Kenshi
GHANS Oct 21, 2017 @ 8:02am
Anyone use the assassin skill?
I wasn't sure if I was missing out on something. It hasn't been really useful for me.
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Showing 16-28 of 28 comments
Red Bat Jan 16, 2018 @ 3:53pm 
Originally posted by Aereto:
Like martial arts, it is a niche use: not much use in a lot of things, but a godsend in situations where they shine best, especially jailbreaking if it takes more than stealth, thieving, and athletics to GTFO.
Martial Arts actually eventually outpaces weapons other than Heavy Weapons in effectiveness, but it takes a while. The reason why is way more goes into buffing Martial Arts than for weapons, which causes exponential rather than incremental increases in effectiveness. That said, it never becomes very good for handling large groups of enemies and aside from a few attacks like the palm strike, you don't have a whole lot of range.
Bill Garthright Jan 17, 2018 @ 10:05am 
Originally posted by Erei:
We aren't supposed to purposefully kill people. The "stealth kill" option never worked, and never will.

I wish it worked for animals. It would be quicker than looting a ton of spiders, especially since I then have to throw away what I looted, if I don't want it. No big deal, since it's just one body-part per spider, but it would still be nice to just kill them.

Re. knocking out people with Assassination, I love it. It's still not high enough for me to use it against slavers or Holy Nation guards, but it fits with the theme of my faction.

We're trying to rescue slaves, and we hate the UC nobles and other leaders of the slave-owning factions, but we're not up to a war with the most powerful factions in the world. Nor would I want that. Knocking out the guards and other common people seems more humane and more in fitting with the role-playing I'm trying to do here.

Besides, the idea is to be smart about this. I don't want the UC and the Holy Nation knowing that we're the ones fighting against them. The whole idea of stealth is to fly under the radar, right?

That said, I don't know how much I'll use it. You don't train fighting skills that way, for one thing. But mostly, although I thought it was hilarious when I did use it, it won't be that funny every time. After awhile, it probably won't be worth the effort.
dq_177 Jan 17, 2018 @ 11:09am 
When you get it and stealth higher can sneak up behind an entire patrol and knock them all out one after the other.

Psssh… Nothin Personnel… Kid…
THANKS OBAMA Jan 17, 2018 @ 11:17am 
Originally posted by dq_177:
When you get it and stealth higher can sneak up behind an entire patrol and knock them all out one after the other.

Psssh… Nothin Personnel… Kid…
Hilariously, once my stealth got high enough my character started running like fricking nartuo while sneaking. So I'll run like a nerd up on someone then double hammerfist them in the neck from behind.
Hatsune Neko Gaming Jan 17, 2018 @ 11:28am 
Originally posted by dq_177:
When you get it and stealth higher can sneak up behind an entire patrol and knock them all out one after the other.


this is one reason why its not implemented.
the others belong to the Dev and why he hasn't.

belvie it was meant for use during jobs. but since that's been moved to luxury featured listing. its unlikely to be added now.
RawCode Jan 18, 2018 @ 1:00am 
sneak skills are cheesy and very imba, with some luck and proper meta you can kill softcapped character under day 5 with almost zero skills.

also it can be used to wipe towns solo on low level.
Erei Jan 18, 2018 @ 1:34am 
Originally posted by RawCode:
sneak skills are cheesy and very imba, with some luck and proper meta you can kill softcapped character under day 5 with almost zero skills.
You'll need a lot of skill to actually knock down a high skill opponent. I think it's based on toughness. I know my "assassin" character with about 30 assassination have a massive 0% chance to knock down high skill samurai opponent in the UC. It's up to about 10% for the less skilled of them.
I honestly doubt a day 5 character would be able to pull that off.
Last edited by Erei; Jan 18, 2018 @ 1:35am
Red Bat Jan 18, 2018 @ 1:47am 
Originally posted by RawCode:
sneak skills are cheesy and very imba, with some luck and proper meta you can kill softcapped character under day 5 with almost zero skills.

