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Just like Beep with prosthetic he no longer Beep, because he became Cyberbeep
xD
I do like the idea though that former inhabitants should hear about the restoration and return to either join you or try to take it back from you, and that whatever brought ruin to it might still be around and come back.
IMO, it doesn't detract from gameplay as long as one realizes that it's just not "doable." I can't fly, either, but that doesn't detract from the rest of the game. :) (Well, I can "bounce" really high if I get hit hard enough, just can't "fly.")
Yes, I too would love to claim one of the ruined towns or buildings. That'd be cool! But, ownership and town/campaign map icons/property markers, aren't easily interchangeable without a "world state change" kind of redrawing of the map.
One could maybe make some kind of faction that owned all of them, I guess, and then class all of those things as "purchasable" which would allow the player some construction options if the ruins, themselves, were the same as in-town buildings. I don't think that could be combined with a Player Base-Marker mechanic, though, so building options would be the same as in a faction-owned Town.
One thing, though - Stuff isn't supposed to be "easy" in Kenshi. Walking into an old abandoned town and claiming it for oneself might be too easy if the reason that town was abandoned didn't eventually show up to complain about it.
"Abandoned spooky ruins! Let's build our homes, here."
"GET OUT."
"Too bad we can't stay..."
PS: Just confirming that there are mods that allow you to settle some ruins, but I don't know how troublefree/buggy they are.
there is a lot of stuff missing
It's... finished.
I do agree that it'd be great to have a lot of other features - Everyone loves to have lots of features in a game they already enjoy.
But, it ain't gonna happen. If it does, it'll be a remastered version after Kenshi 2. And, even then, I don't see any big expansion to the existing game mechanics.
Kenshi 2 is "under development." I feel reasonably confident that the LoFi crew is going to add "chase mechanics" that current players frequently talk about. Some will be directly inspired from what isn't in Kenshi 2.
Mods and the inclusion of the Forgotten Construction Set basically means you can do just about anything you want in Kenshi. You may not be able to engage with certain mechanics "in-game" that aren't there, but you could certain "mod in" your own "ruins" and use them as a Base. Though, it may take some wrangling...
For instance, and I'm just thinking out loud, if a set of Ruins had a World State Trigger in the form of a Security Spider and upon its death the "Ownership" was transferred to the PlayerFaction... Well, if that was possible then it would seem to be a "doable" kind of mod.
Someone more experienced with FCS would have to chime in on that. For instance, I don't know if a World State can be tied to PlayerFaction ownership/rights of a map-item like buildings. It might not be able to place/switch a Playerbase Marker or something... /dunno.
You can change an empty spot in the desert to no longer be an empty spot in the desert by putting your base there.
That's nonsense, and absolute utter garbage. "It's just not doable".
What mystical force prevents you from just putting down some stuff in the middle of a deserted town? :c
This is exactly what i meant by there being no in-game reason for it.
A "world state change" would be completely enough. Just set the variable designating it as part of "second empire" or whatever to instead designate it to your faction.
They are already owned by factions.
And that's perfectly combinable with the base arker echanic.
And stuff is absolutely supposed to be easy in kenshi depending on your difficulty setting. A good sandbox game is marked by allowing different playstyles.
If you want to be a starving corpse dragging yourself through the desert on your one limb that isn't mangled, more power to you, but if i want to explore and build i should still be able to do that.
The current mechanics allow for this..... with the exception of the nonsensical ruin management.
That's why this whole thing came up.
I discovered the lost library and a nest of blood spiders in the middle.
I helped some skeletons kill them, and thought this would mean that i could now buy/use the ruins and the research station.
It seemed like it was literally made for this....
Nope.
And this has people you need to kill to take over. The whole point of taking over ruins for me was to not have to kill people. Plus what is someone doing "owning" ruins that have been untouched and deserted for centuries.
The Dev wanted you to build your own place.