Kenshi
Does buff to dodge boost it effectively past 100?
Does this actually have an effect? I assume it doesn't but I wanted to verify. Otherwise I can beef up the protection a bit while keeping near 100 dodge.

I have a MA who's dodge is 112 when boosted by the Assasin's rags.
Last edited by DD The Pumpkin King; Feb 9, 2019 @ 2:29pm
Originally posted by nDervish:
I'm pretty sure I've seen a dev post saying that any stats which don't scale past 100 will be capped at 100 when applying modifiers (but all bets are off if you edit the save to bypass that cap). I know that, e.g., Stealth stops at 100 when buffs are applied - if you're at 90+10 and gain a point of skill, it goes to 91+9, then 92+8, and so on, always staying at 100 total. So, if Dodge shows a buff to over 100, it should be gaining additional benefit.
< >
Showing 1-10 of 10 comments
rompier02 Feb 9, 2019 @ 3:19pm 
Hi. Me too. Very interested to know if it does allow better dodging when said stat goes over 100 because of bonuses from armour.
Originally posted by 76561198144512175:
I think it does, experiment with it
I'll attempt to, I'll go capture the Hero in the North and use him as my sparring buddy. (Hopefully he doesn't lop off my arms.
SnugSnug Feb 9, 2019 @ 3:35pm 
Even if the buff, doesn't go past 100. It should continue to offset penalties from injury keeping one at max stats a little longer.
Pyrrhus Feb 9, 2019 @ 3:36pm 
Not sure if that makes any different. My packbull has 105 at athletics but still running max 30 mph, higher athletic doesn't make it go any faster. One of my characters has 174 medic skills, still has same healing speed and medic aid kit usage from 100.
Originally posted by 76561198144512175:
Originally posted by Pyrrhus:
Not sure if that makes any different. My packbull has 105 at athletics but still running max 30 mph, higher athletic doesn't make it go any faster. One of my characters has 174 medic skills, still has same healing speed and medic aid kit usage from 100.
I have a character with around 130 strength vanilla + robot parts up to 180 and boy o boy do i see a difference. Also have beep with 250 athletics (trained it with mods) and robot legs, he is fast af
Good to know. At the very least we know it does have some beneficial effect, it just seems vary skill by skill

Edit: I'm actually looking at Leviathian Slayer and I noticed he swings that sword like a knife...I looked his strength. 170....no wonder. IT definitely helps so I'm guessing Dodge does as well but I'll play and see.

If nothing else, it should off set penalties with certain stats.
Last edited by DD The Pumpkin King; Feb 9, 2019 @ 3:52pm
Shidan Feb 9, 2019 @ 5:36pm 
Far as I know the attack and defence skills should scale past 100 and have an effect. This is visible for things like blocks mode, which gives your character a boost to defence. The character, even at level 100, will become noticeably harder to hit.
rompier02 Feb 9, 2019 @ 10:31pm 
True as to att/def. Fight with the AK thralls & you will find out. However regarding dodge , afaik a char with 80 dodge/ more than 100 from armour bonus still performs the same.
The author of this thread has indicated that this post answers the original topic.
nDervish Feb 10, 2019 @ 3:02am 
I'm pretty sure I've seen a dev post saying that any stats which don't scale past 100 will be capped at 100 when applying modifiers (but all bets are off if you edit the save to bypass that cap). I know that, e.g., Stealth stops at 100 when buffs are applied - if you're at 90+10 and gain a point of skill, it goes to 91+9, then 92+8, and so on, always staying at 100 total. So, if Dodge shows a buff to over 100, it should be gaining additional benefit.
DD The Pumpkin King Feb 10, 2019 @ 11:15am 
Originally posted by nDervish:
I'm pretty sure I've seen a dev post saying that any stats which don't scale past 100 will be capped at 100 when applying modifiers (but all bets are off if you edit the save to bypass that cap). I know that, e.g., Stealth stops at 100 when buffs are applied - if you're at 90+10 and gain a point of skill, it goes to 91+9, then 92+8, and so on, always staying at 100 total. So, if Dodge shows a buff to over 100, it should be gaining additional benefit.

This seems to be the case. Like medicine. 1st guy is at 150 and I swear it's definitely faster then when at 100
Asmosis Feb 10, 2019 @ 11:17am 
Originally posted by SnugSnug:
Even if the buff, doesn't go past 100. It should continue to offset penalties from injury keeping one at max stats a little longer.

Yeah, i use that to keep stealth at 100 while being overweight.

Dex/Str scale past 100, thats necessary for end game weapons.
Last edited by Asmosis; Feb 10, 2019 @ 11:18am
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 9, 2019 @ 2:29pm
Posts: 10