Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Wear armor that covers most of your limbs if you're going Hiver. Or don't, if you can afford the limb prosthetics.
- Hivers and Skeletons are immune to acid, but like any organic being Hivers still need to breathe and can get burned or blinded by dust.
- In Hub, mine ore and buy a place for cheap. boost your strength and toughness. Get the crap beaten out of you by Hungry Bandits since they have blunt weapons.
- UC land is more toleratable, but they have a gang that harrasses non-humans. Visit at your own discretion.
- Go Hive Prince or Worker. Soldiers are mainly focused on combat and have negative stat progression that is slow to grind in other stats.
- Hivers don't need to eat much and they can run fast.
you'll still have access to the united cities and shek territory, but they are in significantly more dangerous.
other than that there isn't much difference from a human start, so you can take the normal advice on what to do. you just have to be a bit more cautious.
Go the thief route, Hivers (except warriors) have nice stats for an early thieving career.
Good point of being a Hiver is that you'll also eat very few.
All in all, if you plan of playing solo (or with a small squad) Hivers are easier at the beginning than later on, as your limbs (and head) will always be a very weak spot, but then again you can replace them.
the hub borders shek territory to the south west so you can go there for any shopping/trading. getting to the united cities in the ne desert from there is a bit trickier because you can't go through hn or black desert (unless you are all hiver/skeletons). and getting to the uc cities to the south means going through some nasty critters. ..actually going to the desert also means nasty critters.
bugs everywhere.
uc territories have high hiver recuit poulation and you can get more hiver recuits by freeing them from the many slaves camps and even the slave shops in the citys
make big cash by rum running to the swamps and bringing back hashish to uc lands you'll need an alliance with the ninja theives (cost 10,000 cats) to sell hash on mass in the citys always approach the gates with a character who has no drugs in inventory or bag first in case the guards do an illegal goods check
starting out early a tactic you can use is occupieing the old villiage south west of the the south slave port or if you go north form sho battai you will find the city heros outpost, fort mirrage kiteing i.e leading sand ninjas or big bands of out law farmers there will result in the city heros and lord mirrage either been downed or well weakened if you can take get them wiped out fort mirrage is yours (sort of) you can use the beds lv 3 training dummies and i think the stove depending on wind power also its a y house that has turrets on the roof and a gud door that al keep out the dogs and skimmers , no one seems to ocupie the place when you wipe out the residents so whilst you dont tecnically own it it makes a gud early game hide out safe and free from uc taxes
if you have a non hiver character in your squad send them to the north west of fort mirrage to the two distant hive villiges they sell HASH!!! easier to get early game thana trip to the swamps not to mention less time consuming and less dangerous, sell to the bar thieves in the citys and you still get the big plus on illegel guds but the hivers sell at most 10 has at a time usually 2 to 5 at each villige
shek territory is 'reasonably' safe. some dust bandits, some hostile shek, few skin spiders.
hivers sell hash but the illegal bonus is not as high in shek and holy nation citys and you dont get the suggling bonus from the trade ninjas in the hub, still profitible and there are more hivers villiges in the reigen at least 8 so you can buy on mass, sell on mass
if you dont have non hiver the hiver territory can still be profitible by finding gutter nests kitein them to nearby hivers villiges or stealing under stealth at night just makes sure you have gud atheletics a good bag and dont steal to much at once other wise over encumberance will slwo you down and get you killed and maby eaten