Kenshi
Exceptional Apr 15, 2016 @ 12:36pm
How do i buy a dog in the-many-holy farm?
There's no dialogue pop up with any of the farmer/dog.
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Showing 1-11 of 11 comments
Aurelia Apr 15, 2016 @ 12:38pm 
There is one farmer leader in the occupied house. He is usually either standing on the stairs leading to the entrance, or infront of the door inside the home. He does not move around like the others.
Exceptional Apr 15, 2016 @ 1:06pm 
There's no one in the building or the door is closed all the time like the many shop.
2 Cav Apr 15, 2016 @ 1:08pm 
You might have to pick the lock and enter the house during the day time(noonish). I know I had to do that for one of the farms since the guys never unlocked the doors.
Aurelia Apr 15, 2016 @ 1:12pm 
Yes, there is a bug where npcs don't unlock the doors sometimes, but if the door is locked, that's the correct building. he's in there. The other building is empty, and should even be purchasable.

If you do unlock the door and go in, you can speak to him and trade with him, but he will also call for guards.. So long as there aren't any patrols nearby though, you'll be fine... he'll still trade with you, and no one will attack you. Just make sure you leave before paladins DO arrive.
Caius Apr 15, 2016 @ 1:19pm 
Sometimes the farmers don't have dogs to sell...I found mostly on the north western Holy Farms. They do level up as your recruits, but in the long run I found them not so useful. they are ok. Plus I notice once that they do not stagger. I've shoot accidentaly an harpoon at them and they had just a split second of stagger. Perhaps when they get over 40s in strenght and skills they might be fearsome. I prefer for now the Bulls as they hit pretty hard those hungry bandits, but they tend to get cripple quite easly.
if u use them as a caravan, make sure they are out of combat, away from big blows, because if they get crippled it will take ages to get anywere. My threee dogs always inside my compound as guards in case bandits get in, so that my workers have time to get together and fight.
Exceptional Apr 15, 2016 @ 1:46pm 
Originally posted by Caius:
Sometimes the farmers don't have dogs to sell...I found mostly on the north western Holy Farms. They do level up as your recruits, but in the long run I found them not so useful. they are ok. Plus I notice once that they do not stagger. I've shoot accidentaly an harpoon at them and they had just a split second of stagger. Perhaps when they get over 40s in strenght and skills they might be fearsome. I prefer for now the Bulls as they hit pretty hard those hungry bandits, but they tend to get cripple quite easly.
if u use them as a caravan, make sure they are out of combat, away from big blows, because if they get crippled it will take ages to get anywere. My threee dogs always inside my compound as guards in case bandits get in, so that my workers have time to get together and fight.
Dog/woldlife are broken currently,they do not get stuned and stunlock everything and AI try to parry them(but they can't parry wildlife attack)
Aurelia Apr 15, 2016 @ 2:35pm 
Originally posted by Exceptional:
Originally posted by Caius:
Sometimes the farmers don't have dogs to sell...I found mostly on the north western Holy Farms. They do level up as your recruits, but in the long run I found them not so useful. they are ok. Plus I notice once that they do not stagger. I've shoot accidentaly an harpoon at them and they had just a split second of stagger. Perhaps when they get over 40s in strenght and skills they might be fearsome. I prefer for now the Bulls as they hit pretty hard those hungry bandits, but they tend to get cripple quite easly.
if u use them as a caravan, make sure they are out of combat, away from big blows, because if they get crippled it will take ages to get anywere. My threee dogs always inside my compound as guards in case bandits get in, so that my workers have time to get together and fight.
Dog/woldlife are broken currently,they do not get stuned and stunlock everything and AI try to parry them(but they can't parry wildlife attack)

Not Broken. working as intended. Your (or the npcs) block speed and combat speed is too low. They very much are blockable.

https://youtu.be/EiCvygZXgAI


I'm essentially naked in this video relying only on skill numbers.
As you can see, dogs are blockable. The only animals i've been able to confirm are not blockable are beak things, but I havn't tested spiders or goats yet.

