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I wish it worked for animals. It would be quicker than looting a ton of spiders, especially since I then have to throw away what I looted, if I don't want it. No big deal, since it's just one body-part per spider, but it would still be nice to just kill them.
Re. knocking out people with Assassination, I love it. It's still not high enough for me to use it against slavers or Holy Nation guards, but it fits with the theme of my faction.
We're trying to rescue slaves, and we hate the UC nobles and other leaders of the slave-owning factions, but we're not up to a war with the most powerful factions in the world. Nor would I want that. Knocking out the guards and other common people seems more humane and more in fitting with the role-playing I'm trying to do here.
Besides, the idea is to be smart about this. I don't want the UC and the Holy Nation knowing that we're the ones fighting against them. The whole idea of stealth is to fly under the radar, right?
That said, I don't know how much I'll use it. You don't train fighting skills that way, for one thing. But mostly, although I thought it was hilarious when I did use it, it won't be that funny every time. After awhile, it probably won't be worth the effort.
Psssh… Nothin Personnel… Kid…
this is one reason why its not implemented.
the others belong to the Dev and why he hasn't.
belvie it was meant for use during jobs. but since that's been moved to luxury featured listing. its unlikely to be added now.
also it can be used to wipe towns solo on low level.
I honestly doubt a day 5 character would be able to pull that off.
That's because they changed their minds. They need to do something with that button or remove it.
I can't even imagine that. It took forever for my character to even have a 50% chance of knocking out slaves! And he does just knock people out, so they get up again later. (I wanted the sneak kill for animals, not people.)
On the other hand, stealing is OP, as it is in all games. But I don't know what you do about that. As long as you can save the game before attempting to steal something, that's how it's going to be.
Of course, you don't have to steal anything and you don't have to save-scum. All of that is up to the individual player, as it should be.
I think the 'assassination' knock-out is hilarious and great fun,... briefly. But it wouldn't be fun for me to do for long. Stealing isn't fun, either, after awhile. Besides, my armor and weapon crafters make better stuff than I can steal, anyway.
So IMHO, these things take care of themselves. I mean, you can break a game, if you really want to, but why would you want to?
The funny thing is.
"I want people to die more" Says the dev, and makes dying easier (I guess?)
But they WON'T allow Stealth Kill..... At least for now.
By the way, we can already kill animals, if they're KOed, run up to them, pick something out of their inventory, you don't even have to put it in your inventory, just pick it up out of theirs, and they die.
this is reason why majority of spawns is zergrush of weak combatants and generic arrest\enslave behaivior of some stronger spawns.
i can't say that concept of providing battles that player can't win is bad, this is interesting concept, but it's implementation and especially non persistent nature of spawns is complete disaster.
Right now I fight Gorillo and kidnap them once they're down and carry them to the Holy Mines and drop them inside the slave shop. If only I could stealth KO all the Gorillos. It'll make destroying all the Holy Mines and slave town passively so much easier.
But then again, it'll be too OP. Hmm.