Kenshi

Kenshi

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ZiffyHead 14 ABR 2018 a las 5:16 p. m.
NERFPOCALYPSE!
I’ve been thinking about it and I’m afraid that I must demand a NERF to everything in the game or I will whinge.

Let’s face it.

No matter what you do, you will eventually level up and earn cats.

This makes the game boring for me after I AFK level for 80+ hours and come back to play.

Suddenly, I have enough money to buy a few weeks worth of food and a weapon, so leveling must be NERFED!.

Not to mention that after 60 hours of AFK body guarding a city gate guard, I come back and I can almost solo a raptor, so fighting must too be NERFED!


In fact, please NERF the following, so that I can enjoy the game my way.

When my guys can simply go to a food bin and eat, they never get malnourished, so eating must be NERFED ASAP! (I see you are on this one already /wink)

If my guys run too much they get faster. So when I AFK auto follow NPCs for 40+ hours and come back to play, no one can catch me, this needs immediate NERFAGE!

If I build a cot, my guys sleep in it and heal way faster than when I AFK level, so must NERF!

My craftsmen actually got better after just 3 real life days of AFK crafting, so please remove crafting from the game, to prevent me from having all of the top level gear that I want, by simply making it with my crafters.

Exploring ruins and outposts is just way too powerful. After AFK thief training, I can go in and make a lot of cats, but I haven’t figured out how to do it AFK yet, so please NERF!

When I AFK mine the ore nodes just laying around the world for anyone to use, I get ore, so you must emergency hot fix NERF for the sake of the game please.

When I sell items to merchants, they pay me for them, but I can’t do this AFK, so NERF as with the ruins above.

Non-AFK players are exploiting the mobs by looting them, this must be stopped or the only viable way to play the game will be non-AFK. Immediate NERF or I refund, I don't care that I have 400+ hours, you stole my monies!


You will all see that my way of playing is better, so just do it all my way.

Well I have a lot more, but this is the maximum character limit for my AFK posting algorithm until I get that upgrade from Rusia, so I must cut it short.


Please add your own NERFS to make this game playable in the only correct style, AFK.

/wink /wink /nod /nod
Última edición por ZiffyHead; 14 ABR 2018 a las 5:17 p. m.
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Mostrando 91-105 de 126 comentarios
ZombiePotatoSalad 24 ABR 2018 a las 5:32 p. m. 
Gentlemen, I have a crazy idea...

What do you say we apply these nerfs... AND THEN NERF THEM AGAIN!
ZiffyHead 24 ABR 2018 a las 6:37 p. m. 
Wow Zombie,

Just wow...


You actually came to this thread and suggested a Double Decker Nerfification Sandwich of pure delight!


You have definitely been getting more than your fair share of BRAINS for breakfast.

Here, have some of these extra buffs I have left over from TNC.


Doh!

Now you need just a bit of a Nerf yourself.

You are going to have to lose either the Potato or the Salad, because our online surveys have shown that Potato Salad is just too OP, let alone ZombiePotatoSalad.
ZombiePotatoSalad 24 ABR 2018 a las 7:54 p. m. 
Publicado originalmente por ZiffyHead:
Wow Zombie,

Just wow...


You actually came to this thread and suggested a Double Decker Nerfification Sandwich of pure delight!


You have definitely been getting more than your fair share of BRAINS for breakfast.

Here, have some of these extra buffs I have left over from TNC.


Doh!

Now you need just a bit of a Nerf yourself.

You are going to have to lose either the Potato or the Salad, because our online surveys have shown that Potato Salad is just too OP, let alone ZombiePotatoSalad.

My god, man! You're right.

Henceforth, I shall now be referred to as ZombiePotato.
ZiffyHead 24 ABR 2018 a las 7:58 p. m. 
Is it even possible to Nerf recruitment enough to stop a Suggar Daddy?

I don't know, but for the sake of the children we surely must try. :KScared:


FipMip, QW"OP" definitely sounds way too OP to me!

Perhaps we can just do QWO and then Nerf it for good measure?


Psanhueza , Please tell me you are joking, as we all know that cheese and bread will lead us to the tremendously OP simfood, Grilled Cheese Sandwiches.

The bane of all hardcore AFK simmers.

Normally, this would call for a preemptive emergency Nerf, but I loves me some tropes more than Nerfs. So, if this is true, I demand a craft able, portable flaming frying pan, in order to make this super food while travelling.

I would also like to request a bacon add-on, available only in the pay to win shop's loot boxes.


GamerHelligon, I agree!

There can be only one... copper node... and it should require a skill level of 90 (exactly, not 89 or less, not 91+, but 90) in prospecting, in order to mine it.

It should also require a prospecting skill of 95+ in order to get a 1% chance to detect it, when using the new prospecting tool.

The tool has 3 charges, but it will recharge one charge for free, each day. You can even purchase more charges in the PTW store!


I also think that acid rain should make the screen colors go random and your keys should also be randomly re-interpreted, until you get out of the rain. Then we should Nerf the colors down to 16.


SnugSnug, We must demand a mod destroying mod, for us to use, that will seek out and destroy all mods!

That is the only way of stopping ourselves from using mods that are right in front of us, while we could be AFKing.



ZombiePotatoes may not be OP, but they sound pretty tasty. Brace for Nerfpact in 3, 2, 1...
ZiffyHead 27 ABR 2018 a las 10:15 a. m. 
Comrades.


Players are looting mobs!

As touched upon earlier in this thread, it has come to my attention that you can actually loot mobs.

Mobs get defeated on the map and you can just walk up and loot them!

This will eventually get you some cats, so something must be done to stop this exploit now!


I know a solution, NERFAGE!


We can make it so that everything runs away as soon as it looks like it may lose a battle.

