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improve on, most likely.
sorry but nothing could ever fix pathfinding as no game has ever gotten it right yet that has a vast open world with free roaming NPC's
its irritating in any game
sorry but Pathing Ai has never been great in any game.
players and NPC's will continue to get stuck until someone comes up with a foolproof way to fix it
and i do not see that happening within my lifetime.
the easiest fix for pathing, more so for AI is setting them on rails. but then they no longer free roaming
so you got on rails of free roaming
there is no perfect solution.
you should have seen how bad it used to be. compared to back then, it been a massive improvement.
Give me please one example of medium/big game where you click on the map and the characters start moving in circles.
EDIT: x2 doesn't work either, not even on short distances, like a rebel farm/bar from the north of the Hub.
EDIT2: x1 doesn't work all the times either. Even on short distances, in my visual field. So it's utterly broken and it seems there is no solution.
then the issue is on your end,as I never have any issue at lower speed, only at 3x accross the map.
Maybe stuff like specs influence how pathfinding works, I mean that if an area takes long to load because of PC's specs, the path can be broken, my guess though.
Yeah from the same city? Like another building in the same? Even at 3x they'll get there.
As you can in see in my print screen, the target is so close that it's even in my visual field. And it happens both when I go from the city to the farm, and when I return from the farm to the city. I have to give repeated short path orders with 1 character, not even talking about a group of characters.
with the Devs working on a new pathing system there is not much else that can be done atm.