Kenshi
PoofyGummy Nov 25, 2020 @ 1:25am
Claiming ruins
This topic has come up so many times in the past and there are several mods that accomplish parts of this, but it's still a damn shame that it's not wholly implemented in the base game.

If i go to a place which no one owns, or i killed the owners, why shouldn't i be able to claim the ruins as my own? Why shouldn't i be able to have ownership of the ruin, and start rebuilding them with a click like as if i had purchased them.
There's no game balance, and no lore reason why I should be prevented from claiming the destroyed old library town with the one intact and 5 destroyed buildings.

It's the first thing coming to everyone's mind when entering such a place, and not having this in my opinion is one of the last major things detracting from the gameplay.
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Showing 1-13 of 13 comments
AldouzTek Nov 25, 2020 @ 3:21am 
Because that would change the meaning of ruins, if you claim it then it no longer ruins.
Just like Beep with prosthetic he no longer Beep, because he became Cyberbeep
xD
swillo Nov 25, 2020 @ 7:39am 
I have brought this up many times and agree, If the place is in ruins then you should be able to start rebuilding it. BUT, as soon as you do the former owners of said ruins will want it back. And whatever caused the place to become a ruin will also return and you will have to fair better against it then the previous owners.
JediKnightSky Nov 25, 2020 @ 10:22am 
Consider I feel this way about real world ruins. One of the things I hate seeing most in this world is amazing buildings left to rot because of whatever reasons and all that work to make them, and all the homes they could offer to the homeless.

I do like the idea though that former inhabitants should hear about the restoration and return to either join you or try to take it back from you, and that whatever brought ruin to it might still be around and come back.
Morkonan Nov 25, 2020 @ 10:46am 
Originally posted by Nemo:
...
There's no game balance, and no lore reason why I should be prevented from claiming the destroyed old library town with the one intact and 5 destroyed buildings.

It's the first thing coming to everyone's mind when entering such a place, and not having this in my opinion is one of the last major things detracting from the gameplay.

IMO, it doesn't detract from gameplay as long as one realizes that it's just not "doable." I can't fly, either, but that doesn't detract from the rest of the game. :) (Well, I can "bounce" really high if I get hit hard enough, just can't "fly.")

Yes, I too would love to claim one of the ruined towns or buildings. That'd be cool! But, ownership and town/campaign map icons/property markers, aren't easily interchangeable without a "world state change" kind of redrawing of the map.

One could maybe make some kind of faction that owned all of them, I guess, and then class all of those things as "purchasable" which would allow the player some construction options if the ruins, themselves, were the same as in-town buildings. I don't think that could be combined with a Player Base-Marker mechanic, though, so building options would be the same as in a faction-owned Town.

One thing, though - Stuff isn't supposed to be "easy" in Kenshi. Walking into an old abandoned town and claiming it for oneself might be too easy if the reason that town was abandoned didn't eventually show up to complain about it.

"Abandoned spooky ruins! Let's build our homes, here."
"GET OUT."
"Too bad we can't stay..."

PS: Just confirming that there are mods that allow you to settle some ruins, but I don't know how troublefree/buggy they are.
[No In] Boomfunk Nov 25, 2020 @ 1:46pm 
Well... the game is still sadly unfinished...
there is a lot of stuff missing
Morkonan Nov 25, 2020 @ 9:32pm 
Originally posted by No In Boomfunk:
Well... the game is still sadly unfinished...
there is a lot of stuff missing

It's... finished.

I do agree that it'd be great to have a lot of other features - Everyone loves to have lots of features in a game they already enjoy.

But, it ain't gonna happen. If it does, it'll be a remastered version after Kenshi 2. And, even then, I don't see any big expansion to the existing game mechanics.

Kenshi 2 is "under development." I feel reasonably confident that the LoFi crew is going to add "chase mechanics" that current players frequently talk about. Some will be directly inspired from what isn't in Kenshi 2.

