Kenshi
carlospaul Jan 2, 2023 @ 10:54am
Is this game reactive/deep?
Do your actions actually matter in Kenshi or does it suffer from "wide as an ocean deep as a puddle"?
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Showing 1-15 of 17 comments
ReD2222 Jan 2, 2023 @ 10:58am 
Only if you like kill an important character. Like a leader of a faction or one of his high advisors etc. Then the world will change according to the person that you've killed. Most obvious thing - a deserted/captured town if it's ruler is down for good. There are a lot of such events called "The world state"
Cattrina Jan 2, 2023 @ 11:20am 
Kenshi actually has quite an amount of lore, to see all dialogues one has to play hundred's of hours. And on top of the vanilla contents, you have pretty much unlimited mods to add more.
carlospaul Jan 2, 2023 @ 11:25am 
Originally posted by ReD2222 White Sticky "Ghost":
Only if you like kill an important character. Like a leader of a faction or one of his high advisors etc. Then the world will change according to the person that you've killed. Most obvious thing - a deserted/captured town if it's ruler is down for good. There are a lot of such events called "The world state"
What kind of world states? Does killing random nobody NPCs affect anything?
ReD2222 Jan 2, 2023 @ 11:26am 
Originally posted by carlospaul:
Originally posted by ReD2222 White Sticky "Ghost":
Only if you like kill an important character. Like a leader of a faction or one of his high advisors etc. Then the world will change according to the person that you've killed. Most obvious thing - a deserted/captured town if it's ruler is down for good. There are a lot of such events called "The world state"
What kind of world states? Does killing random nobody NPCs affect anything?
Not random - I already stated that leaders provide some changes when killed.
Cattrina Jan 2, 2023 @ 11:31am 
There is the killing or imprisoning leaders, but there is also allying some factions, that make changes in the world.
Spack Jarrow Jan 2, 2023 @ 11:31am 
Originally posted by carlospaul:
Originally posted by ReD2222 White Sticky "Ghost":
Only if you like kill an important character. Like a leader of a faction or one of his high advisors etc. Then the world will change according to the person that you've killed. Most obvious thing - a deserted/captured town if it's ruler is down for good. There are a lot of such events called "The world state"
What kind of world states? Does killing random nobody NPCs affect anything?

Affects everything that there is to do with that Npc

For instance If you spare the life of an Npc and let it live without a leg.
You might find the same Npc Fighting bandits later on somewhere in the world ...and they still probably won't have a leg.

Major Factions ARE at war with eachother - by "World States" they mean , the game has some scenarios , where if you dethrone leader of one faction , the entire zone will feel the change in one shape or another.

But talking on a more "micro" level if you kill all town guards, then the town will be guardless. If you kill the shopkeep , there's probably nobody there to replace him anytime soon.

In some places in the world , some playtroughs you stroll into town expecting to rest and re-stock... but world has gone in a direction where Wildlife has overrun the town and there's nobody there , but beak things.

and if that wasn't enuf for you there are mods that Expand this even further, kenshi is one of the most moded games out there next to rim world and fallout 4

ITS EXTREMELY customise-able
Last edited by Spack Jarrow; Jan 2, 2023 @ 11:36am
Originally posted by carlospaul:
Originally posted by ReD2222 White Sticky "Ghost":
Only if you like kill an important character. Like a leader of a faction or one of his high advisors etc. Then the world will change according to the person that you've killed. Most obvious thing - a deserted/captured town if it's ruler is down for good. There are a lot of such events called "The world state"
What kind of world states? Does killing random nobody NPCs affect anything?

nobodies have no value except as cannon fodder.
world states are tied to lead characters. killing or putting them in jail cells will trigger the world state.
you wont see it until you leave the area far enough away for the cell to unload.
kind of like this.


