Kenshi
Maevin Jul 11, 2018 @ 8:31pm
Auto paused when attacked
I love this game, but the thing that's SUPER annoying is that when I'm trying to explore/steal with my main. And my base gets attacked without warning from hungry bandits/wolves/raptors and etc. Especially with 2-3 in a row back to back. I can often win the first wave, but as I'm putting multiple people into beds they(the enemies) immediately storm my base and attacked the people on the bed cause I wasn't looking and was making them auto rescue.

I'm about 30-40hours in so my base isn't the best yet. I'm wondering if there is a function that lets the game auto pauses with a warning pop-up that it's under siege. If not, @devs please add an option for one. I love the game but it gets annoying after repeated attacks.

And if there's a mod for one, please let me know!
Originally posted by Hatsune Neko Gaming:
there is not
its kinda upto you to notice when your being attacked, you are given visual clues.
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Showing 31-45 of 54 comments
Hatsune Neko Gaming Jul 12, 2018 @ 11:48am 
Originally posted by an lol mellow:
Originally posted by HaTsUnE_NeKo:
only problem is, some times it doesnt come in groups
they get split up, so you get half a group with the other part trailing behind due to possible conflict with someone else.
The combat in the game is too fluid. to piecemeal.

and this is a game where you hand is not held, you become responsible for not paying attention. if you miss it, thats not the games fault, its the players.
but thats just pointless micromanaging. pausing every few seconds to make sure your gate isnt being attacked? theres no skill or strategy in that, adding a warning wouldnt be hand holding, it would just eliminate the need to stare at your gate for it to have any use.

put turrets and turret operator near your gate.
they are supposed to initiate combat when enemies are near enough or are attacking the gate.
then you get the warning flash of your people being in combat.
or put up crossbow men.

there are options already.
mellow Jul 12, 2018 @ 12:01pm 
Originally posted by HaTsUnE_NeKo:
Originally posted by an lol mellow:
but thats just pointless micromanaging. pausing every few seconds to make sure your gate isnt being attacked? theres no skill or strategy in that, adding a warning wouldnt be hand holding, it would just eliminate the need to stare at your gate for it to have any use.

put turrets and turret operator near your gate.
they are supposed to initiate combat when enemies are near enough or are attacking the gate.
then you get the warning flash of your people being in combat.
or put up crossbow men.

there are options already.
yes then you have to use a whole person just to "hear" when your gate is being attacked.

sorta strange, to have someone mining, not able to give you any kind of warning that your base is being attacked, but if he's right beside the mine, and sitting at a turret, he does?
Hatsune Neko Gaming Jul 12, 2018 @ 12:07pm 
Originally posted by an lol mellow:
yes then you have to use a whole person just to "hear" when your gate is being attacked.

put guards at gates.
they raise the alarm. why is that an issue?
its what i do. so i know when people attack my gates.
its not perfect as the turrets dont always fire when they should, but thats a known issue and they are working on it.

you should have this any ways to properly protect your base.


Gozer Jul 12, 2018 @ 12:08pm 
Originally posted by an lol mellow:
you already are a god tho basically, you can make animals pick up supplies, drop them off at other places, if something happens to someone on one end of the world, your other guy 5 miles away magically knows and can go rescue him, and your basically omnipotent for the little area thats loaded for you, its just a matter of pasung every 5 seconds and looking over the whole area.

but knowing when your buildings are being attacked, which your squad would be able to hear and see anyway, makes you a god?

yeah, but the supplies aren't teleporting themselves, the animals aren't ordering themselves either. Even as pretty much a god you have to pay attention and do those things manually ... or you have to assign someone to lug those supplies around. Same thing would apply with the watchtower ... either watch the perimeter yourself, or you have to assign someone to do that.


or, if you want sort of crude solution, from some recent patch you can assign attacking enemies as permanent job ... so it should be pretty yeasy to just give someone who has permanent job somewhere near the gate (or somewhere in that general direction) attacking enemies as first job (so it has priority) and he should go after any enemy who gets close ... and then you should get that visual warning. Bandits etc should be hostile right away and for raptors just place small farm near the gate (or even in front of the gate, outside of your base), they'll go after it and that'll flag them as hostile (and if you have some manned turrets looking that way they'll blast them to pieces).
Last edited by Gozer; Jul 12, 2018 @ 12:14pm
mellow Jul 12, 2018 @ 12:19pm 
Originally posted by Gozer:
Originally posted by an lol mellow:
you already are a god tho basically, you can make animals pick up supplies, drop them off at other places, if something happens to someone on one end of the world, your other guy 5 miles away magically knows and can go rescue him, and your basically omnipotent for the little area thats loaded for you, its just a matter of pasung every 5 seconds and looking over the whole area.

but knowing when your buildings are being attacked, which your squad would be able to hear and see anyway, makes you a god?

yeah, but the supplies aren't teleporting themselves, the animals aren't ordering themselves either. Even as pretty much a god you have to pay attention and do those things manually ... or you have to assign someone to lug those supplies around. Same thing would apply with the watchtower ... either watch the perimeter yourself, or you have to assign someone to do that.


