Kenshi
ChiVar Apr 28, 2021 @ 5:22am
Help me with market stall
Hello,
Can seriously and please anyone explain me this market stall staff i realy didnt understand the way they work ... well i made one on my outpost its ok no problem even if i didnt get any costumer lol i'm using the mod NPC enjoy shopping and the mod Working market stalls, so :
- how im i suposed to sell my stuff ( generaly drugs ) lol on the market stall if i can't create a market stall in the big NPC cities where npc's shop and trade.
-Why i didnt get any rich customer like its mentionned in the NPC enjoy shoping, i even tested with a shop i opened in the HUB i put 20 medkits only 3 sold in 4 days in-game..

Thank you for helping maybe im messing somthing with trading and market staff. especialy how to use market stalls on big npc cities .
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Showing 1-7 of 7 comments
did you try contacting the mod creators on the mod pages?
Bandy Apr 28, 2021 @ 6:10am 
Maybe there isn't a huge need for your goods? Maybe you're trying to sell hash in Holy Nation town markets? JK. Selling 3 medkits means it is working at least, so can't complain about that. Welcome to the world of fickle retail I guess.
ChiVar Apr 28, 2021 @ 8:06am 
Originally posted by HaTsUnE_NeKo:
did you try contacting the mod creators on the mod pages?


Originally posted by Bandy:
Maybe there isn't a huge need for your goods? Maybe you're trying to sell hash in Holy Nation town markets? JK. Selling 3 medkits means it is working at least, so can't complain about that. Welcome to the world of fickle retail I guess.
-Yes i contacted the moder but the mod kinda old so i dont think its realy fresh so he can see my coment.

-Yeah i found the solution finaly the market stalls on hub was public and for sale also so i baught one and tested it its working correctly without the mod, now i have to figure out if there is markets stall for sell in all the cities or i have to found solution to build mines in towns.
Bandy Apr 28, 2021 @ 9:02am 
What mod exactly were you using? Think there are several market and economy mods, so keep trying maybe.

Traders by bluntman84, is at nexus and might be in workshop too, https://www.nexusmods.com/kenshi/mods/830
it was updated March 24, 2021 and says the following:
This mod edits squads and characters that are using "AI PACKAGE: Wandering from town to town", sets their hunger to malnourished so they consume purchased food items, adds wages, and expands shopping lists for said characters.
If you want your shops to keep working, refrain from selling anything but FOOD items or items with charges (first aid kits, splint kits, repair kits). NPC inventories do not reset, and when they can't consume an item, their inventory will get full, and they will stop buying.

Also look at Functioning Market Stalls by Timor1234, dated Sept 2019
https://www.nexusmods.com/kenshi/mods/211
Choose the 'light' version, apparently player will have less competition
This mod replaces most of the Market Stalls in game with functioning ones. They have their own traders, vendor lists and items on display.

You can buy and build your own market stalls, and decorate them (need to use shift +f12). You need to research public sales to make them function.

People will walk up to the market stalls and trade with them, like any other normal store.

Traders at the market stalls will adapt to different world states, like city is destroyed, malnourished, or taken over by a different faction.

Places that didn’t have market stall before, have them now. I tried to place them in logical locations and no to overdo it.

There will be 1 market stall trader in major cities, that buys illegal and stolen stuff. (You will still be caught if those things are stolen in the same city from the same faction)

While replacing market stalls I have also fixed some clipping issues in cities, tried not to overdo it so that this won’t conflict with other mods to much.

I have made a light version of the mod as well. It functions exactly the same as the main one, the only difference being that only 1-3 traders in every city will actually have money and vendor lists. The rest will have 1 random item and less than 100 cats.
Last edited by Bandy; Apr 28, 2021 @ 9:10am
cdplayer906 Apr 28, 2021 @ 12:24pm 
i think the merchant raid only works w/ shops in your own settlement. i've never gotten any of the big spenders to come to my in city counters.
ChiVar Apr 28, 2021 @ 2:55pm 
Originally posted by Bandy:
What mod exactly were you using? Think there are several market and economy mods, so keep trying maybe.

Traders by bluntman84, is at nexus and might be in workshop too, https://www.nexusmods.com/kenshi/mods/830
it was updated March 24, 2021 and says the following:
This mod edits squads and characters that are using "AI PACKAGE: Wandering from town to town", sets their hunger to malnourished so they consume purchased food items, adds wages, and expands shopping lists for said characters.
If you want your shops to keep working, refrain from selling anything but FOOD items or items with charges (first aid kits, splint kits, repair kits). NPC inventories do not reset, and when they can't consume an item, their inventory will get full, and they will stop buying.

Also look at Functioning Market Stalls by Timor1234, dated Sept 2019
https://www.nexusmods.com/kenshi/mods/211
Choose the 'light' version, apparently player will have less competition
This mod replaces most of the Market Stalls in game with functioning ones. They have their own traders, vendor lists and items on display.

You can buy and build your own market stalls, and decorate them (need to use shift +f12). You need to research public sales to make them function.

People will walk up to the market stalls and trade with them, like any other normal store.

Traders at the market stalls will adapt to different world states, like city is destroyed, malnourished, or taken over by a different faction.

Places that didn’t have market stall before, have them now. I tried to place them in logical locations and no to overdo it.

There will be 1 market stall trader in major cities, that buys illegal and stolen stuff. (You will still be caught if those things are stolen in the same city from the same faction)

While replacing market stalls I have also fixed some clipping issues in cities, tried not to overdo it so that this won’t conflict with other mods to much.

I have made a light version of the mod as well. It functions exactly the same as the main one, the only difference being that only 1-3 traders in every city will actually have money and vendor lists. The rest will have 1 random item and less than 100 cats.


Thank you for the informations, i confirm i used Functioning Market Stalls, but i can't make it work proprely i dont know why.
the mod is bugy when i used it all the npcs were gone from cities, no npc arround i was the only one there lol

i baught 2 market stall in the hub to test the efeciency of trading this way but unfortunetly i sold like 3 medkits in 3 days in game so..

i'll keep searching for some solutions thank you anyway.
ChiVar Apr 28, 2021 @ 2:56pm 
Originally posted by cdplayer906:
i think the merchant raid only works w/ shops in your own settlement. i've never gotten any of the big spenders to come to my in city counters.
But how i already tested that mod i think its name is NPC shops more no ? and i didnt see the merchant riders super rich at all lol
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Date Posted: Apr 28, 2021 @ 5:22am
Posts: 7