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As a sandbox game, it offers a lot of freedom, but also leaves you alone with the consequences of your decisions.
In my opinion, traveling is the best part of the game. A lot can happen and it's great to watch the landscape. If you use the map to travel, you lose that part of the gaming experience.
Regarding combat: No, there is no bias. Still, it can be quite random from time to time. A few hard hits can be fatal.
You can toggle “passive” to allow a character to ignore combat.
some places are just rough on pathfinding regardless tho. like east borderzone and the grid.
If however you clicked on impassable terrain when they get close enough to realize it they will stop. This is an important point that most never realize. An example would be clicking on your base but the gates are closed. As soon as the characters get to that zone and know they cant move to where the click was they will stop.
If you are traveling with animals like garru or bulls they can get stuck at times but normal characters rarely will. To solve this you can go into the FCS and go to races/garru and set "pathfind footprint radius" to a lower number. I find that a setting of 5 works for me.
there is no way to improve it. this the best that we have gotten. it used to be much much worse.
best thing to do, is get a mod that shows you the road network. then click on the road parts, your less likely to run into pathing issues then, but you still will at times. there is just no getting around that part.
But as far as I've observed, the location of the camera doesn't affect combat at all.
My shot-in-the-dark guess is that your problems relate to water. Swimming makes you vulnerable to creatures, and wading leaves you exposed to pretty much everything.
i usually put one super fast guy out in front as scout and let the others follow some distance behind if he gets into trouble the fast guy can lure the enemies away and double back to the main group after he loses them or just wait for them at a rally point somewhere .
but i watch them while they travel anything else is just asking to get eaten or whatever .
Of course caravan formation doesn´t work well with really many people, but usually You´ll be around 10 with pack animals, so that works. With more You probably want military formation, so You have everyone in sight, while with that the pack animals go first after the leader, which can be anyone - with caravan formation they have the same order than the squad panel, so the leader needs to be the first one.
Also use roads as said above as waypoints. Jogging speed has the additional benefit, that You know when someone is threatened as the leader will then switch to max speed. If You run at max speed by default, You need to look constantly for spawns, and can´t enjoy the environment that much.
If You want to make 100% sure that the pack animals won´t get stuck while traveling at higher speed - You need to carry them. But with using roads, jogging speed and caravan formation i rarely have them stuck.
On the move I just use the setting that makes your guys walk together at the speed of the slowest runner, and then use one of my guys to pick up the slowest guy, specifically if he is limping (3km/h). I don't do any bodyguarding/following etc.
I also second the motion to pick up a pathfinding mod, specifically this one...
https://www.nexusmods.com/kenshi/mods/602
In short path finding is a bit buggy
Overall i get that travelling is a part of the game and i should watch over it, but high speed travel is kinda anoying since i spend more time loading the game than walking with my potato computer.
Guess i'll just have to walk less fast and try to enjoy the journey more.
Have a look at this performance mod and the other mods mentioned in its description:
https://www.nexusmods.com/kenshi/mods/1216
I use all of them (except Re:Kenshi) and it is a diffence like day and night.
I even removed "Less folliage and rocks" from my list because of the good performance I get.
plus it will lower loading times as it will give the game more time to see ahead.
we also never recommend using anything other then normal speed when out in the wilderness as higher speeds can get you killed.
we do recommend higher speeds only when sleeping. except in the wild, that can get you killed too. second highest speed is not as bad.
over all, kenshi's engine is old. that's why it has issues. they started working on the game over 20 years ago. game engine's where single threaded mostly back then. and that's what causes many of the games current issues.
make sure the game is installed onto a SSD, and you have 16gb of ram or more. that will help as well.
Also In combat, just moving trough rebirth so ignore, with speed legs nothing can hurt you while moving.