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they are fast attackers and do a fair amount of damage.
best to lay out your camp beds before entering so you can save people who are injured.
and vanilla has 1v1 for attacks, you could try some of my attack slots mods to up that chance, but even then, they can still wreck you.
they are dangerous places.
Heavy weapons, hackers, and some other weapons have penalties when fighting indoors.
If fighting indoors against robots, be sure the fighters that switch to backup weapons, have something that works, and not katana class weapons (short cleaver is the overall ideal backup weapon for this and other reasons).
Have a couple crossbow shooters stay outside and have them hold position.
And try to not aggro the enitre place at once: a few fights against 2-3 spiders at a time is better than one against 7-8.
Those are the things that work for me.
Cheers.
If you want to pretend there's tactics try to have a guy defense + activate taunt and block and have a second or third person on the sides beating on the spider, when the spider inevitably starts switching target swap the taunt & block roles around.
If the spider starts going ♥♥♥♥♥♥♥♥ and literally never stops spinning while lunging at everyone in seconds there's basically nothing you can do short of stepping away or weathering the ♥♥♥♥♥♥♥♥ , just like every animals, thankfully it doesn't always happen.
As for when someone inevitably gets knocked out midfight, pick them up and pull them away from the spiderbots before these buffoons start slowly standing up and get killed by cleaving attacks.
Oh, and bonus damage against robots will do wonders against them, of course, so hackers and cleavers ahoy - meaning Paladin's cross.
Hey how bout that toughness boost though
EDIT:sorry I forgot that I use a bunch of weapon mods so these might not be in vanilla.
Yeah, it is basically hackers and heavy weapons and crossbows in vanilla that really work, katana and most blunt weapons not so good, everything else, so-so.
No maces and axes in vanilla :).
These days however I just avoid battle entirely and send in one 100 stealth ninja at night who goes in with a large thieves backpack and loads up on ancient science books, AI cores, advanced first aid kits, and CPUs as priority items. Anything else are considered extras that can be abandoned if the security is too tight (like the one time I kept getting caught by 11+ spiders who made it hard to find a place to stay hidden).
Unless anything has changed, my method for dealing with guardians in ancient labs was to send in my robo augmented hive ninja with 100 stealth (using gear buffs).
The 100 stealth stat combined with 1 assassin leg and 1 runner leg meant he would zip around at 30mph while in stealth so could run right past / through NPC's while only turning the eye yellow before getting back behind cover.
If you are not inclined towards using quicksaves though, it's a very easy way to lose your highly trained stealth character :P Without abusing saves to get a perfect stealth run, the above methods of luring them outside to make best use of strong weapons is safest.
Another tip is only have 1 person attack in melee because -> They do some kind of splash damage and you can mostly avoid it if you only let one guy tank - Crossbows are you friend but you could also make your other people attack from behind.
I'm always trying keep my limbs on my guys. holy biggades are my main scource of funds for stuff I sell.