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If you get to +50 though, all attacks will stop, and they have special dialog where they can bodyguard and follow you around.
Or you can just install a mod. I know there is one where you start as a hungry bandit because I requested it years ago and someone made it.
Found it again
https://steamcommunity.com/sharedfiles/filedetails/?id=2180757843
Without mods, healing can't bring any faction's disposition score any higher than five, and you shouldn't even expect to achieve that unless you bandage someone "important". No Hungry Bandits are important.
You can potentially get some other factions from "hostile" to "neutral" this way, but it won't get you an "alliance". Most bandit factions will continue to attack you at "neutral" anyway.
Homicidal lemmings is what they are.
Paying to free them from UC slavery is another way to raise their disposition score, and as far as I've ever observed, there's no penalty for hurting nor even killing them. Possibly this might change with mods.
I know they don't like being put in cages.
Personally, I don't consider the slavery trick "legitimate". I expect if it had been discovered sooner, it would have had its relations capped like healing did. So that it could improve relations, but never get to alliance. It only persists because it was found after the devs mostly moved on to Kenshi 2.
I've seen my relations plummet by fighting them. Was trying to ally with them, and got attacked by one group, and got brought down from a slight positive to like -50ish over the course of one fight.
But you're right, it's not impossible this was due to mods. I don't think I had any odd that give them faction importance, but it was years ago, and I never explicitly tested it in vanilla.
I agree that the slavery system is half-baked and very exploitable, but I can make the same observation about many of Kenshi's mechanics.
In the case of the "factionRep++ when purchasing" code, my impression is that it may've been implemented for the specific purpose of befriending weaker bandits such as these. They're frequently enslaved without any player intervention.