Kenshi
manollette Feb 16, 2023 @ 11:03pm
Tips on taking down the Holy Nation?
I'm raiding Blister Hill, trying to take down the faction, and the sheer numbers seem overwhelming. It even seems like they respawn while I'm actively there; I'll clear the barracks of enemies, move to the next building, then all of a sudden there's enemies pouring out of the barracks again.
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Showing 1-11 of 11 comments
mrgreco1 Feb 16, 2023 @ 11:13pm 
get your but kicked alot of times ,get a really good saber , and handle it
mrgreco1 Feb 16, 2023 @ 11:14pm 
oh and get BEEP BEEP
manollette Feb 16, 2023 @ 11:22pm 
Originally posted by Greco:
get your but kicked alot of times ,get a really good saber , and handle it

Got ten guys, all at 60+ on all stats, most at 75+, and likewise 75+ for melee skills and attack/defense. I'm killing things just fine, but there seems to be no end to them.
manollette Feb 16, 2023 @ 11:39pm 
Hard to gang up on a guy surrounded by 20+ high paladins and constantly being reinforced by three times as many paladins, sentinels, and inquisitors.
Helios Feb 16, 2023 @ 11:59pm 
Originally posted by manollette:
I'm raiding Blister Hill, trying to take down the faction, and the sheer numbers seem overwhelming. It even seems like they respawn while I'm actively there; I'll clear the barracks of enemies, move to the next building, then all of a sudden there's enemies pouring out of the barracks again.
level up an assasin and do it solo placing prisoner cages in your base lets you level stealth without problem if you let people follow someone sneaking and large overburden and heavy armor ( sneak mali to get bonus xp).
Limdood Feb 17, 2023 @ 5:07am 
If you insist on doing it with force, them do it SLOWLY. Consider seeing up an outpost outside to haul bodies back to to imprison. Otherwise enemies will get right back up and back in the fray. Take out the gate, then walls, them patrolling guards, then visit barracks, etc. Every time you re enter, go back through those areas to make sure no other guards grabbed those posts. Be sure to clear PAST the phoenix's building before you actually enter it. When you do enter it, do so in stealth and attempt to ko anyone (success at sneaking or ko not required, but it'll make em mad and they'll chase you) and pull them outside. Preferably only some at a time if possible.

10 might be too few for the entire Phoenix building. There are a lot of very high stat guys in there
Last edited by Limdood; Feb 17, 2023 @ 5:08am
Judaspriester Feb 17, 2023 @ 10:32am 
I haven't tried this (for now), but I agree with the others here that your strategy is most likely wrong.
According to your comments, you like it noisy. For the WAAAAGH!!! berserker style 10 people most likely aren't enough, so I would start with 1-2 people with good crossbows that lure the enemies towards you. This would allow you to handle the amount of enemies around you a little better.
Then keep in mind that just because someone is downed, he doesn't necessary is dead. So some of your enemies are getting unconcious, and while you go forward to the next building, those people wake up again and join the fight once more (possibly after patching up their comrades).

If I fight against enemy groups at places where I want to stay close by (e.g. the ninja group raids my base again), I make sure to pick up all the weapons from the downed enemies. So if someone stands up again, he just has his bare hands, which makes him (at least felt) way less dangerous.
tikiman572 Feb 17, 2023 @ 12:04pm 
Rushing into Blister Hill, even with your guys as well trained as they are, is tantamount to suicide. And since you're keen on doing things loud, the best way to go about this is to, at first, storm the gates and RUSH the turret guards. Disabling those is your highest priority because those things, even if they aren't harpoons, will still hurt. Once you do that? Hold your position. Disarm any fallen enemies that you can and slowly advance, picking off more combatants as you go. Given the fanatical nature of the Holy Nation, it's likely you'll end up taking down a civilian or two that decides to take you on with their bare fists but unfortunately there's nothing you can do about that (and it's not like ya get penalized for it but if you're RPing this it may not sit well with ya).