https://steamcommunity.com/sharedfiles/filedetails/?id=2911141179
Cattrina Jan 2, 2023 @ 11:33am 
Most guards do get replenished over time. Shopkeepers do not. But the player is not the only one who can kill NPCs, other NPCs and animals do too.
Last edited by Cattrina; Jan 2, 2023 @ 11:34am
muffins Jan 2, 2023 @ 11:48am 
Cities can change hands or factions can get destroyed if you kill or hand over as bounties the leadership of those cities or factions. Even small rebel/bandit factions can be eliminated if you take out their leaders. Lots of mods expand that system so ruined and abandoned towns get rebuilt and repopulated if the local bandit faction is eliminated for example.
carlospaul Jan 2, 2023 @ 8:30pm 
Originally posted by Cattrina:
Most guards do get replenished over time. Shopkeepers do not. But the player is not the only one who can kill NPCs, other NPCs and animals do too.
Are guards hired from NPCs who already exist or are they created out of thin air?
VoiD Jan 3, 2023 @ 2:42am 
tl;dr most deaths matter.

Random patrols may not, but if you kill shop owners, that's it, the shop's closed.

If you kill or arrest certain people you could cause the collapse of certain nations, the shifting of territories, etc...

it's not the most organically reactive game in the world, but things do happen, and you do hear the rummors of your actions from some NPC dialog
happy Jan 3, 2023 @ 5:14am 
kenshi is wide as an ocean, deep as a puddle. That does not mean it's not excellent. the expression is used for a lot of games, and in these, it's a bad point.
But what would happen if a game is WIIIIDE as an ocean, almost litteraly, not figuratively?
That is a hell lot of water, and in the end alot more water than in any deep game you have played.

There is just enough depth, in certain worldstates and characters, for the player to actually have a goal and be eager to witness the changes he is responsible for.

Kenshi is so wide, that some even get confused and call it deep.

Deep or wide, it does not really matter in this game, on a deep sea, you need a life boat otherwise you'll drown, in kenshi, you need rubber boots, you'll never drown, but you will surely die of trench feet.
Cattrina Jan 3, 2023 @ 6:20am 
Originally posted by carlospaul:
Originally posted by Cattrina:
Most guards do get replenished over time. Shopkeepers do not. But the player is not the only one who can kill NPCs, other NPCs and animals do too.
Are guards hired from NPCs who already exist or are they created out of thin air?

When the player has vacated the region (the region is unloaded) they respawn from nothing. Does not happen while a PC is around.

Lorewise they prob hire new people, the player just never sees it happening.
Last edited by Cattrina; Jan 3, 2023 @ 6:21am
happy Jan 3, 2023 @ 8:08am 
I add that particular guards, any guard you've identified actrually, will never despawn unless dead of course. this means you can see the same faces everytime you come back. Random new guards only replace the ones that are missing.
carlospaul Jan 3, 2023 @ 1:25pm 
Originally posted by happy:
I add that particular guards, any guard you've identified actrually, will never despawn unless dead of course. this means you can see the same faces everytime you come back. Random new guards only replace the ones that are missing.
I see. It’d be cool if new hires were pulled from existing npcs from the world or other towns.

Originally posted by happy:
kenshi is wide as an ocean, deep as a puddle. That does not mean it's not excellent. the expression is used for a lot of games, and in these, it's a bad point.
But what would happen if a game is WIIIIDE as an ocean, almost litteraly, not figuratively?
That is a hell lot of water, and in the end alot more water than in any deep game you have played.

There is just enough depth, in certain worldstates and characters, for the player to actually have a goal and be eager to witness the changes he is responsible for.

Kenshi is so wide, that some even get confused and call it deep.

Deep or wide, it does not really matter in this game, on a deep sea, you need a life boat otherwise you'll drown, in kenshi, you need rubber boots, you'll never drown, but you will surely die of trench feet.

Wide as an ocean refers to a physically huge world to explore but the world contains little substance. Once you’ve seen a small region you’ve seen everything the game has to offer, in summary.
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Date Posted: Jan 2, 2023 @ 10:54am
Posts: 17