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Remember - anything you can do, so can they. The point of the game is that you're not special.
but the Dev will not add it in.
Shidan's Execute Enemy is the best I know of. Unless you want every slave in the game to immediately die, you'll need one of the fixes mentioned in the description.
You can also crank up the Chance of Death and Damage Multiplier sliders on a new game or import. Not quite the same as coup de grace, but it makes combat more lethal.
Killing an enemy just results in a dead body.
A wounded enemy, crawling off, leaving a trail of blood, only to end up being eaten by a bonedog... Well, that's poetic.
An unconscious enemy, maybe slowly bleeding out? What will you do? Save them? Bandage them and give them food? Or, wait for the flies to come...
It's a good mechanic.
It's weird that, in a game whose bread and butter is agency and choice, you guys would then cheer the game for holding the player's hand in suppressing murderous urges. If you cut the throat of everyone you defeat in combat, that's just personal responsibility.
Being unable to execute people in Kenshi—of all games—is silly. At the very least it should have been an option, like bandit looting. Fortunately, mods, and hopes for something less silly in Kenshi 2.
The argument continually brought up is that the dev didn't want the player doing something the AI couldn't do, and player characters always being executed was deemed not fun or something. See my original post.
Seeing as you can kidnap people and sell them into slavery, I think it was more the dev created this game by the seat of his pants, and it was simpler to leave the slavery logic as NPC-only.
Probably the same reason as above. Incidentally, you can also kidnap people and leave them on cannibal poles.
Speak for yourself, but my characters are rarely the light of anything except their own survival, power and finances. My squads often fly a decadent flag, and the only mod I've published for Kenshi is a down-on-her-luck slaver recruit. I can be a beacon of light for the world in plenty of other games.
Both the player and the AI can execute animals and non-skeleton-robots by looting them, which I have mixed feelings about. However the player can also execute a lot of key skeleton NPCs as well by looting CPU cores, which feels a little anti-climatic in some cases when all the ingame lore basically points to them as being the pinnacle of combat prowess. You can even do this with assassination mechanics, which very quickly shows why letting you execute every enemy you down would make the game boringly easy.
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At one time the Dev did have a plan to add a type of it, aka the assassination option that's in the game now. but after watching how players reacted to it in game and on the forums and his own changing view on it, it was eventually dropped from being allowed the ability kill.
It was more about how players kept mentioning how they where sick of the NPC getting back up all the time and just wanted a kill option. so in one post long ago. he went in depth explaining how he would add it to teh game.
basically sicne the player kept saying they was tired of the AI getting back up, the AI would treat the player the same. sicne they would get tired of the player getting back up as well and just kill the player to not have to deal with them.
The AI would just kill when you where down, no restrictions. just as the player gives the NPC's.
now there is a system in game that does allow it, animals. sicne animals can eat you, the Dev gave the player the ability to kill animals. also the NPC can kill the players animals as well. and there have been a few complaints of it being in game, including players asking for its removal. saying its a dumb mechanic.
now for me personally, I'm against it being added to the game as well. as I have read how the Dev would add it. and I have no desire to play for the start of the game, only to be killed the first time I go down.
Here, you make a statement implying that I support something I didn't say I supported, then proceed to argue against that point... Really? You can do that with Notepad, no internet connection required. :)
Kenshi's focus is basically "it's a harsh world." That "harshness" does not necessarily mean "death is the only harsh play mechanic." In fact, death is preferable to some fates that NPCs and player-characters face. And, because of certain quirks, the game has a lot of opportunities to demonstrate this.
Late game, it's rare that enemies survive combat with the player's characters. Most of the time if they're not dead when they hit the ground, they're going to bleed out. That's pretty much true of real combat, too - Shock downs a lot of people before death does.
When the player fights a big battle, usually with bandit types or a Raid, there's a lingering reminder of how unforgiving the world of Kenshi can be. Suffering is meaningless to most characters in Kenshi. It could have an impact on the player's interpretation of the setting, though, when they see the results of their interactions slowly, painfully, crawling or hobbling away. The player "knows" that "survivor" is probably not going to survive for long.
As shown above, there are mods to allow players to cut throats/etc of downed survivors. So, any need a player may feel for that is satisfied. I think it's more brutal, more harsh and unforgiving, to strip them and let the world of Kenshi itself deal them the final deathblow.
PS: And, as was stated above, players would definitely not like being greeted with the same harsh world that we experience on game-start only to then have our throats slit five minutes into the game... Carnivores are bad enough. Given that it's already difficult enough to escape a pack of hungry bandits, the number of players complaining about not being able to play the game because "the game" would crash the forum.