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What do you say we apply these nerfs... AND THEN NERF THEM AGAIN!
Just wow...
You actually came to this thread and suggested a Double Decker Nerfification Sandwich of pure delight!
You have definitely been getting more than your fair share of BRAINS for breakfast.
Here, have some of these extra buffs I have left over from TNC.
Doh!
Now you need just a bit of a Nerf yourself.
You are going to have to lose either the Potato or the Salad, because our online surveys have shown that Potato Salad is just too OP, let alone ZombiePotatoSalad.
My god, man! You're right.
Henceforth, I shall now be referred to as ZombiePotato.
I don't know, but for the sake of the children we surely must try.
FipMip, QW"OP" definitely sounds way too OP to me!
Perhaps we can just do QWO and then Nerf it for good measure?
Psanhueza , Please tell me you are joking, as we all know that cheese and bread will lead us to the tremendously OP simfood, Grilled Cheese Sandwiches.
The bane of all hardcore AFK simmers.
Normally, this would call for a preemptive emergency Nerf, but I loves me some tropes more than Nerfs. So, if this is true, I demand a craft able, portable flaming frying pan, in order to make this super food while travelling.
I would also like to request a bacon add-on, available only in the pay to win shop's loot boxes.
GamerHelligon, I agree!
There can be only one... copper node... and it should require a skill level of 90 (exactly, not 89 or less, not 91+, but 90) in prospecting, in order to mine it.
It should also require a prospecting skill of 95+ in order to get a 1% chance to detect it, when using the new prospecting tool.
The tool has 3 charges, but it will recharge one charge for free, each day. You can even purchase more charges in the PTW store!
I also think that acid rain should make the screen colors go random and your keys should also be randomly re-interpreted, until you get out of the rain. Then we should Nerf the colors down to 16.
SnugSnug, We must demand a mod destroying mod, for us to use, that will seek out and destroy all mods!
That is the only way of stopping ourselves from using mods that are right in front of us, while we could be AFKing.
ZombiePotatoes may not be OP, but they sound pretty tasty. Brace for Nerfpact in 3, 2, 1...
Players are looting mobs!
As touched upon earlier in this thread, it has come to my attention that you can actually loot mobs.
Mobs get defeated on the map and you can just walk up and loot them!
This will eventually get you some cats, so something must be done to stop this exploit now!
I know a solution, NERFAGE!
We can make it so that everything runs away as soon as it looks like it may lose a battle.
Then the whole game can be about chasing mobs for days across the desert to get almost one whole serving of low level food worth of loot. If you ever manage to catch one.
Obviously this will need to come with a run speed buff to all mobs, so that they are able to escape regularly.
Just imagine how cool it will be when every battle, all of the mobs run off in a different direction and you are forced to chase them for days. EPIC!
Now there is some real difficulty for you, that is sure to slow you down on the Gates Highway to riches.
Just try earning enough to eat now scrubs, Muhahaha!
Unfortunately, this wont work, people will eventually figure out how to trap or stop mobs from running, so obviously, we need a real solution...
I've got it, all loot should be given a run speed of it's own and a "job" to flee from players!
As soon as, the owner of loot goes down, the loot should escape from the body and flee.
Of course being small and agile, all loot should move at least twice as fast as the maximum achievable player move speed.
Unfortunately, players will eventually find a way around this NERF, so we also need to Nerf player move speed by another 75% to slow this process down.
This will have the side effect of adding many dozens of hours (content) to each play through.
TLDR;
BUFF mob run speeds by 200%
NERF player run speed by 75%
Add flee behavior to mobs if there is a 5% chance they will lose a fight.
Add movement speed and "Flee Job" to all loot items (at 200% max player speed) and let loot flee when the owner goes down, or you open their backpack.
If one were to extrapolate on such an idea then one would see that this blatantly penalises the AFK playstyle while rewarding the manual control preference of some players, who would be able to watch the situation and chose not only which items to follow but also perhaps decide to split their group for increased gains via increased probability of potential success. There is also the issue of increased modding and the desire to 'blackmarket' certain hard to chase items which would becomes rarities and such increase in player value due to there collectability. (see far to many increases already XD)
further issues may arise from pathing behaviour and players would quickly discover in which parts of the world map such items have least chance of escape due to poor pathing and easily exploitable loopholes like splitting the characters party (again descriminating against AFK playerstyles). the forums would fill up with conversations like "best place to catch" and "[Bug] Sandals displaying incorrect swim speed" and before long cries of Drifter Leather OP will further require nerfs for those who haven't purpose built their own corral for catching the fleeing items.
No instead i pupose a much simpler nerf - remove all items and weapons from the game. Instead Characters can chose from a selection of different cosmetic tattoos available from the Plastic surgean and only MA will be available for enforcing civil discussion between wandering mobs and player characters.
MA neefs nerfing too.
Instead of martail arts, all fighting must now be done in the manor of the Three Stooges eye pokes, nose pulls, and face slaps.
All the while they sing any Monte Python song.
I believe the sneak ability already has acces to some of the "Ministry of funny walks" so there is already precedent for further antiquities, given the proper player research where necessary.
Narn narn!
Yuck yuck yuck!
Numb skulls, I am leet!
Wait, I have to sing too?
DOH!
Woo,Woo,woo
Brave, brave, brave, Sir Robin.
Narn, narn!
Spam, Spam , Spam, Spam, SPAM!
Yuck, yuck, yuck!
Always look on the bright side of life
Woof, woof!
Woo, Woo, woo!
Narn, narn
Cobo move for the WIN!
And the only building should be a shubbery.
If you wanna talk about what you think is wrong, then do it elsewhere.
Dont spoil the comedy gold this topic is producing.
Nothing wrong with that.
Crossbows should be 1 shot weapons only. After 1 shot it breaks and is useless.
Boy this is fun :)
Needs to be 5 mins minimum with 2 day cooldown.