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only issue might be performance if you have many recruits in different locations at once.
In fact, the only outpost of mine in the Holy Nation to get hit was right on the border and very close to the Black Dragons, which was the faction that attacked me. All of the rest of my Holy Nation outposts in my playthroughs have only gotten Prayer Day and merchant visits so long as I stayed in the good graces of the Holy Nation. United Cities are a bit less pacified, so outposts in their areas are going to get hit by whichever bandit/cannibal groups are in the area. They'll also get hit by slavers. Same thing with the shek, but without the slavers.
Long story short, expect to get hammered by whichever hostile groups are in the area of your outpost so long as you have someone manning the place.
Yeah I am fully aware of the fact that having let's say 10 fully manned outposts will actually be unmanagable cause of the loading time and such.
Thanks for the answer by the way! So as long as they are out of sight nothing bad should happen... that actually solves LOADZ of my problems :D
@cwhitney - Thanks for the long answer :)
What keeps me wondering is some people posting that sometimes having lots of supplies in your buildings works like magnet for starving bandits for example - and I don't know if it's true.
Like... how possibly do they know that you store loads of foods?
But if it happens to be true, well... starving bands are actually no chalenge at all but the sheer fact of constant raids might be tireing
2. Are raids "locked" to a single outpost? / are they generated for a random outpost you own?/ or maybe then the is raiding event they tend to attack your every single outpost? / or maybe NPCs choose the one that is closer to their spawn? From my personal experience, raids only tend to occur on one of my outposts. And yes it depends on the proximity of your outpost from their base. My other outpost - since it's closer to an enemy tower - they ask for demands instead and if I retaliate then they reply with "bandit rage" (they attack because you don't give them money).
3. What if I leave one of my outposts empty, but locked? Excpet roaming bandits and animals - can bandits spawn inside and claim it? You can leave your outposts with items and even with defensive gates open - as long as nothing alive from your faction is there - nothing will happen. No prayer events, raids, etc.
4. Are there any factors that might provoke events/raids to focus or attack certain outpost? Like lots of food stored, training dummies, overall well organised base? It just depends on the proximity of your outpost (as above) - if it's close to an enemy base/spawn point, they will interact with you.
Note: This is based from having only two outposts active at the same time. The others are abandoned but are checked in from time to time.
One option for that would be to use the Player Hideout mod, which gives you a handful of very basic building options (the two smallest houses, general storage, bed...) which don't create an outpost, so that you can create a little hideout like you described, where you can stop in passing to rest and drop off loot. Note, though, that, since it's not a "real" outpost, there's no map marker, so you'll need to have some other way to find it when you return.
If you want to set up any kind of manufacturing or power production, those buildings are not included in the hideout options, so you'll create an outpost normally to do those things.
https://steamcommunity.com/sharedfiles/filedetails/?id=1458825795
I actually had five working outposts in one playthrough and it worked out fine. It was naturally my first playthrough before I realized that there isn't a great incentive to having more outposts than those that can provide for your squad's needs.
I have a playthrough where I raided slave camps for slave recruits, with outposts nearby to wait out the slave timers. That playthrough had nine different outposts, although only two of them were in constant use.
Amusingly, in my first playthrough when I ran out of things I could think of doing, I took my builders around and built towers on the highest points I could find that were within sight of one another, sort of a "lighting of the towers" thing. So while that playthrough had five separate functional outposts, it also had about 17 outposts in total.
That was a mess.
Nope. Hell, you can run all your guys out of your outpost when the raid message comes in to avoid taxes as well.
So, another myth taken down ;)
I have experienced another issue..
After having houses in multiple cities (listed as outposts) I have created my main base which is completly free from any events (raids, merchants, HN), because all of these events are focused on my, now empty houses.
I'm not really happy about that cause wandering merchants (pets) and raids for exp are always a good thing imho. Especially when i built my city on the crossroads :D Any solutions for this?
I've definitely noticed some performance problems that result from having people in multiple locations. For example, in my experience, pathfinding seems to completely break down when I've had characters in about three different places, or maybe if I'm trying to move groups from two locations over large distances.
Are there any other things about which I need to be aware? Is the deal kind of like, you can build as many outposts as you want, but you probably shouldn't have people are more than two of them? Does performance depend upon the complexity of your base?
For example, what if all I had at a base was a farm and a stove and a stormhouse and maybe a couple of people to keep it running? I assume that's easier for the game to handle than, say, a full-fledged base with a large squad running complex job lists?
Also, let's say I have my main base on the Northern Coast (which I do), and I have a farm down near the swamps or something where I station a couple of characters. Am I going to get cannibal raids down there, or will it still just be the local jerks? (This might have already been answered.)
With the 256 mod, you can have one person in 256 locations.
Though your game will most likely crash way before you reach it.
Mostly due to running out of memory.
that being said i still run multiple bases
I think I saw your post the other day about that. This really isn't something I've seen other people reporting, though, so I'm not overly concerned about it. I run a completely vanilla game and save my game religiously.