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EDIT - i also wouldn't recommend genesis (as someone who plays w/ it) for 5x attack slots alone
recommend you only use mods that can increase your game experience like ones that up your performance.
play the game as vanilla as possible so you can then decide what mods you want and will suit you best.
Install the game onto a SSD if you have one.
Mods cannot really be 'good' or 'bad' in that sense as people are different. Some like other things and others like other things. There is so much variety available you will find what is best for your game.
We cannot mod this game by coding, so you will never get mods that have bad coding. All the coding is purely Kenshi itself. That said, there are some experimental mods who try to torture the premade AI or enums to get more out of them. I am guilty of some of those. Playing with those mods can be..eh.interesting as the characters might behave differently the mod maker assumed they would.
Even the original developer Chris Hunt has said Kenshi's AI is too complex to predict. Meaning it is so layered it becomes very hard for a human to predict how the characters behave.
Most mods either alter some numbers or add content.
I have mods with adjustments to trade prices based on region, ones that add food, flour to bread fix, more recipes, more weapons, animations, stuff like that. More shopkeeper inventory, more merchants like Mediocre black vendors. Add in stuff to support the narrative you might want to play, like if you want to expand on options related to slavery or hash for example.
Another good one is Slopeless so your buildings can fit on hills without looking crooked. Use [ and ] to adjust to level.
I stay away from anything that doesn't have a clear description I can read, or things that cause trouble on my playthroughs with lag and loading.
I always want mods to be fair, that can give an advantage for effort but has a tradeoff to it. Some of the more cheaty ones are the weight training bench (strength XP is too fast, and too high of max at 60) and the extra cyberlimbs mod I have. But the game can be very grindy and hard, and if you end up with a large squad over time, you may want to automate training up some characters so they can keep up a little.
My current mod list works well with each other, there are dozens of minor changes that all add up to a better, more realistic and immersive gameplay experience for me. It took a long time to get there and a lot of trial and error too. Adding a lot of major mods all at once can cause problems from more frequent game crashes all the way to making save files unplayable. Mods that just add more basic things are usually fine, but for anything that rewrites default values, you shouldn't have stacks of mods all trying to change the same thing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2997201733
Having not tried any of the other more aggressive mods, other than genesis and not really liking it (too much stuff for me), I can't really say what the "best" mods are other than the ones I've listed (quoted) as so far they don't change things so much I don't know what I'm doing, but change it enough to where it's more enjoyable.
Mods are kind of like ice cream flavors, not everyone's taste is going to be the same. So, really, what's something you want to see in the game and is there a mod for it? You kind of have to know the game to know what you want more or less of.
Fixing Clipping Issues
In-Game Biome Map (No Colour)
Hachigane for Shek
More Plastic Surgeons
More Names!
Let's Talk
Racial Diversity (Formerly Multirace Bandits)
Honestly over dependence on mods would subtract from what I enjoy about the game. Creativity.
Minor mod that give you quest is not a bad mod if you want to do some quest.
No gameplay changes, and it works, loading times are improved.
what ever you want to do.
Kenshi is not scripted with quest's or achievement's telling you what to do or seek out, your responsible to go out and find what you want to do in the limits of the game.
use your imagination and role play the game.