The holy nation has a hard time parrying animal attacks because they are using larger heavier weapons, which severely reduces their block speed, while dogs have a faster attack speed. Their armor helps make up for that, but ultimately if a single unit gets surrounded by a pack of dogs, it's going to die.

Just like an animal attacking holy nation paladins, this current character as she stands equipped, can take down an inquisitor, because he's just too slow in comparison to her. Even with his higher defense and attack skills (his being in the 60's), he still fails in 1vs1 with me.

I have another unit with slightly lower stats fully dressed in armor. High quality, with her shirt being Specialist. She can wipe out a pack of dogs without dropping any limb hp below 85~. She's human, so 100 hp max, but dogs attacks only end up doing about 3 dmg each. She does get hit a lot more, but she also doesn't get stunned. Ever. I suspect an inquisitor could wipe out a pack of dogs just as easy as she could. Probably faster.

Animals may not seem easy, but I suspect that's only because of how people are suiting up their characters.

It takes some understanding of game mechanics, but aside from beak things, I wouldn't say they are broken. They afterall, cannot wield weapons or wear armor.. You will eventually stomp all over them like they're just a bunch of rabid mice. Weakening them just makes them an obsolete enemy that much faster.
Caius Apr 15, 2016 @ 2:53pm 
I can confirm you that Beak Things can be blocked, although not common. I had a dude on Block with a Edge 5 Horse chopper on her. for Staggering I meant after a harpoon shot. mught be a bug. For Beak fights, I pause the very moment they arch their neck backwards before the strike and get the guys away from it before he/she lands the shot. Not garateed ta
that works thou.
Aurelia Apr 15, 2016 @ 2:57pm 
Originally posted by Caius:
I can confirm you that Beak Things can be blocked, although not common. I had a dude on Block with a Edge 5 Horse chopper on her. for Staggering I meant after a harpoon shot. mught be a bug. For Beak fights, I pause the very moment they arch their neck backwards before the strike and get the guys away from it before he/she lands the shot. Not garateed ta
that works thou.

At the time of testing, I was attempting to block with a 60~ defense, using a high block speed weapon. It could be that their attack speed is bugged to a point that they require much higher than they should though, if they are blockable at all. I've just yet to see them be blocked.. I guess I'll need to raise that defense some more and see if it makes any difference.
Exceptional Apr 15, 2016 @ 3:04pm 
lol this is even more broken,so you're supposed to be weak to dog-weak,small,teeth- when wearing heavy -iron*-armor but supposed to be immune to them when holding your blade in the sky when the dog is actualy biting your knee,ahahahaha.Working as intended when dog decimate heavy armored holy empire soldier patrol..buuuh.
Last edited by Exceptional; Apr 15, 2016 @ 3:04pm
Aurelia Apr 15, 2016 @ 3:07pm 
Originally posted by Exceptional:
lol this is even more broken,so you're supposed to be weak to dog-weak,small,teeth- when wearing heavy -iron*-armor but supposed to be immune to them when holding your blade in the sky when the dog is actualy biting your knee,ahahahaha.Working as intended when dog decimate heavy armored holy empire soldier patrol..buuuh.

Did you read my post?
I have a unit with less skills than this that is armored, and she takes down these packs of dogs significantly easier than Sing does, without taking much damage at all..

It is working as intended. The point was that they could be blocked, and they could also very well be fought by other means.

Kenshi is not just about "armor is better". There are many many other factors that can determine whether you win or lose. Suiting up a new unit in heavy armor that doesn't have decent skills isn't going to save them against a unit that has skills and speed. Those paladin patrols die to dogs because their weapons are too slow and clunky. That is the issue. Not the armor. The reason my armored unit does better against them is because she's equipped with a much faster weapon, that can both attack faster, and block faster. She's more able to fight them due to this.

There's a balance and deeper mechanics here that you're not understanding.
Combat speed, block speed, attack speed, movement speed. All of these are the ultimate factors. Not just wearing a thick plate of armor.
Last edited by Aurelia; Apr 15, 2016 @ 3:11pm
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Date Posted: Apr 15, 2016 @ 12:36pm
Posts: 11