Then the whole game can be about chasing mobs for days across the desert to get almost one whole serving of low level food worth of loot. If you ever manage to catch one.

Obviously this will need to come with a run speed buff to all mobs, so that they are able to escape regularly.


Just imagine how cool it will be when every battle, all of the mobs run off in a different direction and you are forced to chase them for days. EPIC!

Now there is some real difficulty for you, that is sure to slow you down on the Gates Highway to riches.

Just try earning enough to eat now scrubs, Muhahaha!



Unfortunately, this wont work, people will eventually figure out how to trap or stop mobs from running, so obviously, we need a real solution...



I've got it, all loot should be given a run speed of it's own and a "job" to flee from players!

As soon as, the owner of loot goes down, the loot should escape from the body and flee.

Of course being small and agile, all loot should move at least twice as fast as the maximum achievable player move speed.

Unfortunately, players will eventually find a way around this NERF, so we also need to Nerf player move speed by another 75% to slow this process down.

This will have the side effect of adding many dozens of hours (content) to each play through.



TLDR;

BUFF mob run speeds by 200%

NERF player run speed by 75%

Add flee behavior to mobs if there is a 5% chance they will lose a fight.

Add movement speed and "Flee Job" to all loot items (at 200% max player speed) and let loot flee when the owner goes down, or you open their backpack.
Última edición por ZiffyHead; 27 ABR 2018 a las 10:20 a. m.
SnugSnug 27 ABR 2018 a las 10:51 a. m. 
While i agree that the game should not intentionally reward the player for hostile activities towards others especially in a manner that results in an increased percieved self-wealth, i cannot support the idea of introducing "live equipment" in good consciouness.

If one were to extrapolate on such an idea then one would see that this blatantly penalises the AFK playstyle while rewarding the manual control preference of some players, who would be able to watch the situation and chose not only which items to follow but also perhaps decide to split their group for increased gains via increased probability of potential success. There is also the issue of increased modding and the desire to 'blackmarket' certain hard to chase items which would becomes rarities and such increase in player value due to there collectability. (see far to many increases already XD)

further issues may arise from pathing behaviour and players would quickly discover in which parts of the world map such items have least chance of escape due to poor pathing and easily exploitable loopholes like splitting the characters party (again descriminating against AFK playerstyles). the forums would fill up with conversations like "best place to catch" and "[Bug] Sandals displaying incorrect swim speed" and before long cries of Drifter Leather OP will further require nerfs for those who haven't purpose built their own corral for catching the fleeing items.

No instead i pupose a much simpler nerf - remove all items and weapons from the game. Instead Characters can chose from a selection of different cosmetic tattoos available from the Plastic surgean and only MA will be available for enforcing civil discussion between wandering mobs and player characters.
Última edición por SnugSnug; 27 ABR 2018 a las 10:54 a. m.
Hatsune Neko Gaming 27 ABR 2018 a las 11:16 a. m. 
No.

MA neefs nerfing too.
Instead of martail arts, all fighting must now be done in the manor of the Three Stooges eye pokes, nose pulls, and face slaps.
All the while they sing any Monte Python song.
SnugSnug 27 ABR 2018 a las 11:23 a. m. 
MA can of course be nerfed, repackaged and labelled up as vigorous hand shakes with your aforemntioned special moves being brought in at higher levels.

I believe the sneak ability already has acces to some of the "Ministry of funny walks" so there is already precedent for further antiquities, given the proper player research where necessary.
Última edición por SnugSnug; 27 ABR 2018 a las 11:23 a. m.
ZiffyHead 27 ABR 2018 a las 11:28 a. m. 
Woo, Woo, woo.

Narn narn!

Yuck yuck yuck!


Numb skulls, I am leet!

Wait, I have to sing too?

DOH!




Woo,Woo,woo

Brave, brave, brave, Sir Robin.

Narn, narn!

Spam, Spam , Spam, Spam, SPAM!

Yuck, yuck, yuck!


Always look on the bright side of life

Woof, woof!

Woo, Woo, woo!

Narn, narn



Cobo move for the WIN!
Tactical Nuclear Coffee 27 ABR 2018 a las 11:46 a. m. 
Nerfing MA is obviously the way to go, but id like to see all forms of combat nerfed where the only actual way to hurt your enemys is to say NI over and over. The larger your group the better and stronger the Ni's.

And the only building should be a shubbery.
Hatsune Neko Gaming 27 ABR 2018 a las 4:37 p. m. 
This is a joke/comedy post.
If you wanna talk about what you think is wrong, then do it elsewhere.

Dont spoil the comedy gold this topic is producing.
Percavil 27 ABR 2018 a las 5:12 p. m. 
yeah chill out, were just trying to mock the people who asked for copper nerf.
Nothing wrong with that.
Eternal Paladin Gaming 27 ABR 2018 a las 5:30 p. m. 
Man Kenshi can never get boring. every new game is adventure and the oppertunity to F things up, ruin NPCs lives, and run away with the holy farmers wife over your shoulder
Última edición por Eternal Paladin Gaming; 27 ABR 2018 a las 5:32 p. m.
gamerhelligon 27 ABR 2018 a las 5:36 p. m. 
Martial arts can ONLY be learned by 1 armed people. You are not allowed to use 2 arms to advance in MA anymore.

Crossbows should be 1 shot weapons only. After 1 shot it breaks and is useless.

Boy this is fun :)
Old man Stu 27 ABR 2018 a las 6:28 p. m. 
I think the menu screen is way too OP and needs a quick NERF'ing. Only takes me 1 second to clock Load Game.

Needs to be 5 mins minimum with 2 day cooldown.
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Publicado el: 14 ABR 2018 a las 5:16 p. m.
Mensajes: 126