Kenshi
what's up with the huge hiring prices?
3000 cats for an inept follower? wtf

what happend to the 300 price mark? is the dev trying to be edgy with the dificulty?this is not challenge, this is frustrating. Those hireling can't do anything with competence, they are worse than starved hobos! and they are charging 3000 cats?!

in another game called stalker misery, they could charge you 5000 for a bottle of tea, but it was a miserable land, where your characther din't sucked,where those who explored found good loot,where those who where smart knew how to get discounts, where you could sell and buy everything to/from other peaple in one spot, without having to travel the entire landscape.

here is just blank 3000, no negotiation, there is nothing to find while exploring except in the north(and its little loot),no jobs yet, and the dev is already pushing up the dificulty possibly to make it edgier, when we barely have ways to make money yet.

the only way i know to make money in this game, is thieving, but even without all these, having to pay 3000 for recruits worse than a hobo is way to much.I rather promise the hobos food and hire them, at least they don't suck to hard.I think it should be changed back, and that the new price is dumb.
Last edited by icarus the improviser; Dec 10, 2016 @ 9:20am
< >
Showing 1-15 of 17 comments
WhyKillWill Dec 10, 2016 @ 9:23am 
The prices are not an issue if you know how to play. It's not that the difficulty is outrageous but that there is a steep learning curve.
do you think it makes sense for someone worse than a starving hobo, an inept ameba basicly, to be charging 3000 cats?

and that we can't negotiate?
Last edited by icarus the improviser; Dec 10, 2016 @ 9:25am
Hatsune Neko Gaming Dec 10, 2016 @ 11:23am 
they was increased to offset how easy it is to make money in game. more adjustments i bet are to follow. so you're not just overflowing with cats.
huckc Dec 10, 2016 @ 11:34am 
Originally posted by icarus the improviser:
do you think it makes sense for someone worse than a starving hobo, an inept ameba basicly, to be charging 3000 cats?

and that we can't negotiate?

Keep in mind he's basically now your slave with no salary or basic rights. 3000 cats, roughly food for a week, is a bargin.
Originally posted by huckc:
Originally posted by icarus the improviser:
do you think it makes sense for someone worse than a starving hobo, an inept ameba basicly, to be charging 3000 cats?

and that we can't negotiate?

Keep in mind he's basically now your slave with no salary or basic rights. 3000 cats, roughly food for a week, is a bargin.


you think? i am giving him food, a place to sleep,giving him good clothes,exploring with him all the land he never saw,giving him later a social position in my cities, and making his name know troghout the hold my adventures.without me to hire him, he would starve of hunger because a man that inept, barelly can take careof himself,and would probrably die of while making a name for himself.

Originally posted by HaTsUnE_NeKo:
they was increased to offset how easy it is to make money in game. more adjustments i bet are to follow. so you're not just overflowing with cats.

easy to make money? i don't find it easy, what am i missing?
Last edited by icarus the improviser; Dec 10, 2016 @ 12:07pm
i can easily make 100k in minutes
money is easy to get. even more so once you start producing items
record a video and show it to me, i doub't it, and it has to be from the beggining of the game.

after 300 hours building a civilization i bet you can produce a ton of swords and sell them,but from the begginign of the game, nope.

and besides that, i still think that the price of 3 thousand for a complete inept person is ridiculous for reasons mentioned. He is a complete failure, the price of 300 might cheap for some fine, tune it to a 1000, that seems reasonable, with that the guy buy's some food, and thats that. our caracther can't negotiate, so he just acepts all the high prices up his face,even the outragius ones, it fells sorta cheap to someone almost useless be that expensive.
Last edited by icarus the improviser; Dec 10, 2016 @ 3:12pm
chainmail
Robotic Parts
Rum

and i never said from the beginning of the game. you're not supposed to be able to make millions at the start, you only do that after you're established.
BlitzBob NoPants Dec 10, 2016 @ 4:36pm 
They were 700 cats before. Not 300 cats. And even so, every player who has been going at this game for a while will agree with HaTsUnE_NeKo. It's just too easy to make money in this game.

Then again I do kind of agree with you that increasing the price on the recruits with 1 point in everything probably isn't the best way to implement a money sink in the game.

