Kenshi
Lazy Joe May 10, 2021 @ 11:11pm
Is there any way to access crafting if i dont plan to build a base at all?
new player here, made some modded items that require crafting and dont know how to get them if i dont build a base

build a base => need worker => everyone needs to stay in one place so the game doesnt have to load locations back n forth => miss the freedom and the wandere playstyle
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Showing 1-14 of 14 comments
Mokona May 10, 2021 @ 11:43pm 
You can buy a house in any city and just do crafting there. Its honestly just better that way anyway. I personally install a mod that unlocks everything so im not a level 100 smith being the best at crafting rusted junk. I hate just sitting there waiting for something to happen and equally hate scouring the far corners of the map for those impossible to obtain books.
Last edited by Mokona; May 10, 2021 @ 11:46pm
Lazy Joe May 11, 2021 @ 12:34am 
Originally posted by Mokona:
You can buy a house in any city and just do crafting there.
I read somewhere that the buy option would appear if i hold right click on a door, tried it, nothing happened anywhere.
Would i still need to build various workbenches then? whats if one house cant fit in all the stuff, i would need research table and whole bunch stuff just to be able to craft a bandana or something.
lizardmang May 11, 2021 @ 1:43am 
Not all houses are for sale. I've never used right-click on a door to buy one, so I'm not sure how that works, but if you left-click on the building itself, it should display the type of building and a cost if it's for sale, as well as a button to buy it.

You need to build crafting benches to craft anything, and depending on the size of the house and how many benches you need, you may need multiple houses. I know from personal experience that a snailhouse can fit every crafting bench in the vanilla game, including a research bench, with enough room left over for storage but not much else.

It's also worth noting that you can't produce iron plates or steel bars in an NPC town because the machinery for that needs to be built outside, so you need to buy the materials when crafting anything with iron or steel in a a purchased house.
Last edited by lizardmang; May 11, 2021 @ 1:43am
jerrypocalypse May 11, 2021 @ 5:32am 
Originally posted by Lazy Joe:
Originally posted by Mokona:
You can buy a house in any city and just do crafting there.
I read somewhere that the buy option would appear if i hold right click on a door, tried it, nothing happened anywhere.
Would i still need to build various workbenches then? whats if one house cant fit in all the stuff, i would need research table and whole bunch stuff just to be able to craft a bandana or something.
Depending what you want to craft, you can fit quite a lot in even just an L House or Longhouse. In an L House, I've had a full size research bench, leather crafting and storage, clothing crafting and storage, med crafting and storage, weapon crafting and storage, and cooking and storage. And I still had room for beds and other assorted stations.
Originally posted by Lazy Joe:
Originally posted by Mokona:
You can buy a house in any city and just do crafting there.
I read somewhere that the buy option would appear if i hold right click on a door, tried it, nothing happened anywhere.
Would i still need to build various workbenches then? whats if one house cant fit in all the stuff, i would need research table and whole bunch stuff just to be able to craft a bandana or something.

not all buildings ae for sale. left click on the door and if it's for sale, the option will show up in the bottom left info box.
and you can do most anything like you would in a regular base except anything that's outdoors only. unless the roof of the building is big enough.
Radiosity May 11, 2021 @ 6:26am 
There are mods that let you build indoors versions of normally outdoors only furniture like iron refineries. And I'd also recommend the moisture farming mod so you can eventually get hydroponics set up.
canuck250 May 11, 2021 @ 8:13am 
I have always found Heft to be a pretty good town to craft in. There are 3 storm houses in the center that you can buy and 3 nodes of copper around the town so you have a good source of money to get started.

If you get the moisture farming, a really strong start is to get a wheat hydro farm going to make grog. There is a farm shop and bakery so you can also buy wheat to make grog early on while everything is getting set up.
Lazy Joe May 11, 2021 @ 1:10pm 
any special events that happen if you purchase a house inside settlement?

