Kenshi
Waladil Aug 28, 2016 @ 6:58pm
NPC Progression
I'm just now starting a "good" game after a few shallow attempts (at one point I said I was putting the game down until the crime mechanics were cleaned up, it seems that most of my concerns have since been addressed so I'm back!)

My biggest current question is whether or not there's any NPC progression. If the world gets stronger eventually, be that as time passes or as the PC's stats increase. It'd have big implications on playstyle and the like if one has to engage in an arms race.

Personally, I hope you don't, and I feel like Kenshi's designed against AI progression. But does anyone know FOR SURE?
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Showing 1-7 of 7 comments
Shidan Aug 28, 2016 @ 7:40pm 
No there is no level scaling of any kind, and there never will be according to the dev. The Ai characters can level up their skills, but only through use just like you. The AI do not train them though, so only ever actually get higher skills through player intervention.

There are areas with stronger enemies though. Places too dangerous for the weak to tread. But as you get stronger, they will stay the same. And you will eventually be able to overcome them.
Waladil Aug 28, 2016 @ 8:22pm 
Originally posted by Shidan:
No there is no level scaling of any kind, and there never will be according to the dev. The Ai characters can level up their skills, but only through use just like you. The AI do not train them though, so only ever actually get higher skills through player intervention.

There are areas with stronger enemies though. Places too dangerous for the weak to tread. But as you get stronger, they will stay the same. And you will eventually be able to overcome them.

That's the way I thought (and hoped) it worked. Thanks for the answer!
Sukotto82 May 22, 2019 @ 12:44pm 
This being a few years old, I'm wondering if this has changed?

As you travel around you encounter npc's fighting other npc's.

Do the surviving NPC's get stronger.

Also I see people putting NPC's in cages and using them for training, won't this make that NPC stronger?
Sukotto82 May 22, 2019 @ 12:45pm 
Sorry know this was old but the questions still remain
Gerustroncio May 22, 2019 @ 1:22pm 
Originally posted by Sukotto82:
This being a few years old, I'm wondering if this has changed?

As you travel around you encounter npc's fighting other npc's.

Do the surviving NPC's get stronger.

Also I see people putting NPC's in cages and using them for training, won't this make that NPC stronger?

Nope, it hasn't, it's still like that, they gain XP just as you do.

So yeah if you keep using the same prisoners for training, they'll eventually get stronger, which makes them better for training actually.
Last edited by Gerustroncio; May 22, 2019 @ 1:23pm
Sotanaht May 22, 2019 @ 1:28pm 
Originally posted by Onarum:
Originally posted by Sukotto82:
This being a few years old, I'm wondering if this has changed?

As you travel around you encounter npc's fighting other npc's.

Do the surviving NPC's get stronger.

Also I see people putting NPC's in cages and using them for training, won't this make that NPC stronger?

Nope, it hasn't, it's still like that, they gain XP just as you do.

So yeah if you keep using the same prisoners for training, they'll eventually get stronger, which makes them better for training actually.
Depends on how you train with them. Only Melee attack or Martial Arts matters for training against. Melee if they have a weapon drawn, martial arts if they do not. Even if they have a weapon equipped and their stats panel shows their attack score instead of martial arts, you still train based on martial arts until they draw their weapon.

Anyway, if the enemy never attacks you because you are training against them in a way that they aren't able to fight back (like for example a skeleton with no arms or legs left on a skeleton repair bed), they will never increase either of those two relevant skills and therefor never become better as a training dummy. Their dodge will increase, but it doesn't do anything.

*Correction, Melee attack and martial arts are the only relevant enemy skills for training attack and defense skills and attributes. Stealth skills, particularly assassination, work differently (assassination is based off toughness I believe). I don't know what ranged weapons are based on, but it's probably the same as melee.
Last edited by Sotanaht; May 22, 2019 @ 1:30pm
Sukotto82 May 22, 2019 @ 2:20pm 
thanks for the feedback.
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Date Posted: Aug 28, 2016 @ 6:58pm
Posts: 7