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https://steamcommunity.com/sharedfiles/filedetails/?id=1555082126
https://steamcommunity.com/sharedfiles/filedetails/?id=1555771837
water 80%
Fertility, about 100%
Wheatstraw, 118%
Cotton, 98%
Cactus, 50%
Vegetables, 98%
Hemp, 110%
Stone, 100%
in my game i have copper and iron nods inside the base.
wind is about 50%
just have to deal with the occasional cannibal raids and leviathans trying to peek over your walls, and some times a few gutters.
lots of meat from roaming Garus as well.
It depends on squad's stats. The only hostiles I see roaming around on Leviathan coast are the beak things. Leviathans can turn hostile if you got too close but if you move away, they will leave you alone and they move very slow. 5 strong characters carrying falling sun could deal with hordes of beak things. Sometimes I use ruins in Leviathan coast for resting, place sleeping bags inside to heal if need to. When you find a spot in places like Leviathan coast or Gut where beak things are, it best to start with building stationhouse to build up storages then move your squad inside and build Y house as powerhouse for batteries, generators, biofuel, etc with small windmills on the roof then build harpoon turrets on roof of stationhouse to keep beak things away. You could build crossbow turret insteads but I prefer harpoons. Then build large windmills and it would get easier after you build walls. I prefer to finish all researches in city to max before I start a place to build. Wall and gates cannot be upgraded, it'd be hassle to tear down low end walls to replace better walls every time.
Once you take out the named HN bosses and overrun the cities to an extent, the cities/posts will change control to Shek or UC.