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It's built around the concept of working until the building's output is full, then emptying it into storage, and returning to work.
If you really want the miner to fill his inventory before storing you can either do it manually or you could mod the resource in the FCS to hold more than 5.
You need people assigned even to automated machines but they can handle multiple automated ones.
Now having characters running wildly between storage containers for weeks to wonder for athletic or strength if you weight them down and carry an river raptor or bandit.
Who is that my strike team does at the base.
Skill level only really matter for armor or weapon crafting and for robotic limbs as I understand.
Yes you are faster if more skilled. But you can always throw more workers on an problem.
I wonder a bit about farming, on my first serious base building was at the plateau west of the hub between tower of ninjas and a way station to the south.
Well it turned into an robotic limb mini game, also lots of fails harvesting crops with Miu and Green finger.
My next base was on the floodplains just east of blister hill, who is an farmers paradise and robotic limbs is not an option.
However then my farmers was knocked out by river raptors I had to use characters with 0 farming skills to harvest and no fails probably because fertility was 100%.
Indicating that farming skill only make you faster.