Kenshi
wmafie Apr 6, 2016 @ 11:49am
[GUIDE] Crops and their respective biome yields
The percentages below (and also the biome percentage from prospecting ) determine the output yield when you harvest from the farms. A 100% would mean that you have no chance of failing to harvest the crop. A 10%, I assume, would mean that you can expect only 1 out of 10 of the crops will yield an item.

- When you prospect, you can see the percentage of "biomes" the area has. For example, you can get a 10% green and 100% arid. Take those percentages and multiply by the percentages below and you will get your final. e.g: In this area, the green fruit farm will have a 10% yield.

- It gets more complicated than that! If a crop has multiple biome yields, you get to add the yields together. eg.: in a 10% green and 100% arid area, your wheat farm will have an effective yield of : (1 * 0.1) + (0. 5* 1) = 0.6 yield which is equivalent to 60% yield.
[The example equation is in the form of (Yield * Biome Percentage). ]

- The yield can exceed 100% but you still get 1 item per crop, so no point going above 100%.

NOTE:
- The other statistic, called "Farming" from prospecting, determines the speed at which the crops will mature for harvest.

TIP:
- To make a character automatically fill the farm with water, Shift + Hold Right Click on the farm and select "Examine". That would make "Autohaul" as the permanent job.



Datamining from the FCS (Forgotten Construction Set), here's some info I think that some will find useful:

Cactus:
- Arid 100%
- Green 0%
- Swamp 0%

Cotton:
- Arid 0%
- Green 100%
- Swamp 0%

Hemp:
- Arid 40%
- Green 100%
- Swamp 50%

Rice Weed ( Weirdly called Seaweed in FCS):
- Arid 0%
- Green 0%
- Swamp 100%

Wheat:
- Arid 50%
- Green 100%
- Swamp 0%

Vegetable / Green Fruit ( Called Zucchini in FCS):
- Arid 0%
- Green 100%
- Swamp 0%
Last edited by wmafie; Apr 6, 2016 @ 1:42pm
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Showing 1-15 of 24 comments
Kehldael Apr 6, 2016 @ 11:50am 
Thanks mate !
wmafie Apr 6, 2016 @ 11:58am 
Originally posted by Kehlian:
Thanks mate !

No problem! It seems like the question pops up quite often. And I paraphrased your explanation in the other thread. Feel free to correct the terms I used if they don't match in-game as I am too lazy to click "Run" and check them :D
you should make it into guide in the guides section.
Lord Lurk Apr 6, 2016 @ 12:10pm 
Your theory about the 10% thing yielding 1 in 10 is correct.
FF_Ninja Apr 6, 2016 @ 12:11pm 
You know, as it stands, GREEN fertility dominates the entire list. Unless you really need Riceweed or Cactus.
MinenSpecht Apr 6, 2016 @ 12:12pm 
That explains a LOT!
Lord Lurk Apr 6, 2016 @ 12:13pm 
How so? I found that most of the areas I want to build a settlement that has access to Iron/Copper/Stone were in Arid biomes.

The only places that I saw were dominated by the Green biome were along the rivers by the Holy Farms
Last edited by Lord Lurk; Apr 6, 2016 @ 12:14pm
FF_Ninja Apr 6, 2016 @ 12:18pm 
Originally posted by Lord Lurk:
How so? I found that most of the areas I want to build a settlement that has access to Iron/Copper/Stone were in Arid biomes.

The only places that I saw were dominated by the Green biome were along the rivers by the Holy Farms

I didn't say they didn't have their uses. Just, if you want to farm stuff, I'd imagine you'd want to set up in a green area unless you REALLY wanted Riceweed or Cactus. For reasons, or something.

I see the potential for having two outposts at some point: one for foodstuffs and organics, and one for materials.
Lord Lurk Apr 6, 2016 @ 12:25pm 
Indeed, but honestly I was managing to feed 12 people in a 60 fertility farm zone with 10% green biome on just 4 greenfruit farms alone, I am sure a wheatfarm would be even more efficient than that. It honestly doesnt seem well balanced at the moment.
wmafie Apr 6, 2016 @ 1:40pm 
Updated the OP to contain more information which I missed.
Stealth Apr 6, 2016 @ 6:36pm 
I feel like this could have been simpler >.<
Bored Peon (Banned) Apr 6, 2016 @ 7:09pm 
Originally posted by FF_Ninja:
Just, if you want to farm stuff, I'd imagine you'd want to set up in a green area unless you REALLY wanted Riceweed or Cactus. For reasons, or something.

Honestly you would prefer the green zone over other areas if you were farming. The crops that grow well in it have far better yeilds and uses.

The cactus and riceweed is for them places you settle outside the green areas. Then you are going to use those two crops over the other because they will have better yeilds due to the biome.

Originally posted by FF_Ninja:
I see the potential for having two outposts at some point: one for foodstuffs and organics, and one for materials.

If you are going for specialist outposts this is true. You can easily do a multi-purpose outpost that does all (if using easy prospecting) however the resource ratings are much more average. The ratings are more average because easy prospecting removes both the high and the lows for resource rating. Like you would no longer see a 160 rating anymore, it would be dropped to (have to guess havent done easy prospecting in .9 yet) like 90 or so. Meanwhile something that had a 0 rating would be pushed up to like 25-50 range.


Also keep an eye out for locations that are where biomes meet. I had a spot in the alpha that the settlement was half water/fertility and other half was stone/iron. The rating were mediocre because of easy prospecting, but the end result was having everything in one settlement.


The Settlement
http://steamcommunity.com/sharedfiles/filedetails/?id=449435889

The green side prospect
http://steamcommunity.com/sharedfiles/filedetails/?id=440971933

The mineral side prospect
http://steamcommunity.com/sharedfiles/filedetails/?id=440971899

Easy propecting was the key to making that location work. Without the easy prospecting the red numbers would be 0 and the grey numbers would have been red numbers.

Judging by the info that wmafie posted finding locations where fertility biomes meet will be semi important simply because as FF_Ninja pointed out the green biomes dominate the good crops. What happens is as you gain one biome bonus you are losing the other, which is basically sacrificing production of say sacrificing cactus production to gain green biome crops production, which most likely will also reduce your mineral side resources as well.

So in the end it is going to pay off to prospect around an area before picking a spot to settle. Unless you are choosing a location for the tactical terrain.

EDIT: So I got around to testing the easy prospecting and currently it has no effect like it did in the alpha. Left it there for anyone still playing the alpha version.
Last edited by Bored Peon; Apr 6, 2016 @ 10:45pm
S-laver Dec 11, 2017 @ 2:31pm 
The Greenfruit says me i have to build the farms on Arid :(
Gared Feb 8, 2022 @ 1:35am 
Please consider publishing this in the Guides section
This should get more exposure and should be much easier to find, than all the hoops I had to jump through to get here.

Not to mention what a deep necro-archive this is

Essential information, thank you!
Last edited by Gared; Feb 8, 2022 @ 1:36am
Gared Feb 8, 2022 @ 1:36am 
Does anyone know how relevant these numbers are in 2022?
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Date Posted: Apr 6, 2016 @ 11:49am
Posts: 24