Mods and the inclusion of the Forgotten Construction Set basically means you can do just about anything you want in Kenshi. You may not be able to engage with certain mechanics "in-game" that aren't there, but you could certain "mod in" your own "ruins" and use them as a Base. Though, it may take some wrangling...

For instance, and I'm just thinking out loud, if a set of Ruins had a World State Trigger in the form of a Security Spider and upon its death the "Ownership" was transferred to the PlayerFaction... Well, if that was possible then it would seem to be a "doable" kind of mod.

Someone more experienced with FCS would have to chime in on that. For instance, I don't know if a World State can be tied to PlayerFaction ownership/rights of a map-item like buildings. It might not be able to place/switch a Playerbase Marker or something... /dunno.
PoofyGummy Nov 27, 2020 @ 11:01pm 
Originally posted by AldouzTek:
Because that would change the meaning of ruins, if you claim it then it no longer ruins.
Just like Beep with prosthetic he no longer Beep, because he became Cyberbeep
xD
That's..... the point?
You can change an empty spot in the desert to no longer be an empty spot in the desert by putting your base there.

Originally posted by Morkonan:
IMO, it doesn't detract from gameplay as long as one realizes that it's just not "doable." I can't fly, either, but that doesn't detract from the rest of the game.
That's nonsense, and absolute utter garbage. "It's just not doable".
What mystical force prevents you from just putting down some stuff in the middle of a deserted town? :c
This is exactly what i meant by there being no in-game reason for it.

A "world state change" would be completely enough. Just set the variable designating it as part of "second empire" or whatever to instead designate it to your faction.
They are already owned by factions.
And that's perfectly combinable with the base arker echanic.

And stuff is absolutely supposed to be easy in kenshi depending on your difficulty setting. A good sandbox game is marked by allowing different playstyles.
If you want to be a starving corpse dragging yourself through the desert on your one limb that isn't mangled, more power to you, but if i want to explore and build i should still be able to do that.
The current mechanics allow for this..... with the exception of the nonsensical ruin management.



Last edited by PoofyGummy; Nov 27, 2020 @ 11:10pm
PoofyGummy Nov 27, 2020 @ 11:05pm 
Originally posted by swillo:
BUT, as soon as you do the former owners of said ruins will want it back. And whatever caused the place to become a ruin will also return and you will have to fair better against it then the previous owners.
Originally posted by JediKnightSky:
I do like the idea though that former inhabitants should hear about the restoration and return to either join you or try to take it back from you, and that whatever brought ruin to it might still be around and come back.
Well most ruins are from previous forgotten empires so the first one is out of the question, but i thought the second one was implemented.
That's why this whole thing came up.
I discovered the lost library and a nest of blood spiders in the middle.
I helped some skeletons kill them, and thought this would mean that i could now buy/use the ruins and the research station.
It seemed like it was literally made for this....

Nope.
Last edited by PoofyGummy; Nov 27, 2020 @ 11:07pm
PoofyGummy Nov 27, 2020 @ 11:07pm 
Originally posted by Morkonan:
I don't know if a World State can be tied to PlayerFaction ownership/rights of a map-item like buildings. It might not be able to place/switch a Playerbase Marker or something... /dunno.
It should be able to, since factions can take over places from other factions.
PoofyGummy Nov 27, 2020 @ 11:12pm 
Originally posted by Shenji:
https://steamcommunity.com/sharedfiles/filedetails/?id=1759401783
Yeah there's this, but there are also other ruin takeover mods. Which to use?
And this has people you need to kill to take over. The whole point of taking over ruins for me was to not have to kill people. Plus what is someone doing "owning" ruins that have been untouched and deserted for centuries.
It was never intended for the player to take over town's or ruin's. Even when the NPC take over town's, it was a last minute addition considering when it got added near the end of development.

The Dev wanted you to build your own place.
PoofyGummy Nov 30, 2020 @ 5:30am 
Yeah i get that but i'm saying it's a shame. Because all the best spots are already taken by ruins, and building something new atop of something old is always more fun.
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Date Posted: Nov 25, 2020 @ 1:25am
Posts: 13