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Most 'civil skills' progress will practically halt around 92~93. Combat progress will stuck in 60s due to lack of matching enemies, though there is an exploit to train them higher faster.
you can sneak to 100 with gear. Assasin rags + some other items. Original stat - 60ish. Final stat - 100+
I needed to do this to steal some ancient books from robot guards. And even then they see through stealth 50% of the time.
My edited pack gar also have atheletic at ~101, and I also edited this one to 100 first.
My combatants stuck around 50~70, though I have a large number of them. My non cheat weapon smith is stuck at 93 for ages. My non-cheat medic at 88 and still increasing at a crawl.
Seems like game don't really have a hard cap, but there are soft cap everywhere.
for example, in my current game with no mods, my main guy has been running everywhere for about 400 days and has 98 athletics.
My turret opperators all have 98 perception and 98 turret skill.
Again, I have never gotten any skill above 98 in 4 years and 3 "playthroughs."
(If i understood franki right)
The longer version is that some can get a bit past 100, some can't even get to 100 and all can go past 100 if you mod stuff. It gets pretty broken after 100.
The xp gains start to accelerate, your characters become deformed gods, your dmg gets higher and higher.
True, but it does eventually hit 0. Exactly when differs a little based on skill and race
Combat skills like attack, dex, and weapon skills all cap at 100.7453 to 100.7921, depending on racial bonuses. While noncombat skills like labouring, science, smithing, etc. all cap at 95.90662 to 96.84128 depending on racial bonuses.
Any rough ideas as to when Field Medic might stop? My MC has it at ~125 and it's still rising steadily. Robotics also seems to quickly go past 100 when used in the same manner as the Field Medic skill.