or, if you want sort of crude solution, from some recent patch you can assign attacking enemies as permanent job ... so it should be pretty yeasy to just give someone who has permanent job somewhere near the gate (or somewhere in that general direction) attacking enemies as first job (so it has priority) and he should go after any enemy who gets close ... and then you should get that visual warning. Bandits etc should be hostile anyway and for raptors just place small farm near the gate, they'll go after it and that'll flag them as hostile.
yes you have to order them, but you can pasue, and literally know everything thats happening in a few square km in less than a second, its just a matter of pausing and looking over every section of the map.

and why would someone need a watch tower to be able to hear or see stuff outside your gates? someone mining near the gates would hear and see just as good.
mellow Jul 12, 2018 @ 12:24pm 
Originally posted by HaTsUnE_NeKo:
Originally posted by an lol mellow:
yes then you have to use a whole person just to "hear" when your gate is being attacked.

put guards at gates.
they raise the alarm. why is that an issue?
its what i do. so i know when people attack my gates.
its not perfect as the turrets dont always fire when they should, but thats a known issue and they are working on it.

you should have this any ways to properly protect your base.
not really a problem, but thats like a weird work around just to know your base is being attacked. your squad would hear the attack anyway, but you dont have a warning unless someones sitting at a turret

and your basically spending rescourses to reduce micromanagment, its like having to pay cats to enable autohaul
Last edited by mellow; Jul 12, 2018 @ 12:31pm
johntarmac Jul 12, 2018 @ 12:36pm 
Originally posted by an lol mellow:
Originally posted by HaTsUnE_NeKo:

put guards at gates.
they raise the alarm. why is that an issue?
its what i do. so i know when people attack my gates.
its not perfect as the turrets dont always fire when they should, but thats a known issue and they are working on it.

you should have this any ways to properly protect your base.
not really a problem, but thats like a weird work around just to know your base is being attacked. your squad would hear the attack anyway, but you dont have a warning unless someones sitting at a turret

and your basically spending rescourses to reduce micromanagment, its like having to pay cats to enable autohaul

It's not a work around at all. That's why we have turrets, to protect your people if they can't protect themselves.
mellow Jul 12, 2018 @ 12:41pm 
Originally posted by johntarmac:
Originally posted by an lol mellow:
not really a problem, but thats like a weird work around just to know your base is being attacked. your squad would hear the attack anyway, but you dont have a warning unless someones sitting at a turret

and your basically spending rescourses to reduce micromanagment, its like having to pay cats to enable autohaul

It's not a work around at all. That's why we have turrets, to protect your people if they can't protect themselves.
ya but its the only way you can know your base is being attacked, like turrets somehow gives you eyes and ears
Gozer Jul 12, 2018 @ 12:49pm 
Originally posted by an lol mellow:
and why would someone need a watch tower to be able to hear or see stuff outside your gates? someone mining near the gates would hear and see just as good.

well, if you have someone swinging pickaxe at the iron ore vein 24/7 with only 'pause' being running to storage lugging heap of mined ore, with no rest or break, I guess they aren't exactly paying lots of attention to their surroundings. Not before raptor sneaks up on them and bites them in the posterior.
johntarmac Jul 12, 2018 @ 12:55pm 
Originally posted by an lol mellow:
Originally posted by johntarmac:

It's not a work around at all. That's why we have turrets, to protect your people if they can't protect themselves.
ya but its the only way you can know your base is being attacked, like turrets somehow gives you eyes and ears

You're right damn it, there is no magic in Kenshi so we should get no warning at all of attacks.

Devs NEED to NERF attack warnings!!!
mellow Jul 12, 2018 @ 12:56pm 
Originally posted by Gozer:
Originally posted by an lol mellow:
and why would someone need a watch tower to be able to hear or see stuff outside your gates? someone mining near the gates would hear and see just as good.

well, if you have someone swinging pickaxe at the iron ore vein 24/7 with only 'pause' being running to storage lugging heap of mined ore, with no rest or break, I guess they aren't exactly paying lots of attention to their surroundings. Not before raptor sneaks up on them and bites them in the posterior.
but bandits hacking at the gate 10 ft away from them, theyd be able to hear

besides, what kind of game is kenshi suppose to be? cause rn its like your omnipotent, you can know everything going on at once, you already can see whats at your gate, and what your squad is mining at the same time, its just that you have to pause every 3 seconds to see it. a warning when attacked wouldnt give you any more info or any advantage, it would just stop you from having to check back and forth and pause constantly to keep your gate safe.

