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you can also just get someone who is really fast and sneaky and steal the blueprint...
You should also consider mixing your weapons up a little bit, spamming 1 weapon type is not a good idea (Heavy weapons are probably the one exception). It will create what we would call "Trading Blows" style battles, which in situations where you are probably outnumbered, will kill you.
You want a few really strong tanks, your best armor, good defense, set them to taunt mode. You can also mix in a few saber tanks, which focus on parrying defense.
Some crowd controllers, which tend to use fast and strong polearms, and/or Heavy weapons. Polearms are better at actually stunlocking, but heavies are better at simply killing the enemy outright. Mix and match. Use the Polearm, not Naginata.
A line of ranged attackers is nice too, but you need to train them well to avoid friendly fire. 2-4 Eagle's cross or Old World MK2 bow users is a good ratio.
Ok my current combat squad is 16 but I can probably increase that now that I have hydroponics and a huge stock of food. How many thanks should I have for say 26 or 20? Should only the tanks be wearing heavy armor and the fighters medium-light?
but i faceroll skin bandits
you doing something wrong
Ranged combat allows you to gang up on opponents that melee combat don't (without mods). With a large enough squad, you will probably do dps much more efficiently (plus range attack stagger some opponents). Only issue is friendly fire, where you can choose to position your squad members strategically, or just let them train up precision... ahem... naturally. Better add bandages to the shopping list too ;)
PS: dust king is by now a 94MA / 95 MD monster.
At a certain point, you stop getting XP from killing bandits if you're a certain amount of levels higher than the person you're fighting.
https://steamcommunity.com/sharedfiles/filedetails/?id=705105311
This is a terrible suggestion. His group us way to powerful to profit from cannibals.
To level up your guys you have to fight stronger opponents. Keep in mind that to train your skills the same skill of your opponent must be higher than yours.
E.g. to train offense your opponent must have higher offense, to train defense your opponent must have a higher defense.
Depends on their attack level. You can reach 100 (Mastery) on anything with at least 50 attack and defense, but over 70 takes AGES to progress. Leviathans make it tolerable simply because they have tons of HP.
Black Gorillos are excellent, you can get up to 80 reasonably fast, though 70 is more feasible unless you are really power training.
If you're training against bandits like Skin Bandits, you should not be using strong weaponry, consider Refitted weapons, so you don't faceroll them fast. Obviously Rusty blade will be better for skilling, but more dangerous. And you can't smith your own rusted blades without tedious micro, which is why I prefer refitted.
Scout legs (Masterwork) themselves give a +38% to Athletics and it stacks. Two scout legs, both Masterwork, give you a grant total of +76% Athletics (I believe). Industrial lifer arms (Even just Specialist) give +20% (Or +23% for Masterwork) strength (Or +40% / +46%).
Get that peeler machine and remove all your limbs and replace them with robotics. You'll find being machine than man is often the best thing to do when you want to conquer the world of Kenshi.