Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weapons in Martial arts is kinda contradictory anyway.
Just get Kenshiro jacked up, and go beat everyone naked.
Disappointing, but I guess it has to end somewhere
A custom 'weapon' with its own animations. and stats that use martial arts as its stat.
Could get various schools each with different stats and specialities.
Hokudo - sheer power. Basically a straight upgrade from basic martial arts
Nanto - cutting damage and SO much bleed
Gento - Bonus to defence and armor, aslo dose slashing.
Go No Ken - All attack, penualty to defence and attack speed. Relies of sheer power and toughness.
Maybe with high martial arts you get special moves that do harpoon damage.
Would be nice if we had some Chinese or some other cultural based weapons in the game to mix things up beside the Japanese and Arabic elements.
Check the workshop. Its not specific to Martial Arts skill, but there is a Tessen iron fan mod that was released recently.
Gotta wonder if we should consider mods to be a part of the lore or that we are simply making our own version of what Kenshi is about.
I tend to take a strict view when it comes to lore: if it neither comes from the developers nor acquires official recognition by being incorporated as such in any way, then it's non-canonical.