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Armor can slow down training in toughness but it a trade for more likely surviving.
Str is for Blunt caring stuff
Dex attack your speed of your attacks cutting damage
Toughtness cuts down on damage you take. Degree not i have not tested.
Higher there stats more EXP you'll get. 100 str 100 dex 100 tough with 100 MA and Dodge call really train a guy your guys. Clad him in armor you got a good punching bag till he knocks you out.
I mean, specifically, which things actually make an opponent "stronger" giving u a bonus and making your skills go up faster. Not which thing are useful for training. I'm talking about numbers, not game play...
Thanks for the answer anyway!
A simple answer to your question is;- All of the above & more.
so, if the guy im fighting has armor every time i hit him I'll get more attack experience vs fighting the same character without armor. And same thing applies to block experience?
(to be clear, because I've seen this confusion many times, I mean EVERY time I hit him, not the overall experience of the fight, due to the fight lasting longer hence getting more experience out of it)
If your opponent has 10 or more points in the opposing skill, you'll recieve x2 experience when you use the skill against them. If they are 25 below or lower you'll receive a x0.1. And this scales as well for the intermediate levels, 5 levels above would give x1.5 experience for instance.
The stats it compares depend on what fighting method you're using.
tks a lot!
That makes a lot of sense, so, giving the prisoners better weapons is a no go unless i want to train toughness, right?