On top of that they are absolutely worthless, You are probably only ever gonna recruit like 5 of them maybe? Because once you have money, better ones and more fun ones with better dialogue will become available.

Maybe we should leave the skill 1 recruits to the new players in the game?
Kenshi Dec 10, 2016 @ 4:59pm 
There's a few ways to make money in kenshi in the beginning:
1. mine copper
2. lead enemies to townguards, loot them and sell
3. after you have a little food (really just one or two foodcubes should be enough for a trip) you could go to ruins. Run away from enemies, don't go to guarded ruins, pick up the good weight to price ratio items since you're probably not built on strength yet, sell
4. thievery
5. if you have two characters have one get caught kidnapping someone in town, he will have a huge bounty placed on him/her/it (in holy nation at least, haven't tested in other factions), escape prison, turn him in with the other character for the reward + removal of bounty. This is is probably the least legitimate imo and should be looked at, I tested the kidnapping in holy nation a few times and each time the bounty was at the very least 150k... first time I tried it bounty was set to nearly 3 mil, another time bounty was set to around 9 mil

Edit: just tested in a new game, having someone just attempting to kidnap (selecting the option but failing) sets bounty at 50k, in holy nation you will of course have to train your athletics until your runspeed exceeds 17 which is what guards run at (actually need over 19 run speed if you have to worry about inquisitors chasing you as well which idk why you would aggro them, just try to kidnap a store merchant / citizen in private residence)

Actually you don't even need to outrun them much, just keep running til you're far enough out of town that they won't bring you back to jail then have someone run over and scoop him up for the bounty or if you feel like wasting time just let them sit in jail til nightfall or have some sneak skill trained and break the person out w/o getting caught

And yes, with this method you could easily get over half a mil within 30 min. in a completely new game
Last edited by Kenshi; Dec 10, 2016 @ 6:20pm
caliwish Dec 10, 2016 @ 6:01pm 
There are better ways to get much better recruits for free...



Spoiler alert:



Just set these people free ;)
its not really a spoiler for me,i have been wondering about this, but i don't know how it would work out...

i do not know for sure how these things usualy play of freeing prioseners so they fight on your side, but i think i will do it, lets see how that turns out, it will do a thrilling mission.

@darkynd

the number 3 i din't understood,the number 5 seems like an exploit(granted an exploit that makes sense), not really an designed way by the dev for you to earn money, but since it follows the world rules, it is an easy way to get money yes.

wich makes me think if all guards punishiment should be around bounties. You would think that with a bounty that high they would want your head, not put you in jail. It reminds me of ghengis khan, and how he just killed most criminals. You would think that a more religius,xenophobic,and inquisitorial society like the holy empire, would have way more severe laws,and just cut peaple's heads off. They burn women on sticks if they think they are impure, but don't kill wanted kidnapers with a 50k bounty on their heads,hmmmm.
Glitteryspark Dec 10, 2016 @ 7:09pm 
would be nice if everyone in your squad cost a certain amount of cost (luxuary) depending on their skills and actions. That way having a pure farmer/fighter might be better than having a lot of know-it-all that are maxed in all skills. sure you can still have those but then you have to produce a ♥♥♥♥♥♥♥♥ of the best stuff to sell as well as hunting/looting. Like, if you have a "pure" squad member with max skill in 3 skills she/he would cost as much as a member with 50ish in all skills overall.
...eeeeeehhhh iiehhh?e_o?

what?it would be good if per example, someone in your squad costed some money, depending on their action skills...why?

if that happend, then having a pure fighter might be better than having a lot of know it all personal in a group, that are skilled in everything...sure you can have those, but then you have to produce a ton of the best stuff to sell as well as hunting and looting...why?

like, if you have a "pure" squad(whatever that means) with maxed skills in 3 skill slots, then she/he should cost as much as a member with 50'ish in all skills overall...i guess?can we buy peaple with skill level 50? can we sell our members?man, i am lost here.

can you give me another explanation?
TeX KilleR Dec 11, 2016 @ 2:12am 
i have captured the bugmaster and put him in prison and payed hiscaution and now he is in my squad nice way to obtain nice skill people put them in prison and pay the caution sorry my english work only if the peoples are wanted by the police town
Last edited by TeX KilleR; Dec 11, 2016 @ 2:15am
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 10, 2016 @ 9:18am
Posts: 17