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Just recently started running a packbeast on longer expeditions. Ran into same problem, even with the "double stick man" movement option...apparently regulating pace to the slowest member of the group doesn't extend to animals. The beast's Athletics is in the 40s, purportedly good for 25mph.
I dropped the pace down to the Jog, and things worked much better. Not only did the beast now keep up and remain tight with the group, but also seemed to improve pathing issues. Guys would split off and run a different route less often. And the lower speed actually isn't as annoying as I expected.
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As far as OP question, I haven't tried the all-on-follow/bodyguard method, but as long as they remain in range of a food-carrying backpack (perhaps on the squad leader they're following?), seems that should work.
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All that said, would be nice if there was some sort of streamlined "group travel" option. I know that's what the pace-matching double-man button is supposed to do, but just doesn't seem to work quite as intended. With the various methods currently available, there's a lot of "babysitting" involved to maintain group integrity on the move.
Seems like animals lose a lot of speed when they have to turn around and because of their bigger hitbox that sometimes prevents them from taking the same path the smaller humanoids fit though.
Double stick-man doesn't allow for walking in formation either, so one way or another movement still needs some love before they release.
It doesn't do the job at all.
It makes characters go into a conga line, they don't wait for each other, if one gets stuck they'll keep going, and all it really does is make them go at the speed of the slowest guy, meaning if they're taking a different path and some end up way ahead or behind, they won't group up.
So no, double stick man is unfortunately not the option.
That can be circumvented by making the leader walk and the rest running at their max speed, but it still doesn't fix much, the leader will still basically not stop, can still get stuck or just stop in his path etc.
Tbh it would be nice if we didn't have to go through these hoops just to go from A to B without issues depending on the terrain you tread, hopefully this'll be either fixed or a new feature will be added for that later on.
Decided to try this out. Works quite well for the actual movement. Gets a little clunky when transitioning into combat preparation though; lol the packbeast always out front and moving it to rear makes everyone else try to align in formation behind. Plus my packbeasts tend to walk in a little circle when they stop, which makes the bodyguard group rotate around it.