Kenshi
Vors Dec 25, 2022 @ 12:24am
Any must have mods for a newbie?
Don't know if there's stability stuff or quality of life stuff that is recommended or just walk in blind? Thank you
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Showing 1-15 of 23 comments
ReD2222 Dec 25, 2022 @ 12:38am 
256 squad limit is a must have IMO. I mean no one's forcing you to collect such huge army, but the limitation of 30 max is a bit meh... Compared to how many enemies there are... ;)
Also'd suggest a mod to unlock Edge 3 and Meitou production (A smithing mod to unlock all the ingame tiers)
My personal favorite is Recruitable prisoners for it's coverage of all vanilla game NPCs. Which you must persuade to make them join you if you're into expanding via dividing and conquering :3
Hope that helps. Cheers! ^^ <3
Last edited by ReD2222; Dec 25, 2022 @ 12:39am
Endgunner Dec 25, 2022 @ 12:54am 
900 hours in and i only have 9 mods.

Fixing Clipping Issues, In-Game Biome Map (No Colour), Hachigane for Shek, Crab Armor Icon Fix, More Plastic Surgeons, 256 Recruitment Limit, More Names!, Let's Talk, and Racial Diversity (Formerly Multirace Bandits).

All of which add no new content to the game, besides names. And it took me 150-200 hours before downloaded my first mod. So no, you don't need mods at all.
HALO_run Dec 25, 2022 @ 2:55am 
as the other fellers said 256 squad limit mod is a must
Bandy Dec 25, 2022 @ 4:35am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2385662816&searchtext=food+cube+is+a+lie
Because food size shouldn't be an inventory pressure as well as a consumption stress. The improved version AFAIC is "All food is a cube" or something like that.

Originally posted by HALO_run:
as the other fellers said 256 squad limit mod is a must
Ummm, not a "must", it depends on play style, and what you want out of the game.
happy Dec 25, 2022 @ 4:48am 
if you have performance issues then a texture mod is a must have.
The only one mod I find as a must have, after A LOT of hours is "Don't eat the bread", I use it on every playthrough.

Bread is for recipes, it's long to make, tiresome, and your people do not understand that it's a ingredient not a bread sandwich. People eating the bread before you make real food with it is very very annoying, counter productive and even possibly cause of ruin and death, for no reason except the dev overlooked the bread mechanism.

"Don't eat the bread" is the only mod that no one would ever dream of saying it's useful because of personal taste.
the cubic foodcube is close to a must have mod, but non cubic cubes can not hurt you, so I say it's not a must have, it's nice though.

https://steamcommunity.com/sharedfiles/filedetails/?id=1699191931

But since you are a newbee, you 'll struggle and eating bread you steal may save you from death, so even the bread mod can be questioned for you.

The real answer to your question is a must have mod is a mod that allows you to play vanilla kenshi.
Last edited by happy; Dec 25, 2022 @ 4:56am
HALO_run Dec 25, 2022 @ 5:11am 
Originally posted by Bandy:
https://steamcommunity.com/sharedfiles/filedetails/?id=2385662816&searchtext=food+cube+is+a+lie
Because food size shouldn't be an inventory pressure as well as a consumption stress. The improved version AFAIC is "All food is a cube" or something like that.

Originally posted by HALO_run:
as the other fellers said 256 squad limit mod is a must
Ummm, not a "must", it depends on play style, and what you want out of the game.
i disagree it is a must
happy Dec 25, 2022 @ 5:14am 
not a must, but it's harmless and does not take away anything, except from possible crhis hunt humour. It does, in a vaccum, make kenshi a wee bit easier, so that does disqualify it indeed, but frankly, it's a harmless mod.
HALO_run Dec 25, 2022 @ 5:19am 
Originally posted by happy:
not a must, but it's harmless and does not take away anything, except from possible crhis hunt humour. It does, in a vaccum, make kenshi a wee bit easier, so that does disqualify it indeed, but frankly, it's a harmless mod.
given the base game used to have a size of 60, i say it is indeed a must
happy Dec 25, 2022 @ 5:35am 
ooo, you re talking about squad size...

people do what they want with their squad size, if chris hunt reduced to 30 it's either for balance or engine limitations, and I have no idea which one it is.

fewer people makes for tighter games, larger population makes for easier runs, but again things are never simple, when you run large squads, you lose more people because you treat your peeps like numbered assets not like characters.

Kenshi vanilla is 30 peeps, kenshi is ment for 30 peeps, the numbers affect player experience. I have no prerogative on deciding what chris did is better, worse, downgraded, or not. kenshi 1.0 is 30, that's all I know , and what I judge as standard. thus pop 256 is an alteration, good or bad, but not a must have.

