Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been hunting skimmers by living in the sand skims for about a week and every night like clockwork I'll have a few stumble towards my tent and fires. Great experience and pretty quick to make a crap ton of money even though I was just aiming for the training.
My anecdotal evidence:
- I have a base in Vain, near that first Hive village. Getting the walls up was a challenge with all the Beak Things around. Once turrets were up, my gunners were quite busy for a good while. Pretty much every time I'd switch back to my base, there'd be a few (or sometimes a big pile) of unconscious Beak Things at my gate.
But after killing, I dunno, a few hundred of them perhaps, I can now count the number of Beak Things that have come within sight of my base during the past 100 days on one hand.
- I had a small group settled in Catun for a while. So many Beak Things around, they barely made it there alive. Tried to make it out with the help of mercs, but they got swamped and we had to run back. So I kept them there for a few in-game months and skilled them up, killing whatever came into range of the town. It was excellent training, but after a good while, mobs near Catun became few and far between. So eventually we just walked out of there and didn't see another Beak Thing until we got to Mourn.
(In both cases, I had people in a zone un-interrupted for a long time, though. I assume this in itself plays a part, and if we were to go back to Catun now, the wildlife will very likely be restored.)
AFAIK, due to engine constraints and just plain good sense, the game has a spawn-limit for each cell/region. What is likely happening is that some groups, other than the bonedogs you want, have spawned and are now occupying that spawn-limit spot. So... go find those and kill them to get the generator to crank out some more. (This is also a mechanic typical to any seamless-world generator/game. Truly "realistic" and "living worlds" don't exist in gaming atm outside of some "small" university-level sims.)
Moving out from the cell into neighboring cells, which are only partially loaded, so that those other neighboring cells partially load too, and then clearing your way back to base, might help.
eg: Kill stuffs to force unit/party regeneration.
(Not a Kenshi modder, just assumptions above. :))
PS: I have no idea what role the "Player Faction" and their unit/group count plays in world-generator mechanics. It could be, for instance, that greatly exceeding the default Party Limit impacts the world-generator at some point, preventing the game from being overloaded. That's a "somebody else's problem" kind of question. :)