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Affects everything that there is to do with that Npc
For instance If you spare the life of an Npc and let it live without a leg.
You might find the same Npc Fighting bandits later on somewhere in the world ...and they still probably won't have a leg.
Major Factions ARE at war with eachother - by "World States" they mean , the game has some scenarios , where if you dethrone leader of one faction , the entire zone will feel the change in one shape or another.
But talking on a more "micro" level if you kill all town guards, then the town will be guardless. If you kill the shopkeep , there's probably nobody there to replace him anytime soon.
In some places in the world , some playtroughs you stroll into town expecting to rest and re-stock... but world has gone in a direction where Wildlife has overrun the town and there's nobody there , but beak things.
and if that wasn't enuf for you there are mods that Expand this even further, kenshi is one of the most moded games out there next to rim world and fallout 4
ITS EXTREMELY customise-able
nobodies have no value except as cannon fodder.
world states are tied to lead characters. killing or putting them in jail cells will trigger the world state.
you wont see it until you leave the area far enough away for the cell to unload.
kind of like this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2911141179
Random patrols may not, but if you kill shop owners, that's it, the shop's closed.
If you kill or arrest certain people you could cause the collapse of certain nations, the shifting of territories, etc...
it's not the most organically reactive game in the world, but things do happen, and you do hear the rummors of your actions from some NPC dialog
But what would happen if a game is WIIIIDE as an ocean, almost litteraly, not figuratively?
That is a hell lot of water, and in the end alot more water than in any deep game you have played.
There is just enough depth, in certain worldstates and characters, for the player to actually have a goal and be eager to witness the changes he is responsible for.
Kenshi is so wide, that some even get confused and call it deep.
Deep or wide, it does not really matter in this game, on a deep sea, you need a life boat otherwise you'll drown, in kenshi, you need rubber boots, you'll never drown, but you will surely die of trench feet.
When the player has vacated the region (the region is unloaded) they respawn from nothing. Does not happen while a PC is around.
Lorewise they prob hire new people, the player just never sees it happening.
Wide as an ocean refers to a physically huge world to explore but the world contains little substance. Once you’ve seen a small region you’ve seen everything the game has to offer, in summary.