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Actually helping someone with a problem is hard :P
To answer your question though, theres pretty much a different .NET framework version for every single application that uses it. Dont ask me why, I dont know All i know is I have installed Visual C++ or Microsoft .NET Framework more times than the number of jobs myself and my immedaite relatvies have had.
What exactly does error say (im assuming your getting an error message of some sort)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Kenshi.0.74.7\data\mods.cfg'.
File name: 'C:\Kenshi.0.74.7\data\mods.cfg'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at System.IO.File.ReadAllLines(String path)
at forgotten_construction_set.InheritFiles..ctor(baseForm _nav, String dir)
at forgotten_construction_set.baseForm.loadFile(Boolean mergeMode)
at forgotten_construction_set.baseForm.baseForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
CodeBase: file:/C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
forgotten construction set
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Kenshi.0.74.7/forgotten%20construction%20set.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Means missing or corrupt file.
Everything else is pretty much developer/programmer mumbo jumbo to me. But the main problem is something is off with that one file.
Look inside your Steam/steamapps/common/Kenshi/Data folder for a file called Mods.CFG
If its there open it with Notepad and see if it has mod names in it.
If its not there create a new file using notepad save it leave it empty and save it as Mods.CFG
Im curious, what were you trying to do inside the FCS?
You may find this[www.lofigames.com] useful.
I would suggest revalidating your game files through steam to see if it may correct your issue. Saving over the basegame data is not a good idea.
Thats the games base unmodded files.
What your indended to do is click New mod, specify a name then click done and go on modding.
What this does is create a mod with the name you chose and imported the gamedata into it which you can freely modify. Its actually quite simple once you figure your way around the FCS
If you dont do the new mod thing you wind up editing the default game files.
Now Mods.CFG isnt actually a mod file, its the load order file for any mods you want running.
Basicly if your not on the experimental build with its fancy mods menu you have to add the mod by name into Mod.CFG in order for the game to load it.
Also what lumi said.
The FCS guide is pretty good and shwoing you around the utility and Revalidating your files on steam will fix any missing/corrupted files.
https://gyazo.com/a4b00f43f4a6c4b908fd96d59b458e68
Your definately missing some files, and gamedata.base dosent match the filesize shown on my system.
I would say revalidate your game files on steam but it seems that you dont own the game on steam. Youl just have to redownload the game.
https://gyazo.com/b6e6ff13ee4f3bb2d083f79f9e471d25
Like it says "Could not find file"
The file itself is missing and you wont be able to run the construction set untill you make it manually or redownload the origional.
I was sleeping, and I don't know the answer hehe