Kenshi
Crowley Dec 16, 2018 @ 5:12pm
Max stat level?
whats the highest level you can get your stats? im assuming 100?
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Showing 1-15 of 17 comments
Crowley Dec 16, 2018 @ 5:24pm 
Originally posted by Vambrace:
100.

Thanks
BLKCandy Dec 16, 2018 @ 6:10pm 
You most likely won't get there without cheat/exploit though.

Most 'civil skills' progress will practically halt around 92~93. Combat progress will stuck in 60s due to lack of matching enemies, though there is an exploit to train them higher faster.
VladK02 Dec 16, 2018 @ 7:14pm 
Originally posted by BLKCandy:
You most likely won't get there without cheat/exploit though.

Most 'civil skills' progress will practically halt around 92~93. Combat progress will stuck in 60s due to lack of matching enemies, though there is an exploit to train them higher faster.


you can sneak to 100 with gear. Assasin rags + some other items. Original stat - 60ish. Final stat - 100+

I needed to do this to steal some ancient books from robot guards. And even then they see through stealth 50% of the time.
Pyrrhus Dec 16, 2018 @ 7:25pm 
Not all skills stop at 100, one of my characters has medic field skills at around 130 which enables this character to keep on using the very same advance medical kit for very long time without worrying of running out its supply. Also Tinfist MA skills is at 110, maybe cuz it's wearing some certain bonus MA gears.
BLKCandy Dec 16, 2018 @ 8:54pm 
Not even bonus, you can technically gain level over hundred. I have a medic who is around 100.4 now, though I admit I edited the guy to a 100 at first... It seems to still increasing at a crawl but practically, I don't think I would ever be able to level that.

My edited pack gar also have atheletic at ~101, and I also edited this one to 100 first.

My combatants stuck around 50~70, though I have a large number of them. My non cheat weapon smith is stuck at 93 for ages. My non-cheat medic at 88 and still increasing at a crawl.

Seems like game don't really have a hard cap, but there are soft cap everywhere.
Last edited by BLKCandy; Dec 16, 2018 @ 8:54pm
g0jira Dec 17, 2018 @ 1:10am 
My smith was 96, katana skill 69, attack 78. Unarmed 100
Skay24 Jan 4, 2019 @ 4:15pm 
Look on race stats bonuses, some can have 120 in stats, where some will be max 80. Its all depend on the race you choose.
Shidan Jan 4, 2019 @ 4:21pm 
That's not true actually, it's 100 regardless of race. That +/- 20% is to the exp rate, not the cap. So they'll reach the cap faster or slower, but they still have the same cap.
SapienChavez Jan 4, 2019 @ 9:53pm 
I have never gotten any skil or attribute above 98, in the base game. The XP needed for the last few lvls is insanely high.

for example, in my current game with no mods, my main guy has been running everywhere for about 400 days and has 98 athletics.

My turret opperators all have 98 perception and 98 turret skill.

Again, I have never gotten any skill above 98 in 4 years and 3 "playthroughs."
WaKKO151 Mar 3, 2024 @ 11:20am 
There is no max. You just quit playing before you get to 101.
Fryskar Mar 4, 2024 @ 1:47am 
Originally posted by WaKKO151:
There is no max. You just quit playing before you get to 101.
You can't get past 100 in vanilla.

(If i understood franki right)
The longer version is that some can get a bit past 100, some can't even get to 100 and all can go past 100 if you mod stuff. It gets pretty broken after 100.
The xp gains start to accelerate, your characters become deformed gods, your dmg gets higher and higher.
Last edited by Fryskar; Mar 4, 2024 @ 1:48am
Drake Ravenwolf Mar 4, 2024 @ 8:20am 
The rate of increase gets lower and lower - the medic skill can bug out but the other skills... even at 100 you still get exp just so slowly that watching grass grow would be faster. Dunno if it'd ever tick over to 101 tho
Shidan Mar 4, 2024 @ 8:37am 
Originally posted by Drake Ravenwolf:
The rate of increase gets lower and lower - the medic skill can bug out but the other skills... even at 100 you still get exp just so slowly that watching grass grow would be faster. Dunno if it'd ever tick over to 101 tho

True, but it does eventually hit 0. Exactly when differs a little based on skill and race

Combat skills like attack, dex, and weapon skills all cap at 100.7453 to 100.7921, depending on racial bonuses. While noncombat skills like labouring, science, smithing, etc. all cap at 95.90662 to 96.84128 depending on racial bonuses.
Drake Ravenwolf Mar 4, 2024 @ 10:53am 
Originally posted by Shidan:
Originally posted by Drake Ravenwolf:
The rate of increase gets lower and lower - the medic skill can bug out but the other skills... even at 100 you still get exp just so slowly that watching grass grow would be faster. Dunno if it'd ever tick over to 101 tho

True, but it does eventually hit 0. Exactly when differs a little based on skill and race

Combat skills like attack, dex, and weapon skills all cap at 100.7453 to 100.7921, depending on racial bonuses. While noncombat skills like labouring, science, smithing, etc. all cap at 95.90662 to 96.84128 depending on racial bonuses.
Heya Shidan, always nice to see you still around :)
Bomb Bloke Mar 5, 2024 @ 12:36am 
Originally posted by Shidan:
Originally posted by Drake Ravenwolf:
The rate of increase gets lower and lower - the medic skill can bug out but the other skills... even at 100 you still get exp just so slowly that watching grass grow would be faster. Dunno if it'd ever tick over to 101 tho

True, but it does eventually hit 0. Exactly when differs a little based on skill and race

Any rough ideas as to when Field Medic might stop? My MC has it at ~125 and it's still rising steadily. Robotics also seems to quickly go past 100 when used in the same manner as the Field Medic skill.
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Date Posted: Dec 16, 2018 @ 5:12pm
Posts: 17