Kenshi
Gudabeg Mar 17, 2019 @ 6:44pm
Auto Open Gate?
I there some way to auto open and close gates? It gets a bit annoying to have to manaully open and close it all of the time to let my charectors out and in
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Showing 1-11 of 11 comments
there is not.
Laidlaw Apr 6, 2019 @ 11:27am 
Just think of the script errors that would be created
Morkonan Apr 6, 2019 @ 1:56pm 
It would be nice to create a Door that is actually a "Gate" and then assign a Character the "Job" of keeping it "Closed." Characters would open it (when unlocked) and it's set to Private, so NPCs/Others can't also open it. (Presumably...) The logical issue would be characters assigned to closing it trying to do so while others are trying to path through it... No "Autodoors" in Kenshi. :(
letalis001 Apr 8, 2019 @ 9:36am 
I think theyre meant to stay open most of the time, the only times you need to close them is when you are under attack and to keep invaders in a place long enough to move fighting forces to the breach point.
Gudabeg Apr 8, 2019 @ 9:56am 
The problem is that it is hard to constantly micro the gate
Morkonan Apr 8, 2019 @ 11:02am 
Originally posted by letalis001:
I think theyre meant to stay open most of the time, the only times you need to close them is when you are under attack and to keep invaders in a place long enough to move fighting forces to the breach point.

I agree with the concept, but I think the mechanics are more of the issue with Gates than any "intended design." :)

I haven't found anything in Kenshi that deals with "proximity detection." While there may be some mechanics that are like it, they all appear to be tied to an entity and may seem to rely on "active" rather than "passive" detection. ie: Constantly looking for possible eligible targets in view if the entity is generally hostile. (ie: Out of sight, practically out of mind.)

There might not be a way to make a Gate so it can "detect" when a Character intends to move through it. There may also not be an easy way to get a Character to select a path through a closed gate without continually trying to find additional paths even as it moves towards the gate if it'll even do that. (Though, it appears characters can "understand" if a desired path is blocked by an object that can be removed from that path.)

I'd LOVE to have a Job available for "Gate Duty." Assign a character the Job of opening and closing a gate or even a door. Considering we have a Job's list, one would think "operating a door" could be possible, but it seems there's no way for the door/gate to trigger. (Not completely sure on that.)
Last edited by Morkonan; Apr 8, 2019 @ 11:05am
Sliv Jul 22, 2020 @ 6:35am 
Maybe just auto close when aggressive bandits run through it? It happens alot without warnings...
biochimera Jul 22, 2020 @ 7:56am 
The worst is when I forget to close and lock the gate to my prisoners and then some raid occurs and they release all of them.
Cattrina Jul 22, 2020 @ 8:21am 
Well, I think you can make an NPC that IF_TARGET_PLAYER is IN_TALKING DISTANCE to change the AI packet to 'open door' but it would need a timer of sorts to close it, I do not think the 'i see no-one around' is a trigger. But how would you be able to arrange that NPC to the player's gate? Would that be possible to hire a gate keeper`? Maybe. But I am not sure if that NPC would unserstand a siege situation, it would open the door even when you man the turrets above the gate
Last edited by Cattrina; Jul 22, 2020 @ 8:24am
Shenji Jul 22, 2020 @ 8:52am 
Originally posted by HaTsUnE_NeKo:
there is not.
This is official. I got same answer several weeks ago.
No can do.
Hatsune Neko Gaming Jul 22, 2020 @ 10:16am 
Originally posted by Shenji:
Originally posted by HaTsUnE_NeKo:
there is not.
This is official. I got same answer several weeks ago.
No can do.

Sadly yes it is the official answer.
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Date Posted: Mar 17, 2019 @ 6:44pm
Posts: 11