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You're welcome, Drifter! <3
Explanation: Edge 2 is vanilla max grade of weapon player can make, while crafting a weapon player character can "crit success" their new blade, going higher in quality by 1 grade level.
Meito weapons are best in game, though player-made Meito will be weaker, but still! Sorry I didn't include it in my first reply :(
And another question (sorry): are there any patches that fix bugs that I should be aware of?
Also 256 should be the last in the list.
Also you need only 1 recruit people mod. Both of them are pretty mutually exclusive. The one lower in the list will work.
Ok, perfect. Thanks
Ah, ok. I chose the more complex Recruitable Prisoners mod over the Recruit Anyone mod
RE_Kenshi also gives the option to choose that limit up to 256 for example, along with attack slots, new time controls etc.
Basically, I would advise to follow the first part of that modlist for example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2822248814
Don't subscribe to the 400+ mods (maybe later ^^ ) , but install those mentionned before that, in the "Performance" and "Nexus mods Additions" .
Better performance, controls, and visual enhancements all in one go ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=1850250979
Don't Burst My Ear Drums.mod
robotique limbs retexture.mod
detail textures.mod
Nice textures collection.mod
Better Night Sky and Planet Textures.mod
Realistic Weather.mod
Thicc_Foliage.mod
Less Folliage that doesn't block your doors.mod
Nice Map [Zones + Zone names + Roads].mod
Basic UI.mod
Dark UI.mod
Naming Fixes Project.mod
DialoguePlus.mod
Unofficial Patches for Kenshi.mod
Guarenteed Shops.mod
Ore Drill Animation Fix.mod
Immersive non-combat animations.mod
Shek Perfect Body (SFW).mod
Beefy Hive Soldiers.mod
PersonalityFIx.mod
More Common Uniques.mod
Let's Talk.mod
Robot Limb.mod
Rebel HQ to Sho-Battai.mod
Masterwork Crab Armor For Sale - Guaranteed.mod
sideways wall ramp.mod
Better Crop Fences.mod
Scraphouse Fixes.mod
Waypoints Plus.mod
Lights Tweak.mod
Auto Grain Silo Fix.mod
Ore Capacity Expansion.mod
Building Collision Fix.mod
BughouseFix.mod
Slopeless.mod
Better Building System.mod
Reorganized Build Menu.mod
Fixing Clipping Issues.mod
Minor Mesh Fixes.mod
More Clipping Fixes.mod
Player Faction Armor Color.mod - This one does add new items by default
boots for hive.mod
Gas mask to belt slot.mod
Bigger Backpacks Expanded.mod
Manageable Heavy Weapons.mod
Project Weapon Sharpening.mod - This one adds new items too
Immersive Food.mod
Immersive Healing.mod
Stackable Items.mod
Cities Rebalanced-The Shek Territories.mod
Cities Rebalanced-The Southern Cities.mod
Cities Rebalanced-The Outlands.mod
LivingWorld.mod
Cities Rebalanced+Living World.mod
Martial Arts Fast Dodger.mod
No Weaker Opponents.mod
Trade Prices.mod
Calm Ambient Sound.mod
SCAR's pathfinding fix.mod
SCAR's Better ai for NPCes.mod
-KCF autogenerated patch-.mod
UPD: Oh, DarthQuell! Also if you find martial combat evasion too slow (you'd figure it out eventually if you play without weapons - you might want to look at No matrix dodge https://steamcommunity.com/sharedfiles/filedetails/?id=1615749836 and faster MA dodge mods https://steamcommunity.com/sharedfiles/filedetails/?id=2424189312
The 256 mod is also the most subscribed on the workshop, hard to NOT find it ^^
The mods I mentionned and linked aren't on the workshop, don't change anything in terms of content, add more in-game options that you can leave at default or set to any value you want and not just to 256 , enhance performance , reduce and possibly remove CTDs depending on your setup, and even allows for cleaner modding afterwards...
Since we're here to discuss that, how can you do more "Essential" and "Vanilla-like" than that? ;)