodyguard command. Attach a cats amount based on the NPC that you periodically earn as long as your squad bodyguards that person.
You cannot become famous artists (or anything) in this game
Chopping off part's is only illegal if you physically do the act.
Most of the "game" occurs between the player's ears. :)
So, you can pretty much "imagine" doing just about anything as well as "reasons" why something can't be done. You may not see those things being done and the reasons why some can't be done, but there's enough inside the game to feed your imagination what it needs.
Some stuffs:
You have to use a mod to increase unit and group limits to values that many players deem "adequate." ( >30, For having both a base capable of defending itself, protecting non-combat support characters, while having sufficient units in a group for exploration/missions.)
Riding mounts can't be done in vanilla and can only be haphazardly modded in. (The last one I saw was pretty ridiculous looking. :))
You can't set up a Patrol or Static Guard order/job in vanilla. Modded ones can be kind of buggy. (You can, however, order a unit to sit in a chair as a Job and it will react when it or other units are attacked, more or less, but it won't act to preemptively "aggro" on aggressive units. The only way to get a unit to return to a set location after an attack is to give it a Job to sit in a chair. (Somewhat annoying...))
"Guard" doesn't work for ordering one's units to Guard NPC characters. (You can't guard a shopkeeper/barman, for example.)
You can't take over a Town and claim it for yourself in vanilla. (I'm fine with that.)
A variety of inventory issues or inventory-related QoL features. (Weaponsmiths, ammo auto-resupply, etc.)
You can't use the Disguise feature to manipulate third-party faction relations in order to start a war between them... (eg: Disguise a unit(s) as one faction and attack another in order to reduce their relationship, perhaps even turning them aggressive towards each other.)
You can't "join" a Faction. You are always "Player Faction." (Necessary for World State triggers, maybe?)
IMO, only a couple of these are truly annoying. The rest are just incidental annoyances of "can't do's." :)
You can't give items to random NPCs in the game, I would love to see a basic trade or "gift" option in Kenshi 2.
Everything else has been covered.
- breed animals (would have liked it as an alternative method of food production)
- join existing factions / work as a mercenary
- make player-owned bonedogs eat corpses
- climb walls (heard it was planned but scrapped)
- fish (mods do it well enough, but it should have been included in vanilla imo)
- disrupt NPC power sources
- take over towns
- hunt animals to extinction, at least on an area-by-area basis
A couple things I wish NPCs could do:
- use stealth skills
- take any type of loot from player characters
Tbh, I personally feel like the level of player freedom in Kenshi tends to be exaggerated a bit. I appreciate that the game eschews standard quest/story-driven gameplay and doesn't push the player to do literally anything beyond survive, but I wish there was more depth to some of its features to accommodate that. If I want to farm, build, craft, etc., I have games that generally do those things better imo. They all combine into an awesome experience in Kenshi, but they don't really do much for me individually.
Kenshi scratches a very specific itch for me, but I just don't see it as the ultimate freedom sandbox that I often see it described as. No disrespect or anything to those who are getting that out of it though. I guess it just didn't meet my expectations in that regard, but I'm hopeful that the next game will improve on it significantly.