Kenshi
Isaac May 15, 2022 @ 3:05am
Mining and storage issue.
When I have copper storage, and am mining copper, why does my guy refuse to do any mining if he has any amount of copper in his inventory??? I turned off ditch items. I just want him to totally fill up his inventory and backpack before he goes to store it. It don't make no sense y'all.
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Showing 1-6 of 6 comments
Shidan May 15, 2022 @ 4:57am 
This is just how the game works. If they are automated, depositing the items is part of their job, and they will seek to empty their inventory of any of said item if they ever detect any in there.

It's built around the concept of working until the building's output is full, then emptying it into storage, and returning to work.
cougar206 May 15, 2022 @ 5:38am 
Give your miner the mining job but not a "hauling to" job, he will mine till the resource is full and then store it. If given the "hauling to" job as a higher priority than mining he will haul after each piece is mined, if given "hauling to" after the mining job it is redundant and not needed, he hauls to storage automatically as part of the mining job. Ditch Items doesn't matter here as characters ditch items when all work is done and they have nothing they can currently do.

If you really want the miner to fill his inventory before storing you can either do it manually or you could mod the resource in the FCS to hold more than 5.
Isaac May 15, 2022 @ 6:16pm 
Originally posted by Shidan:
This is just how the game works. If they are automated, depositing the items is part of their job, and they will seek to empty their inventory of any of said item if they ever detect any in there.

It's built around the concept of working until the building's output is full, then emptying it into storage, and returning to work.
This is without giving him an actual job though. Select character>right click copper node>move 1 copper ore to inventory. After the last step he will never mine again until that copper is out of his inventory as long as a copper storage box exists somewhere nearby. This seems like an unintentional thing to me. I'm not tryin to be rude or anything I'm just trying to make sense of this.
Defektiv May 16, 2022 @ 9:16am 
Try not to assign a job to a storage container, assign them instead to the machine producing the material. For example, instead of assigning someone to haul to the iron ore storage container, assign them to the ore extractor instead. Even if the extractor is automated, they will still empty it when full and put the ore into storage. I have a lot of problems with workers assigned to storage containers getting caught in a loop where they stand next to the container and constantly grab and store the contents rapidly, especially if they're assigned to haul to multiple containers of the same type.
magne.moe May 16, 2022 @ 10:22am 
Originally posted by Defektiv:
Try not to assign a job to a storage container, assign them instead to the machine producing the material. For example, instead of assigning someone to haul to the iron ore storage container, assign them to the ore extractor instead. Even if the extractor is automated, they will still empty it when full and put the ore into storage. I have a lot of problems with workers assigned to storage containers getting caught in a loop where they stand next to the container and constantly grab and store the contents rapidly, especially if they're assigned to haul to multiple containers of the same type.
Found that crafters put finished items in containers and draw materials from others pretty well.
You need people assigned even to automated machines but they can handle multiple automated ones.

Now having characters running wildly between storage containers for weeks to wonder for athletic or strength if you weight them down and carry an river raptor or bandit.
Who is that my strike team does at the base.
Skill level only really matter for armor or weapon crafting and for robotic limbs as I understand.
Yes you are faster if more skilled. But you can always throw more workers on an problem.

I wonder a bit about farming, on my first serious base building was at the plateau west of the hub between tower of ninjas and a way station to the south.

Well it turned into an robotic limb mini game, also lots of fails harvesting crops with Miu and Green finger.
My next base was on the floodplains just east of blister hill, who is an farmers paradise and robotic limbs is not an option.
However then my farmers was knocked out by river raptors I had to use characters with 0 farming skills to harvest and no fails probably because fertility was 100%.
Indicating that farming skill only make you faster.
Defektiv May 16, 2022 @ 12:38pm 
Get to hydroponics as fast as possible imo. Once you can build hydroponic farms fertility and yield become irrelevant and you can build wherever you want. Most of the best, flat build locations I found are really bad for farming, but with hydroponic farms I can farm whatever I need even in areas where water is only 10%.
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Date Posted: May 15, 2022 @ 3:05am
Posts: 6