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There has always been several Longhouses to buy in Squin in all my games. Try that Shek town.
The following video is only relevant in that it shows a longhouse in Squin I have purchased.
https://www.youtube.com/watch?v=djxDDtH8LRc
So, the shops and businesses in each town are apparently SUPPOSED to be randomized each playthrough, along with a host of other stuff (recruits in bars, location of metal nodes, artifact items in shops, loot in ruins). This is SUPPOSED to be controlled by a random seed generated at the beginning of each new game. But it is broken, so it does not randomize any of these things, so you will always find the same shops every time and the recruits Molly and Logan in the Hub, etc. This only changes if you have a mod that does it, like Shidan's Recruit Randomizer. I don't know of any that change the shops specifically, but there may be some.
If you don't have any mods altering shop placement, there are several larger buildings that can be reliably bought: Mongrel, Black Scratch, and Clownsteady all have a Y-house, Clownsteady and a couple Waystations have a Watchtower, World's End has an L-house, Mud Town has a Swamp Dome, Heft has a huge number including an Outpost s-IV. Probably others I am forgetting.
https://steamcommunity.com/sharedfiles/filedetails/?id=2911932727
As example if you have 3 priority 3 layouts, but only 1 matching house, it will pick one.
Idk on what basis the seed gets made.
But i guess what hatsune wanted to say is that you can edit in whatever house you want to any town, save it in a mod and then make it possible to buy.
It has a general shop to buy raw resources from, and I can do weapon/armor crafting to turn the raw resources into money to buy more resources (and food, and other necessary items).
Mourn is a short but dangerous run away for some small restocking supply of ancient books and engineering schematics.