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The thing with MA is that it's a very good idea to train Strength and Toughness aswell, since they influence how much damage MA does.
My solo character is a martial artist with str 95, toughness 85, dex 60, dodge 65 and MA 61 and he is able to basically one-shot low level mobs and some mid-level mobs. While being pretty much naked. With good equipment he has no problem taking out Iron Spiders found in Ancient Labs. So being a martial artist is definitely viable. ;)
Strength is for blunt based ones, having a larger effect more blunt (and thus weight) compared to cut damage it has.
Or that's my understanding of it at the moment. Every now and then oddities show up to make me second guess how things work. Polearms are an odd one for instance, since they have often have more blunt, but are lighter. Not sure what governs their speed.
Actually strength determines attack speed for weapons too.
I mean just give a high dexterity, low strength character an edgewalker plank. It's gonna be slow. Swinging around a ninja blade ain't gonna make you be able to use a 30KG plank.
That is one of the reasons I love Naginata vs Polearm in game.
DEX makes my characters attack faster, not STR. The better the DEX skill, the faster they swing any weapon, even those stupid planks and fragment axes everyone loves so d**n much.
STR makes them do more damage though.
The way I understand it, most (if not all) blunt weapons are also heavy weapon. For the most part, the heavier the weapon, the more blunt damage it inflict. So it makes sense that character with low Strength stat will not be able to wield it properly, hence slower attack.
But I always assume it is Dexterity that affect attack speed. I guess it just makes sense to me that Dexterity affects the attack speed for all weapon while Strength determine whether or not the character is able to wield a heavy weapon effectively and character with low Strength stat will have a debuff when wielding heavy weapon.
I know the amount of damage inflicted by MA is determined by Strength but never consider that it also affect MA attack speed before.
I understand it properly now. MA attack speed is affected by Strength and not Dexterity due to MA inflicting blunt damage.
I think that's a pretty shoddy implementation since it makes it appears as if MA is in the same category as heavy weapon. MA attack speed should be determined by Dexterity while it's attack damage value should be determined by Strength.
I guess maybe that is too complex to implement in the game? MA as it is now seems more like an afterthought tho.
Toughness affects damage output for Martial Arts too.
The Martial Artist Bindings can make one heck of a difference at most levels, especially when combined with the Gi, Gi Pants, Wooden Sandals (Geta) and either a Bandana or Straw Hat.
But that +2 alone that you scoff at makes one HECK of a difference at low level, and also at very HIGH level, when it really shines through.
But it does depend on playstyle and how you've trained to that point.