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also trading does nothing to gain rep.
Any hostile actions will lower your standing.
I admit, I've never really been concerned about positive rep before, but it's good to now know what things influence it.
Scoob.
This, so much this.
If you want to raise your rep with a faction, try and find an NPC that has a diplomatic tag then follow them around. Heal them if they get injured and watch your rep skyrocket.
If you want to see this in action (and also see how easily you can cheese the reputation system), go ahead and attack the Dragon Ninjas tower, then grab Dimak and... erm... her boyfriend (can never remember his name) after the fight. After you pick them up heal them both for instant friend status. There is no way to actually ally with the Dragon Ninjas, but they will never attack you again and will come to your aid whenever they see you in the world.
Then you can take em to the HN for their bounties, the second you turn them in you'll go straight back to hated status (-75).
Sometimes the reputation system is like riding a rollercoaster. Go from neutral to -75, then up to positive 75 (or more if you heal the other ninjas in the tower after turning most of them into cripples inside their own tower), then back to -75 all in a single day. This happens because Dimak is the leader of the faction and her BF is the second in command.
Scoob.
Locking an npc in a cage is negative rep, attacking them is negative rep, healing them is postive rep. So I doubt that would work out, the second you put them in a cage any rep you gained will go back into the negatives. The example I gave works the way it does because kidnapping is a minor hit to reputation if you're already hated by a faction, and healing the leaders of a faction is massive gains. It only works if you defeat them first, then kidnap, then heal them while carrying them. If you heal them first and then kidnap them (or put them in a cage) you'll lose much of the reputation you gained.
The example I gave is meant to demonstrate that the reputation system can be abused, not that it should be. The wild swings in reputation is an oddity I run in to from time to time when bounty hunting. It always goes into the negatives when I turn the targets in or toss them in my own jail to use as training dummies.
Depending on the faction, war leaders can sometimes be nothing more than a normal mob with a ttile and not neccessarily a higher rank. Fogmen for instance, war leaders are just regular fogmen with a title, as far as reputation goes they are still low man on the totem pole.
Certain factions are harder to raise rep with than others... Tech Hunters I'm looking at you, I've been healing/repairing every tech hunter I come across for over 2 years and my rep is only 0.0026.
1. Player walks in the game world & gets into skirmish with any faction, you lose rep.
2. Player gets ambushed/attacked by any faction & player defends himself, you lose rep.
3. Set up Outpost, get raids by any faction you lose rep. They come into your compound with malicious intent & still you lose rep.
4. Skirmish with any faction in the boonies/wilds & Player kill all of the attackers & you lose rep. No survivors/witnesses & everytime the faction knows. Somehow I suspect the working Eye in Venge double up as a spy cam & relays information to the Faction involve.
Only a handful faction remains neutral after skirmish. Good point you have raised though.
Yeah, that one struck me as a little daft. Exactly how are these dead guys reporting back to their superiors? Sure, if a faction sends an attack against your settlement and no one comes back, they can put 2 and 2 together. One of their squads going missing while out on patrol though - no where near your settlement - is another matter.
Another weird thing... When attacks on my settlement "fail", the attackers will often go neutral. Even if they're still red (when you hover your cursor over them) they don't agro your normal squads, though those on wall-mounted crossbows still shoot them.
I used to let attackers go if they were retreating, now I'll just fill them full of crossbow bolts if I'm able. Stuff 'em lol.
Scoob.
In the end it's just gamy game mechanics.
PS
btw I think in one of the updates it was made possible - that you can actually attack slavers in self-defence and guards will stay out of it if they are not part of UC.