Kenshi
eloy2030 Mar 17, 2018 @ 12:30pm
Stronger opponent stat straining question
So, what a makes an opponent stronger or weaker? What counts towards it?

I know attack and defense counts.
Does armor counts?
Does type and quality of weapon counts?
Does skill with used weapon counts?
Does strength Dexterity and toughness counts?

tks guys!

Edit: I'm talking about the comment on attack and defense skills "bonus when fighting stronger opponents".
Last edited by eloy2030; Mar 17, 2018 @ 9:28pm
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Showing 1-6 of 6 comments
Zombie101 Mar 17, 2018 @ 1:11pm 
Weapons yes do the fact you get exp from each hit. Weapons exp is largely type of damage it does. Blunt effect str Cut effect dex
Armor can slow down training in toughness but it a trade for more likely surviving.
Str is for Blunt caring stuff
Dex attack your speed of your attacks cutting damage
Toughtness cuts down on damage you take. Degree not i have not tested.

Higher there stats more EXP you'll get. 100 str 100 dex 100 tough with 100 MA and Dodge call really train a guy your guys. Clad him in armor you got a good punching bag till he knocks you out.
eloy2030 Mar 17, 2018 @ 1:46pm 
Originally posted by Zombie101:
Weapons yes do the fact you get exp from each hit. Weapons exp is largely type of damage it does. Blunt effect str Cut effect dex
Armor can slow down training in toughness but it a trade for more likely surviving.
Str is for Blunt caring stuff
Dex attack your speed of your attacks cutting damage
Toughtness cuts down on damage you take. Degree not i have not tested.

Higher there stats more EXP you'll get. 100 str 100 dex 100 tough with 100 MA and Dodge call really train a guy your guys. Clad him in armor you got a good punching bag till he knocks you out.

I mean, specifically, which things actually make an opponent "stronger" giving u a bonus and making your skills go up faster. Not which thing are useful for training. I'm talking about numbers, not game play...

Thanks for the answer anyway!
yippeekiay Mar 17, 2018 @ 8:47pm 
Originally posted by eloy2030 #LHT:
So, what a makes an opponent stronger or weaker? What counts towards it?

I know attack and defense counts.
Does armor counts?
Does type and quality of weapon counts?
Does skill with used weapon counts?
Does strength Dexterity and toughness counts?

tks guys!

A simple answer to your question is;- All of the above & more.
eloy2030 Mar 17, 2018 @ 9:26pm 
Originally posted by yippeekiay:

A simple answer to your question is;- All of the above & more.

so, if the guy im fighting has armor every time i hit him I'll get more attack experience vs fighting the same character without armor. And same thing applies to block experience?
(to be clear, because I've seen this confusion many times, I mean EVERY time I hit him, not the overall experience of the fight, due to the fight lasting longer hence getting more experience out of it)
Shidan Mar 17, 2018 @ 9:44pm 
No, it only directly compares two specific skills together to determine whether it give a bonus or penalty, and how much to give. All other potential factors are ignored.

If your opponent has 10 or more points in the opposing skill, you'll recieve x2 experience when you use the skill against them. If they are 25 below or lower you'll receive a x0.1. And this scales as well for the intermediate levels, 5 levels above would give x1.5 experience for instance.

The stats it compares depend on what fighting method you're using.
  • If two people are fighting with weapons, it will compare Melee Attack to Melee Defence.
  • Unarmed vs Unarmed compares Martial Arts to Martial Arts.
  • Unarmed vs Weapon compares Martial Arts to Melee Defence
eloy2030 Mar 17, 2018 @ 9:51pm 
Originally posted by Shidan:
No, it only directly compares two specific skills together to determine whether it give a bonus or penalty, and how much to give. All other potential factors are ignored.

If your opponent has 10 or more points in the opposing skill, you'll recieve x2 experience when you use the skill against them. If they are 25 below or lower you'll receive a x0.1. And this scales as well for the intermediate levels, 5 levels above would give x1.5 experience for instance.

The stats it compares depend on what fighting method you're using.
  • If two people are fighting with weapons, it will compare Melee Attack to Melee Defence.
  • Unarmed vs Unarmed compares Martial Arts to Martial Arts.
  • Unarmed vs Weapon compares Martial Arts to Melee Defence

tks a lot!

That makes a lot of sense, so, giving the prisoners better weapons is a no go unless i want to train toughness, right?
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Date Posted: Mar 17, 2018 @ 12:30pm
Posts: 6