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There are more advanced things that you can do but the basic is essentially just "what doesnt kill you makes you stronger".
I believe it is infact the intended method. To avoid death you can try to keep a "healer" at a safe distance who can then move in and safe everyone after the coast is clear.
Fighting stronger enemy's. Getting knocked down, then getting back up to fight is best way to train up.
Those bandits you are fighting usually have a stat or two and a few skills around 20 based on what they are using.
Base Kenshi starts you out as nothing ... even lower than a starving bandit.
While early on you won't have the experience to properly size up threats, your best bet is playing it safe and keeping a reserve medic to rescue everyone else, stealthed, passive, hold, and far away from combat until it's safe to approach. (if you can find an actual medical specialist, they're worth the 6k (most of them start with around 70 medical, which can heal people stupidly fast with an advanced medical kit, as well as saving a lot of money since they get a ton of HP per charge efficiency. In a pinch, a research specialist can also work, they usually have around 30-40 medical as a 2ndry skill)).
Don't buy basic first-aid kits. use ones you find, but don't waste money on them, they are trash (they have basically no skill efficiency whatsoever so their HP per charge barely changes from 1-100 medical skill but their cost per charge is the same as FA/AFA kits)).
Buy normal or advanced first-aid kits (the Hub doesn't usually carry them, but most towns/waystations will have AT LEAST normal first-aid kits, Advanced First-aid kits tend to be only found at adventurer/traveller shops (except HN territory, they're too high tech for them to produce)).
You only need to survive a handful of fights to really start making progress. (Toughness is THE most important combat stat and there's no way to get it except getting your face-kicked in and taking risks).
once you've got 15-20 (doesn't take that long, you can sometimes get all the way to 30+ in a single fight if RNGesus is willing on mid-battle recoveries (you get a massive bonus to toughness xp if you get back up mid-battle, depending on the amount of enemies nearby which can give you 5-10 whole points of toughness a pop until around 60+) but you're also badly injured and are going to be even more badly injured if you go down again so it's a bit risky unless you're sure you've got a plan in place to survive), your survival rate skyrockets even on fights you lose with no back-up, and due to how powerful toughness is, you'll find the higher it gets, the faster all your other combat skills will grow. (Melee Defense also trains from taking damage, in addition to succeeding and failing to block attacks, so you'll train a bit of this during your first session as well and last a lot longer next time).
As another option, try and recruit Kang, He's the only early game companion with high Toughness (and decent combat skills and medical skill as well) (his stats/skills are usually around ~20 depending on the small amount of stat-randomization that happens each game) and is a quite cheap 6k, while he can't take on a whole Dust-bandit squad and win himself, he is highly likely to survive, bandage himself and be able to rescue the rest. Ruka is a much less skilled but also pretty solid option (her stats are basically those of a generic melee combat specialist (normally 6k) except she's free (and can often be acquired at the same time as Kang)).
Just make sure to give Ruka a different weapon, she doesn't have the stats to fight with her starting weapon and will get her face kicked in due to barely being able to lift it in combat, it also has terrible dex growth and you really shouldn't bother with Heavies early game since you lack the stats to properly use them.
Kang's Ringed Sabre is actually a solid weapon (and has good dex growth, so stick with that for him unless you can find a Foreign Sabre to give him). A horse chopper/holed sabre/foreign sabre are also good options for Ruka or any other characters you want to train. (horse choppers are the most common type you'll likely find as Dust-Bandits favor them, but Holed Sabres are better but more rare, and Foreign Sabres are godly, but highly rare).
Once you've gotten a feel for combat, you can make a Kang in about an in-game day or two (it depends on your toughness growth how fast your other combat skills will end up growing), so he's not really THAT special, but he is useful for a newbie that is struggling to find their feet in combat.
Both characters got their left hand chopped off which really made thing difficult but gave me ♥♥♥♥ ton of toughness . Just don't give up you are meant to lose early fights. That said avoid opponents with sabers like plague or turn off limb loss.
Also did you try stealth.
One strategy I noticed over time was that while based in Stoat my miners would very often get attacked and their combat skills raised much faster than the rest of the gang just because they were fighting much more often. Even if they got beaten to a pulp, my in-town guys or guys at other ore nodes could dash out and heal the downed before they died. If you see some bandits, leave some medics in a safe place then charge in kamikaze style. Win and lose are both good, as long as no-one dies.
This is the key. 60 hours in trying to travel my wanderers around (up to a pack of 40, with the best stolen gear) and they kept getting obliterated in the easiest fights.
As part of the Shek reputation, you can sometimes get free bodyguards, so I got a group of 5. They wiped the floor with literally everything I stepped across for 3 game days...and even recovered my downed guys from the fight.
Now I have enough security to actually build a base to feed everyone.
Gorillo cant kill you
Bring a few people and a few sleeping bags, or better yet, bring fabric to build some beds. There is free building material at the two abandoned outposts, so it is easy to build a small shack containing a few beds.
Once you have a place to recover, send your guys out one at a time, to find a Hungry bandit horde, and get beat up. These bandits only use blunt so it is unlikely to lose limbs, but I have had hivers lose limbs while low level. Once they knock you out, make sure you have the work task of Medic, and you guy will self heal once he wakes up, and then play dead. Get up with the horde still close by and you'll get HUGE experience gains in toughness. Once your guy can no longer run to re-attack the horde, or gets put into a comma, have another character go pick him up and carry him back to the sleeping bag or bed. Then send out the next guy.
I train my toughness on all my guys using this method and you can get your toughness up past level 70 pretty quickly. If you equip a katana this will help train dexterity, and if you don't equip any weapon you'll train dodge and martial arts.