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No problem! It seems like the question pops up quite often. And I paraphrased your explanation in the other thread. Feel free to correct the terms I used if they don't match in-game as I am too lazy to click "Run" and check them :D
The only places that I saw were dominated by the Green biome were along the rivers by the Holy Farms
I didn't say they didn't have their uses. Just, if you want to farm stuff, I'd imagine you'd want to set up in a green area unless you REALLY wanted Riceweed or Cactus. For reasons, or something.
I see the potential for having two outposts at some point: one for foodstuffs and organics, and one for materials.
Honestly you would prefer the green zone over other areas if you were farming. The crops that grow well in it have far better yeilds and uses.
The cactus and riceweed is for them places you settle outside the green areas. Then you are going to use those two crops over the other because they will have better yeilds due to the biome.
If you are going for specialist outposts this is true. You can easily do a multi-purpose outpost that does all (if using easy prospecting) however the resource ratings are much more average. The ratings are more average because easy prospecting removes both the high and the lows for resource rating. Like you would no longer see a 160 rating anymore, it would be dropped to (have to guess havent done easy prospecting in .9 yet) like 90 or so. Meanwhile something that had a 0 rating would be pushed up to like 25-50 range.
Also keep an eye out for locations that are where biomes meet. I had a spot in the alpha that the settlement was half water/fertility and other half was stone/iron. The rating were mediocre because of easy prospecting, but the end result was having everything in one settlement.
The Settlement
http://steamcommunity.com/sharedfiles/filedetails/?id=449435889
The green side prospect
http://steamcommunity.com/sharedfiles/filedetails/?id=440971933
The mineral side prospect
http://steamcommunity.com/sharedfiles/filedetails/?id=440971899
Easy propecting was the key to making that location work. Without the easy prospecting the red numbers would be 0 and the grey numbers would have been red numbers.
Judging by the info that wmafie posted finding locations where fertility biomes meet will be semi important simply because as FF_Ninja pointed out the green biomes dominate the good crops. What happens is as you gain one biome bonus you are losing the other, which is basically sacrificing production of say sacrificing cactus production to gain green biome crops production, which most likely will also reduce your mineral side resources as well.
So in the end it is going to pay off to prospect around an area before picking a spot to settle. Unless you are choosing a location for the tactical terrain.
EDIT: So I got around to testing the easy prospecting and currently it has no effect like it did in the alpha. Left it there for anyone still playing the alpha version.
This should get more exposure and should be much easier to find, than all the hoops I had to jump through to get here.
Not to mention what a deep necro-archive this is
Essential information, thank you!