Kenshi
Will Kenshi 2 fix pathfinding?
i love this game so much but theres one thing that just keeps making me want to stop playing and thats pathfinding. Characters simply cant travel long distance, they get stuck on stuff or get lost constantly.
Originally posted by Hatsune Neko Gaming:
fix, no
improve on, most likely.
sorry but nothing could ever fix pathfinding as no game has ever gotten it right yet that has a vast open world with free roaming NPC's
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Showing 1-15 of 18 comments
Minty Apr 7, 2019 @ 6:47am 
Let’s find out. Hop into my time machine. I set it 2030.
The author of this thread has indicated that this post answers the original topic.
fix, no
improve on, most likely.
sorry but nothing could ever fix pathfinding as no game has ever gotten it right yet that has a vast open world with free roaming NPC's
zeMantras Apr 7, 2019 @ 7:41am 
they will prob improve it. Pathfinding in games like Kenshi or in any other RTS type of game is hard, its famous infact for beeing hard to pull off correctly . yes this game has pathfinding issues, its anoying at times but not worth to spend a hole topic talking about this, wen its so easy to solve in game, just grab the person who is stuck and stear him in another direction w a click and its okay. seems you are a bit over dramatic, how can this alone be a reason to stop playing, just silly
Last edited by zeMantras; Apr 7, 2019 @ 7:42am
Bionic Apr 7, 2019 @ 9:34am 
@HatsUnE_NeKo I love the game but it is one of the most irritating things having companions get stuck on logs etc would be greatly appreciated if it was improved upon
Originally posted by Bionic:
@HatsUnE_NeKo I love the game but it is one of the most irritating things having companions get stuck on logs etc would be greatly appreciated if it was improved upon

its irritating in any game
sorry but Pathing Ai has never been great in any game.
players and NPC's will continue to get stuck until someone comes up with a foolproof way to fix it
and i do not see that happening within my lifetime.

the easiest fix for pathing, more so for AI is setting them on rails. but then they no longer free roaming
so you got on rails of free roaming
there is no perfect solution.

you should have seen how bad it used to be. compared to back then, it been a massive improvement.
Taipan Jun 14, 2019 @ 12:05am 
Googling pathfinding fixes I got here. And I am sorry, but I play games since forever, 20 years plus, and I can't remember a single game with such bad pathfinding. Pathfinding is just terrible, and it's not a general problem that applies to other games. When you move in circle after you were sent to the other corner of the map or go back and forth there is really no excuse.

Give me please one example of medium/big game where you click on the map and the characters start moving in circles.
Last edited by Taipan; Jun 14, 2019 @ 12:06am
stecph Jun 14, 2019 @ 1:26am 
Originally posted by Stefan:
Googling pathfinding fixes I got here. And I am sorry, but I play games since forever, 20 years plus, and I can't remember a single game with such bad pathfinding. Pathfinding is just terrible, and it's not a general problem that applies to other games. When you move in circle after you were sent to the other corner of the map or go back and forth there is really no excuse.

Give me please one example of medium/big game where you click on the map and the characters start moving in circles.
if you click and forget accross the map at 3x,it is understandable you have issues. If you do smaller increments and correct a bit on the way at max 2x,you hardly have any issue.
Taipan Jun 14, 2019 @ 5:05am 
Thank you! The speed was the issue! It works fine on x1, will try on x2 too.
EDIT: x2 doesn't work either, not even on short distances, like a rebel farm/bar from the north of the Hub.
EDIT2: x1 doesn't work all the times either. Even on short distances, in my visual field. So it's utterly broken and it seems there is no solution.
Last edited by Taipan; Jun 14, 2019 @ 7:44am
stecph Jun 14, 2019 @ 8:09am 
Originally posted by Stefan:
Thank you! The speed was the issue! It works fine on x1, will try on x2 too.
EDIT: x2 doesn't work either, not even on short distances, like a rebel farm/bar from the north of the Hub.
EDIT2: x1 doesn't work all the times either. Even on short distances, in my visual field. So it's utterly broken and it seems there is no solution.

then the issue is on your end,as I never have any issue at lower speed, only at 3x accross the map.
Maybe stuff like specs influence how pathfinding works, I mean that if an area takes long to load because of PC's specs, the path can be broken, my guess though.
Taipan Jun 14, 2019 @ 9:53am 
I don't know, I have an i7, 32gb ram, a video card with 6gb of ram, running on SSD.
Tommy Reslin Jun 14, 2019 @ 10:13am 
Originally posted by Stefan:
Thank you! The speed was the issue! It works fine on x1, will try on x2 too.
EDIT: x2 doesn't work either, not even on short distances, like a rebel farm/bar from the north of the Hub.
EDIT2: x1 doesn't work all the times either. Even on short distances, in my visual field. So it's utterly broken and it seems there is no solution.

Yeah from the same city? Like another building in the same? Even at 3x they'll get there.
Taipan Jun 14, 2019 @ 10:51am 
It's night. Even from here to here: http://prntscr.com/o1y7g5 , there is a bar close to the hub where I go and sell stolen stuff. But I tested on long runs too and the issues happen there too.

As you can in see in my print screen, the target is so close that it's even in my visual field. And it happens both when I go from the city to the farm, and when I return from the farm to the city. I have to give repeated short path orders with 1 character, not even talking about a group of characters.
Hatsune Neko Gaming Jun 14, 2019 @ 11:44am 
all can say is rebuild your navmesh.
with the Devs working on a new pathing system there is not much else that can be done atm.
Taipan Jun 15, 2019 @ 1:53am 
Will do that now, thank you. It's extremely annoying once you have multiple characters that go on different paths, I have to babysit everyone so they don't get stuck in a circle and become an easy prey.
Taipan Jun 24, 2019 @ 4:27am 
I apologize, my terrible pathfinding was due to a collection of mods that expand all factions and biomes. After removing those and starting a fresh game no more issues.
Last edited by Taipan; Jun 24, 2019 @ 9:22am
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Date Posted: Apr 7, 2019 @ 6:42am
Posts: 18