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Rapporter et problem med oversettelse
It may just be that you aggro'd them with missile fire/other. But, they shouldn't be raiding you unless you did something to their Queen. And, if you accidentally aggro'd them by attacking or they were attacked/following the HN raid force and ended up getting caught in the scrum.
It could be that you established your base so very close to them that the ownership of a building/something flipped and that caused a reaction. Check your buildings to see exactly who is shown as owning them. You can create mod to move them far enough away that they don't get claimed using the Forgotten Construction Set. Do not mod the base game file... check a modding guide to be sure you do it right. :) (Moving it using the psuedo modding tool may not work or could just cause further issues as your saved game stores all that stuff.)
What's your unit/character count? Average combat stats for your fighters?
Pretty sure there was more than one.
The amount you're talking about is practically impossible to be caravans though, at least in vanilla.
Either you've been tweaking population settings (even then that would be really low odds of happening), have a mod changing the caravans, or it wasn't a caravan.
Besides, if 60-100 hive soldiers wiped the town, now way could it have handled 10 inquisitors, 10 High Paladins, 30 Paladins, and 30 Sentinels. That town was screwed anyway. :P
Edit: Oh, I also have the Faction Caravans mod.
Unfortunately, I was forced to import a couple hours after the raid, losing my 10 captured Inquisitors, because my game started running out of vram every few minutes. I have a feeling it was an overhaul mod I made for The Hub that was causing it. I started a new character and turned off the mod and the game hasn't had any hiccups. It probably wasn't playing nice with Reactive World.
^---
That's probably why you now hate the Western Hive. Some interactions with that mod must have resulted in "problems." Check with the mod's threads/forums to see if this is standard behavior or a known issue.
I had to unsub from that particular mod before. I was enemies with the holy nation and was knocked out from a fight with paladins, then the modded caravan came along and picked me up but they never took my character anywhere. Just carried them around endlessly between their route. After about an in game week (thank Narko for travel rations) they finally ran into a pack of bonedogs they couldn't handle and I once again ran free.
This case is 100% a mod problem. My advice is before making a serious game with a new mod is load up a modded cheat start and have a look around the world quick to see if something insane is happening. It might not catch this kind of problem but it can screen other problems.
It sucks so bad finding a massive problem you could have caught 10+ hours into a play.
The absolute best mods, the mods that that really improve the game without side effects do laser focused changes on a single game element and include specific details of the changes along side their intended effect on the game. Lots of small focused mods are less likely to create a problem and if they do it's easier to determine which one(s) are creating the problem.
The larger the scope of a mod and the less specific detail in the mod should act as warning flag.
I don't envy the position the OP is in.