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The guardless katana does fine early on when your enemies dont have good armour. It does tend to raise your melee defence score much higher than melee attack so I might consider switching to a sabre next to bump up my attack stats.
I'm doing a lonely run for now and my character doesn't seem to be very good with katanas and has problems fighting even against dogs, but I was also thinking of buying a nodachi
Weapon 1 slot
Roukanken
Naginata or Heavy Pole Arm
and a
Old World Bow MkII to swap out.
Weapon Slot 2
Hakurouken
don't mind the clutter, I'm out looting
https://steamcommunity.com/sharedfiles/filedetails/?id=2833322216
Personally I don't use Samurai armour until I am well into the 50s stat wise. I will use the legplates before that but the actual armour has a lot of penalties.
Nodachi hits harder than a Katana but will still have damage and potentially animation issues, better quality blades will help more overall than just going for Nodachi over Katana. An Edge 3 Naginata on a 30 stat character will perform much better than a Catun no.3 and can even oneshot weaker foes for instance.
Then I have two guys run the Spider Sabre... well I guess it might actually be named the desert sabre but I call it the Spider Sabre
And then 1 guy runs the Naginata
I've done full ''samurai'' runs with just Katana and I've deleted all opponents. I was thinking that the massive armor damage penalty would make it useless but it doesn't. Once your stats are 60-70 range it just doesn't matter what you are using. Sure using a meta Falling Sun will be hella more impressive but regardless the outcome is the same.
Remember you always need twice the amount of Strength to wield weapon properly regarding it's weight. So if a weapon weighs 5kg it means you need 10 Strength to wield it without any kind of penalties (speed). This is very important especially for the heavy weapons because they are very slow weapons to begin with and it just get's worse if you do not have proper amount of strength. Dexterity is also very important because it impacts the most of your block and attack speed.
Heavy armor is nice to level up your toughness and combat related stats because it's less likely that you receive fatal wounds. But heavy armor also however gives massive penalties aswell. Heavy armor shines the most on a character that is already a ''veteran'' fighter because they already have very high stats to begin with, so few debuff points here and there won't slow them down or make them miss their attacks etc.