also it can be used to wipe towns solo on low level.
Yes, just like in Skyrim. Stealth starts out making the game take several times as long as it should, but eventually it breaks the game in half.
Peregrine Jan 18, 2018 @ 1:53am 
Originally posted by Erei:
Originally posted by Bill Garthright:
BTW, is this the skill that's supposed to be used for killing unconscious enemies? (I can't remember what the exact wording that comes up, when I right-click on an animal or person.) Nothing ever happens when I try to do that. My guy doesn't even attempt to do anything, as far as I can tell. Or is that just broken?
We aren't supposed to purposefully kill people. The "stealth kill" option never worked, and never will.

That's because they changed their minds. They need to do something with that button or remove it.
Bill Garthright Jan 20, 2018 @ 9:37am 
Originally posted by RawCode:
sneak skills are cheesy and very imba, with some luck and proper meta you can kill softcapped character under day 5 with almost zero skills.

I can't even imagine that. It took forever for my character to even have a 50% chance of knocking out slaves! And he does just knock people out, so they get up again later. (I wanted the sneak kill for animals, not people.)

On the other hand, stealing is OP, as it is in all games. But I don't know what you do about that. As long as you can save the game before attempting to steal something, that's how it's going to be.

Of course, you don't have to steal anything and you don't have to save-scum. All of that is up to the individual player, as it should be.

I think the 'assassination' knock-out is hilarious and great fun,... briefly. But it wouldn't be fun for me to do for long. Stealing isn't fun, either, after awhile. Besides, my armor and weapon crafters make better stuff than I can steal, anyway.

So IMHO, these things take care of themselves. I mean, you can break a game, if you really want to, but why would you want to?
Peregrine Jan 20, 2018 @ 11:11am 
Originally posted by Bill Garthright:
Originally posted by RawCode:
sneak skills are cheesy and very imba, with some luck and proper meta you can kill softcapped character under day 5 with almost zero skills.

I can't even imagine that. It took forever for my character to even have a 50% chance of knocking out slaves! And he does just knock people out, so they get up again later. (I wanted the sneak kill for animals, not people.)

On the other hand, stealing is OP, as it is in all games. But I don't know what you do about that. As long as you can save the game before attempting to steal something, that's how it's going to be.

Of course, you don't have to steal anything and you don't have to save-scum. All of that is up to the individual player, as it should be.

I think the 'assassination' knock-out is hilarious and great fun,... briefly. But it wouldn't be fun for me to do for long. Stealing isn't fun, either, after awhile. Besides, my armor and weapon crafters make better stuff than I can steal, anyway.

So IMHO, these things take care of themselves. I mean, you can break a game, if you really want to, but why would you want to?


The funny thing is.

"I want people to die more" Says the dev, and makes dying easier (I guess?)

But they WON'T allow Stealth Kill..... At least for now.

By the way, we can already kill animals, if they're KOed, run up to them, pick something out of their inventory, you don't even have to put it in your inventory, just pick it up out of theirs, and they die.

RawCode Jan 20, 2018 @ 11:28am 
issue with gameflow at this part - game especially designed and build around getting your butt kicked time to time.

this is reason why majority of spawns is zergrush of weak combatants and generic arrest\enslave behaivior of some stronger spawns.


i can't say that concept of providing battles that player can't win is bad, this is interesting concept, but it's implementation and especially non persistent nature of spawns is complete disaster.

oi__io Jan 20, 2018 @ 12:33pm 
Having the ability to stealth KO animal or to be able to stealth disable security bot would be a fun feature.

Right now I fight Gorillo and kidnap them once they're down and carry them to the Holy Mines and drop them inside the slave shop. If only I could stealth KO all the Gorillos. It'll make destroying all the Holy Mines and slave town passively so much easier.

But then again, it'll be too OP. Hmm.
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Date Posted: Oct 21, 2017 @ 8:02am
Posts: 28