Kenshi
Sinbad Mar 22, 2018 @ 10:56pm
98.10 patch, Upcoming events : anti slaver attack Overpowered
First off, dont know why I was getting attacked by anti slavers when I have no slaves, but I am on the UC side near a slaver town.

At first, I thought cool they have actually have projected attacks posted and maybe they will might send 5-10 guys around average strength 20-40 stats.

The big suprise was that they sent up to 25 guys with 60-100 stats(even their unarmed guys had 60 martial arts and drop kicking my guys)...now am up for fights in this game but if the anti slavers can field hulk armies there is no way anyone can stand their ground.

Has this happen to anyone else?? This might not be limited to Anti slaver faction as well.

Fyi Just came back to check out these patches I missed...so I did have tech 4ish researched town and 19 defenders of various strength. I also said piss off to the Trade guild for extroting me.
< >
Showing 1-11 of 11 comments
Muscarine Mar 23, 2018 @ 12:04am 
Do you have good relations with UC ?

It's possible otherwise that merely settling in in UC territory makes you somewhat of a slavery tolerant faction.
Them being anti-slavers especially in Kenshi's world doesn't necessarily make them a virtuous well meaning faction. Maybe they just slaughter indiscriminately whoever they consider a slavery supporter and having a settlement living off trading and various relations with UC is enough to them.

Or it's a bug.
Last edited by Muscarine; Mar 23, 2018 @ 12:05am
Egro Mar 23, 2018 @ 12:20am 
Are you friendly with the UC traders, them traders also trade slaves and enemy of Anti-Slave.
Sinbad Mar 23, 2018 @ 12:31am 
I forgot to mention am 100 with UC and 0 with the Trader's Guild(because idk or they haven't put in a way to build the rep).
Muscarine Mar 23, 2018 @ 12:37am 
Well yea that's likely it then, best buddies with UC means you're technically a pro slavery faction.
Shidan Mar 23, 2018 @ 3:22am 
Very important to note, the Anti-Slavers are not technically in the map yet, so they shouldn't be considered final yet.

There sounds like there may have to be some balancing passes before they're ready. Either in the form of making them weaker, or ensuring the allied protection raids are functional, so that your allies actually can defend you from them.
jtmarquez Mar 23, 2018 @ 8:35am 
I think the anti-slaver raid definitely is the strongest of all raids by a significant margin, but don't let the stats fool you. They are mostly monks, and they really don't do a lot of damage vs. heavy armor. Their gear quality is also better than most, but the gear itself is basically light or no armor and maybe a mkII or III weapon in very small quantities, that's it. They attack fast but can't punch through armor very well, and they can dodge a lot but bleed very, very badly when actually hit.

For reference, I crushed them with my defenses but I'm using masterwork samurai armor + masterwork blackedned chain shirts with edge 3/cross weapons. They seem particularly vulnerable to harpoons, but their sheer numbers are pretty impressive. You can't possibly hold them at a door because the sheer speed and volume of the attacks will knock down any gate that doesn't have people actively defending on the outside in the blink of an eye, so that also causes a problem if you rely primarily on harpoons/wall mounted crossbows to fend them off.
Aviticus Dragon Mar 23, 2018 @ 9:36am 
Personally I think the amount of enemies that are sent via events should be based on your relations to that faction. At -100 relations, they should send the max amount of troops in a threshold from -1 to -100.
dq_177 Mar 23, 2018 @ 10:23am 
I want to meet the Anti-Slavers when they are added to the game, really want to find out more about the the faction.

Like why is their leader a Skeleton?
Muscarine Mar 23, 2018 @ 10:27am 
Originally posted by Aviticus Dragon:
Personally I think the amount of enemies that are sent via events should be based on your relations to that faction. At -100 relations, they should send the max amount of troops in a threshold from -1 to -100.

Size of settlement would be nice too, the current aggro pattern is definitely oriented for high scale with both wildlife and humanoids.

A small hut with just the one field and a handful Goats shouldn't attract so much hostility in my opinion.
Then again it's probably not so simple to balance since a single small player house can hold massive riches and craftmanship.

Also please let us make cheese with Goats :'(
henk Mar 23, 2018 @ 10:31am 
Originally posted by Sinbad:
First off, dont know why I was getting attacked by anti slavers when I have no slaves, but I am on the UC side near a slaver town.

At first, I thought cool they have actually have projected attacks posted and maybe they will might send 5-10 guys around average strength 20-40 stats.

The big suprise was that they sent up to 25 guys with 60-100 stats(even their unarmed guys had 60 martial arts and drop kicking my guys)...now am up for fights in this game but if the anti slavers can field hulk armies there is no way anyone can stand their ground.

Has this happen to anyone else?? This might not be limited to Anti slaver faction as well.

Fyi Just came back to check out these patches I missed...so I did have tech 4ish researched town and 19 defenders of various strength. I also said♥♥♥♥♥♥off to the Trade guild for extroting me.


:D install world mechanic and bane, and kick those asses :D
Aviticus Dragon Mar 23, 2018 @ 11:23am 
Originally posted by Muscarine:
Originally posted by Aviticus Dragon:
Personally I think the amount of enemies that are sent via events should be based on your relations to that faction. At -100 relations, they should send the max amount of troops in a threshold from -1 to -100.

Size of settlement would be nice too, the current aggro pattern is definitely oriented for high scale with both wildlife and humanoids.

Then again it's probably not so simple to balance since a single small player house can hold massive riches and craftmanship.

Exactly right, it would be easier to base event raid numbers off of relations than it would be to determine how many buildings and what types of buildings trigger different raid numbers. Plus it makes sense. If you are -1 to -25 you're more of a nuisance than you are anything so a smaller raid group makes sense. At -100, no matter what you have built, you're a kill on sight enemy and should be hunted down with the largest raid numbers.
Last edited by Aviticus Dragon; Mar 23, 2018 @ 11:24am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 22, 2018 @ 10:56pm
Posts: 11