not getting a warning would make more sense if you werent omnipotent, and could only see what your squad sees, but you are omnipotent, and the only thing stopping you from being omnipotent is the tediuosness of it
Last edited by mellow; Jul 12, 2018 @ 1:07pm
Gozer Jul 12, 2018 @ 2:37pm 
Originally posted by an lol mellow:
but bandits hacking at the gate 10 ft away from them, theyd be able to hear

oh come on. They also won't bandage themselves unless given direct order (or permanent job as medic) and will happily bleed to death with backpack full of medkits, without giving you any special notification (other than the visual cue of portrait icon going blank when uncounscious). Same with acid rain, they'll stand in the rain and slowly lose health and again you won't get any notification other than blank portrait when uncounscious. Or they'll happily stare at ore vein after mining a few pieces instead of simply moving the ore into their backpack or piling it on the ground. Or they'll stand next to cooking stove and barrel full of cacti, but won't make that chewstick unless you tell them to and instead will happily starve to death unless you interfere. Or if you give skeleton recruit run order across Holy Nation territory he won't navigate around HN patrols (like you could do manually) and will instead run straight into any HN group in his path, even though he really should know that isn't exactly good idea. Etc, etc, etc. For many, many things you could say "this makes little sense", but that is how this game works, you as player have to pay attention, notice something is wrong and react to it ... or not.


And those visual cues aren't there to notify you immediatelly, they are more like safety net against laziness. Notification that you have been careless, that something is already wrong (and has probably been wrong for some time), but still giving you chance to react in some way. Maybe not the best possible way (that you could have used if you noticed earlier), but to at least slow problems down and save at least something.
Originally posted by an lol mellow:
Originally posted by HaTsUnE_NeKo:

put guards at gates.
they raise the alarm. why is that an issue?
its what i do. so i know when people attack my gates.
its not perfect as the turrets dont always fire when they should, but thats a known issue and they are working on it.

you should have this any ways to properly protect your base.
not really a problem, but thats like a weird work around just to know your base is being attacked. your squad would hear the attack anyway, but you dont have a warning unless someones sitting at a turret

and your basically spending rescourses to reduce micromanagment, its like having to pay cats to enable autohaul

its a game play basic, not a work around. and it works.
the only difference is you want a situation where the game pauses to give you time to react.
The world of Kenshi does not care about you.
if you live
or die.
So why would it suddenly care by auto pausing the game so you can make choices?
The choice you are choosing to ignore is what nearly every other player does. sets up turrets near gates to protect them and warn them. they even setup multiple gates so they got time to get more warriors near, or for the turrets to do their jobs. and now crossbows.

hence why we get bug reports when the turret jobs are not working as intended because enemies do get to the gates and thru them with out the turrets reacting.
Maevin Jul 12, 2018 @ 3:28pm 
Originally posted by HaTsUnE_NeKo:
Originally posted by an lol mellow:

Wall of Text

The game also warns you of "special" raids or traders coming from miles and miles away. I understand the whole "idc if you live or die" trademark. But it's inconsistent with that warning being part of the game (for your arguement). I'm pretty sure if it's added as a function it won't change the gameplay that much at all. It'll give you time to strategize countermeasure as the AIs are dumb af and would rush into a 1v10 alone. This doesn't mean we still don't have to train every single member of the squad, and it doesn't mean we will always win. It just lets us pay attention to the fight going on. And allows the squad to gather together first before running head onto a fight. And most important part, make sure people are being healed. Cause apparently when there's 3-5 bandits wacking your character when they are on the bed, they won't fight back. Injured or not.

Of course, judging by this thread blowing up while I was at work. There is obviously mixed opinions about this option. So that's why I just want them to make this auto pause as an optional function in the settings for those that wants it. But I'll continue to play this game regardless since I'm addicted lol.

If there are any modders in here reading this and willing to make the auto battle pause as a mod, you will be my savior lol.

Also I messed up the whole quote thing but whatever too lazy to fix lmao
Last edited by Maevin; Jul 12, 2018 @ 3:28pm
mellow Jul 12, 2018 @ 4:17pm 
Originally posted by HaTsUnE_NeKo:
Originally posted by an lol mellow:
not really a problem, but thats like a weird work around just to know your base is being attacked. your squad would hear the attack anyway, but you dont have a warning unless someones sitting at a turret

and your basically spending rescourses to reduce micromanagment, its like having to pay cats to enable autohaul

its a game play basic, not a work around. and it works.
the only difference is you want a situation where the game pauses to give you time to react.
The world of Kenshi does not care about you.
if you live
or die.
So why would it suddenly care by auto pausing the game so you can make choices?
The choice you are choosing to ignore is what nearly every other player does. sets up turrets near gates to protect them and warn them. they even setup multiple gates so they got time to get more warriors near, or for the turrets to do their jobs. and now crossbows.

hence why we get bug reports when the turret jobs are not working as intended because enemies do get to the gates and thru them with out the turrets reacting.
"So why would it suddenly care by auto pausing the game so you can make choices?"

for the same reason it cares by giving you autohaul, the warning would just remove tediousness from the game.

with using a turret guard, you basically - lose productivity, and the game wont be so tedious,
or,
dont lose productivity, but the game is just tedious now.

you wont have any advantage by having a warning when your base is attacked, all it would do, is give you the productivity of not needing a turret guard, but without the tediousness of staring at your gate.

without the guard - the only thing that effects whether or not bandits take you by surprise, is how often you pause and go check your gate.

how productive and how well defended your base is should be determined by your manegment skills, not by your "pause and check the gate" skills.
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Date Posted: Jul 11, 2018 @ 8:31pm
Posts: 54