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My advice would be to continue and see where the game takes you, (no save scumming, spoils the immersion) and then when that becomes boring or the journey ends try a different approach, for a fresh experience.
Whats your point?
Fixed
where u dont have backway, ur experience and gameplay is much stronger.
Another game I did the rock bottom start as a skeleton, and just scavenged the spoils from pack beasts that were wounded in the desert. Then I bandaged them up for a point of trader rep. I think that was 40k right there, and all I did was pick up stuff outside of town.
If playing it one way makes it too easy, try something else.
Stealing isn’t hard without savescum.
I think one reason people get so upset about this is because at some point they've gotten the terrible piece of advice that's commonly given: to mine copper or iron as a safe source of income early on, which gives money at maybe 2% of the rate of a reasonable stealing route, and gives you no useful skills (laboring goes up on its own if and when you acutally need it later). The game isn't about slowly grinding money. It's about telling a story, and if stealing fits into your character's story, then go for it! If not, then don't.
I'd like to see you that in the first 1-2 hours of the game.
Your argument is terrible.
It doesn't matter if I savescum or not, the stealing is still too easy. In other games it's not easy even if you savescum.
Savescumming removes that penalty, so no ♥♥♥♥ it's easy to play the game as a thief if you remove the difficulty from it.
It'd be like fighting a bunch of enemies who don't have weapons and no ranks in MA, wow of course that's easy.