If you have to, retreat temporarily to to heal up some of your wounds before going in again. The Phoenix and his guard aren't to be trifled with but if you've systematically taken apart the rest of the guard inside Blister Hill and rendered them powerless since the concept of picking up fallen weapons is foreign to Kenshi NPCs, you'll prevail.
manollette Feb 17, 2023 @ 12:18pm 
Thanks for the replies, all. I was able to make it to his courtyard and cleared two of the buildings (not that that didn't stop a bunch of full-health NPC's to spawn in them and rush me again once I was outside). Had to fall back at that point, but chalked it up to a good combat experience for everyone involved. Have decided to hold off on doing this anyways, now that I know the Wrath of God raids are a thing.
happy Feb 17, 2023 @ 12:42pm 
Blister hill is the toughest city to bring down.
Assaulting requires a bit of a plan. You can take it with your ten guys, without fleeing to a bed roll.

1/ assault the main gate, that's easy, you send your guys you kill gate guards and turret guards. While you do that you will see a few reinforcements, if you think it's getting hairy(It shouldn't with your squad but we never know) then take the Bar on the left. this bar will act as your resting place(Not healing, not sleeping, resting: you regroup, check your troops, see who can fight, who needs a break)

2/Take 3 valid dudes out to the streets, at this point you just take care of reinforcements, do not approach the second part of the town too much. With 3 good guys, you should be able to, one by one, take out any paladin/ Inquistor, once no new foe seems to pour on you, approach the second part of the town, there are turrets, so plan to just run back if they shoot, you should pull to your controlled part of the town the guards and eventually the turret shooters.

3/ Attacking the second part of the town. You want to take the police station, not the HQ.
When you were busy doing step 2, your injured guys that stayed in the bar should be in fighting shape again. Take your 3 dudes that did step 2 and leave them in the bar. Take your crappiest guy that rested and just run him straight into the second part of the town, into the police station, go in, then run out, you are going to pull a lot of dudes, but normally your 6 guys that rested should be able to deal with them IF you fight in front of the bar(If you have a larger squad, of 20, then fighting in the police station is an option) Once you have dealt with the police dudes, the hard part is in reach.

4/ HQ. The HQ is filled with high inquistors who individually match your guys; so go 2 Vs 1 and you'll down them, you of course need to pull them in little groups, if not one by one. There also are a few protectors of the flame, they are a bit stronger but aren't really different. then there is the phoenix, for whom you need your 5 best fighters( 3 are in the bar resting during step 3)

Step 3 and 4 require a lot of kiting, a lot of pulling back.

What is to be understood is that the city works in segments, guys from the HQ zone will not defend the first part of town, So if you take care of part one, you will reach a point where you will have downed everyone, the bar is your friend since ennemies tend to stop chasing when you go in, it's a safe haven(Can't sleep in beds, but since the assault is long, natural healing will surprisingly be efficient on its own).
HQ dwellers will, one by one, fight in the police station to reinforce, eventually even phoenix will come solo, as the last valid fighter. SO the police station is the best place to fight for the final assault, but you need at least 10 full health badasses to hold it.

Your squad of 10 can take on the city without retreating to a bed, if you go slowly and cautiously,rotate your fighters, make sure part one of town is clean, wait, then start on part two. In your particular case since your squad is small I advise you kite some police station dudes out before going in.

It's a long fight, and you will eat a few turret arrows, so have high pierce resistance armor.

I've taken the place numerous times with that method, it always works even on damage x2 and other harder stettings. your guys' stats are more than enough, you just need to be organized.

You could hire 3 total noobs and have them pull guards out of buildings, they'll eat the turrets instead of your dudes.
Last edited by happy; Feb 17, 2023 @ 12:46pm
titanopteryx Feb 17, 2023 @ 6:26pm 
Stealth assassin. I took out all 3 leaders of the holy nation by kidnapping them and turning them into the jail as squin. 2 of them you can just pick up and walk out with if you get your relationship to allied with HN first.
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Date Posted: Feb 16, 2023 @ 11:03pm
Posts: 11