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1. Single lost arm - depends - if you use heavy weapons (except falling sun)/hackers/blunts, lifter arms may be better. Generally, the same rules as with both arms apply.
2. For balance, KLR series is great, as long as you don't plan on going with stealth and thievery. However, the bonuses these arms give are not really huge. They will give you some more "buffer" in terms of strength, or if you reach beyond 100 dex.
Dex bonuses max out at 100, anything beyond simply helps you negate debuffs from getting wounded. Str keeps on scaling blunt and unarmed damage, so there is that.
3. Str penalty is not a penalty to max str, just a speed of gaining str and until very high levels, it is pretty insignificant, to be honest. Bonuses and penalties seem to affect training speed as well, so by giving those characters items with str bonuses, you may actually slow down their natural progress.
4. The bonuses you choose should depends on gear, really.
Guys with weapons that rely on blunt damage or martial arts will benefit more from lifter arms. Not only are such weapons heavy, but blunt damage scales with str oven above 100.
If you want more defensive fighters, more balanced, lighter weapons, such as sabres will do just fine. With such setup get the most protective armour that also gives you the lowest dex penalties possible, preferably without any melee defense penalties - like the always popular samurai armor.
Offensively depends on your weapon.
Unless it's a a weapon with low blunt damage, you're almost always better off going with dual Lifter. A low blunt damage weapon, like katanas and sabres, would be better off with dual dex arms (Skeleton, Steady, Thief).
It's rare that you want to mix limbs, as the way the bonuses work they actually multiply each other, leading to higher bonuses than the items imply.
Falling Sun also benefits more from Lifter than any other type of arm. Strength is worth more to blunt damage generation than Dexterity is to cut damage. You need a significant amount of more cut damage on a weapon relative to blunt for it to be worthwhile grabbing a dex arm damage wise.
Not true for Strength. Only affects certain skills. Melee Attack, Melee Defense, Martial arts, Dodge, and Dexterity.
Correct - this is not a simple addition. Say, you have character with 100 base stregth.
Let's say you have arm that gives you... 23% - the lifter arm.
One arm will give you 123 str, as you would expect.
BUT second arm will give you +23% bonus FROM this 123 str.
So, your actual stregth will be something around 152, I believe, maybe slightly more (the percentages the game shows you are not entirely accurate and are strangely rounded) - for example, according to editor, KLR arms should have 250 hp at masterwork quality, but have 245 - it probably has something to do with how the game calculates quality, but I may be mistaken here.
At 100 str and dex, KLR will give you something around 121-122 - the bigger the bonus, the bigger the difference you will see.