We' re all jerking off on details and definitions, but a lot of us are on holliday^^
Last edited by happy; Dec 25, 2022 @ 5:36am
TamTroll Dec 25, 2022 @ 6:14am 
This is going to be a person-by-person situation, but if you have trouble finding recruits / making enough money to hire them, the "Recruit-able prisoners" mod is a handy one. I remember early game i found a starving bandit crawling away from a holy nation prison and i wanted to help them, so i picked them up, brought them home, and carried them around until i could find a prisoner cage to recruit them from.

Now a huge chunk of my settlement are reformed starving bandits or dust bandits, with a couple of ninjas and even two Paladins and a holy servant in there.

https://steamcommunity.com/sharedfiles/filedetails/?id=726254871

If you're still early game, i'd recommend the "prisoner cages NOW!" mod for this though. Spending an in-game week speed-rushing tech level 3 just so i can put this prisoner into a cage was NOT fun. Eventually it got to a point where i found a mining camp, put the starving bandit into a cage there, and quickly recruited and then freed them before the both of us booked it to lay low for a few days, as the bandit now counted as an escaped slave, and i was wanted for jailbreaking.

https://steamcommunity.com/sharedfiles/filedetails/?id=2761238090

If you're going Holy Nation at all, Okran's Rest might be a good one too, just adds another city to the game, has a good armor shop.

https://steamcommunity.com/sharedfiles/filedetails/?id=1687254975

if you want purely cosmetic stuff, "Travelling, talking citizens" is good for just adding more life to the game. every so often you'll encounter a wandering group of other people and can eavesdrop on their conversations.

https://steamcommunity.com/sharedfiles/filedetails/?id=2890527008
Last edited by TamTroll; Dec 25, 2022 @ 6:22am
Bandy Dec 25, 2022 @ 6:23am 
Originally posted by HALO_run:
Originally posted by happy:
not a must, but it's harmless and does not take away anything, except from possible crhis hunt humour. It does, in a vaccum, make kenshi a wee bit easier, so that does disqualify it indeed, but frankly, it's a harmless mod.
given the base game used to have a size of 60, i say it is indeed a must
That is "indeed" an opinion.
GIJoe597 Dec 25, 2022 @ 7:07am 
My thoughts are; always play the base game first to get a feel for it and an idea of what you do or do not like. Then, once you have a handle of how it works, look for a mod or mods to tailor to your specific taste.
Last edited by GIJoe597; Dec 25, 2022 @ 7:07am
Bandy Dec 25, 2022 @ 7:08am 
Originally posted by GIJoe597:
My thoughts are; always play the base game first to get a feel for it and an idea of what you do or do not like about it. Then, once you have a handle of how it works, look for a mod or mods to tailor to your specific taste.
Amen, no over opinions or 'must have'... it is all up to player opinion...
Spack Jarrow Dec 25, 2022 @ 7:09am 
In order of most important to less
Dark UI , slavery pays more , cambial hunting job , shop economy revised or traders have more money, Camping Extended , Weapons Mod Dissemination ,

Mechanically inconsequential mods , simply give you balanced activities to do.

Optional Non-Vanilla
Faster Healing/Faster beds - reason being you spend too much time in a coma or hurt , if you ever feel faster healing breaks the game simply don't engage in combat.

I do not recommend any "world Expansions" usually the make enemies thougher , I just installed all in one "wasteland expansion" and it has primal creatures that destroy vanilla squads solo.

If you're ever having "loading" problems , which kenshi does have
Remove Weather effects
and Compressed textures
as well less foliage will speed up your load times
Last edited by Spack Jarrow; Dec 25, 2022 @ 7:11am
HALO_run Dec 25, 2022 @ 4:13pm 
Originally posted by happy:
ooo, you re talking about squad size...

people do what they want with their squad size, if chris hunt reduced to 30 it's either for balance or engine limitations, and I have no idea which one it is.

fewer people makes for tighter games, larger population makes for easier runs, but again things are never simple, when you run large squads, you lose more people because you treat your peeps like numbered assets not like characters.

Kenshi vanilla is 30 peeps, kenshi is ment for 30 peeps, the numbers affect player experience. I have no prerogative on deciding what chris did is better, worse, downgraded, or not. kenshi 1.0 is 30, that's all I know , and what I judge as standard. thus pop 256 is an alteration, good or bad, but not a must have.

We' re all jerking off on details and definitions, but a lot of us are on holiday^^
ya squad size i mean you don't need it to be that big but it does mean you can make city's all over the map and working city's as well

besides on holiday that most of us are, i still think it's needed as even a bigger squad in kenshi won't make it easy'er for some types of ai, that and anything over 40 is hard to keep with you
Last edited by HALO_run; Dec 25, 2022 @ 4:14pm
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Date Posted: Dec 25, 2022 @ 12:24am
Posts: 23