like taxes, or holy nation preachers? can i still attract visitors with a shop storage inside a settlement?
lizardmang May 11, 2021 @ 1:15pm 
No events or raids occur with a purchased house, and you can still set up a shop, though I can't say how many customers it would get compared to one in an outpost.
Last edited by lizardmang; May 11, 2021 @ 1:16pm
jerrypocalypse May 11, 2021 @ 1:44pm 
Originally posted by silentprotagonistsays:
No events or raids occur with a purchased house, and you can still set up a shop, though I can't say how many customers it would get compared to one in an outpost.
Pretty much this. I remember in EA that I'd get Dust Bandits come by to make demands when I had a house in the hub, but I think they removed that since I've never had it happen post 1.0
Radiosity May 11, 2021 @ 2:37pm 
Originally posted by silentprotagonistsays:
No events or raids occur with a purchased house, and you can still set up a shop, though I can't say how many customers it would get compared to one in an outpost.
Sell directly to merchants in town, shop counter is mostly worthless without mods.
Bert John May 11, 2021 @ 7:35pm 
Common misconceptions:

-You don't NEED a base to progress. A weaponsmith doesn't *have* to stay at the base and nor does everybody else.

-Base raids are more of an... Option in kenshi. Not a requirement. You can quite literally build as many walls/gates as you like and you will never be raided, Or rather they can continue to break stuff day in and day out and never make it to the people inside.

I personally live in the fog islands and i have such a massively complex(Multi sectored) base that encompasses the fog below and the hills above that when fogmen raid me, or coast raid's come or triangle bandits or cannibals come, They literally sit at one of the gates somewhere. They don't a find a way in or try to because 1: The line of sight is blocked so they don't see anyone, and 2: There's more walls beyond that first wall so they get kinda confused. My core has *never* been breached legitimately.
Morkonan May 11, 2021 @ 8:46pm 
Originally posted by Lazy Joe:
new player here, made some modded items that require crafting and dont know how to get them if i dont build a base

build a base => need worker => everyone needs to stay in one place so the game doesnt have to load locations back n forth => miss the freedom and the wandere playstyle

You can Craft everything you need for "Gear" in a purchased house in a Town with the exception of items that require Metal Plates or Steel Rods. You can buy those at various supply shops and at Waystations. (You can't grow plants for Cloth, but you can use raw hemp/cotton in a loom in a town to make it.)

Food growing can be done, too, but you'll have to buy Water from an appropriate Shop as you can't build a Well in a Town and none of the existing ones, AFAIK, actually "work" to produce Water. You would need to be able to supply enough power to those Hydroponics, though, and that could be difficult to do in some Towns due to limited housing/roofs.

There are mods that add features to allow you to do everything in a faction Town, if you wish. However, one issue that always comes up is that you can not keep some NPC Guards from detecting illegal operations like crafting Drugs and Prisoners don't "see" the locked doors of your owned house as blocking them from escaping if they get free from their cage.
Draa May 11, 2021 @ 9:17pm 
Originally posted by Morkonan:
Originally posted by Lazy Joe:
new player here, made some modded items that require crafting and dont know how to get them if i dont build a base

build a base => need worker => everyone needs to stay in one place so the game doesnt have to load locations back n forth => miss the freedom and the wandere playstyle

You can Craft everything you need for "Gear" in a purchased house in a Town with the exception of items that require Metal Plates or Steel Rods. You can buy those at various supply shops and at Waystations. (You can't grow plants for Cloth, but you can use raw hemp/cotton in a loom in a town to make it.)

Food growing can be done, too, but you'll have to buy Water from an appropriate Shop as you can't build a Well in a Town and none of the existing ones, AFAIK, actually "work" to produce Water. You would need to be able to supply enough power to those Hydroponics, though, and that could be difficult to do in some Towns due to limited housing/roofs.

There are mods that add features to allow you to do everything in a faction Town, if you wish. However, one issue that always comes up is that you can not keep some NPC Guards from detecting illegal operations like crafting Drugs and Prisoners don't "see" the locked doors of your owned house as blocking them from escaping if they get free from their cage.

I use a number of mods to make living in a town possible. I actually enjoy setting up in a town most of the time.

I can craft iron plates and steel bars on small crafting stations. I use a moisture mod that draws water from the air for desert living and earlier hydroponics mod to get started farming quicker. I use a geothermal power mod for providing power in towns with no wind (also helps with hydroponic power requirements). I have a number of QoL mods as well that help with town living. I initially set up to use the Hub as my base but have since moved east to Stoat in the last 2 game saves. I usually ally with the UC so being in the great desert suits me.
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Date Posted: May 10, 2021 @ 11:11pm
Posts: 14