Kenshi
Sirkey Apr 9, 2018 @ 8:21am
Auto haul doesn't work
Help me. I'm trying to do some auto mining.
I have house in town with ore storage inside, then i order to opperate copper resource and second order is to haul it to store. But he just mine until "machine" is full and stop doing anything, just staying there.
I tried with and without ditch items option.
What i'm missing..?
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Showing 1-15 of 42 comments
Sirkey Apr 9, 2018 @ 8:44am 
ctrl shift f11 and reload saves also doesn't solve problem.
SnugSnug Apr 9, 2018 @ 8:59am 
This is fairly common, best solution i've found is to set up ore store and mining node. Set character to mine but not haul. Make sure drop off unwanted items is available in squad settings. Ensure jobs is on and Hold is off and then make miner stand next to the ore storage.

After a second of idling the miner should run off to mine. If he does then great, he should now auto haul until next load-in (repeat process to fix) Regular use of loads or quickloads can disrupt the tasking, the ore storage fills up or food needs bug his pathing (place food storage next to ore storage to fix).

If the miner doesn't run off to mine then the node is either to far away or the pathfinding to the location is wonky (navmesh might fix this). Examples of bad location are mine node is blocked by terrain requiring indirect route or 180deg detour, cliffs and city walls might do this. Or the ore storage is at the top of stairs going wrong way so characters gets half way upstairs and starts twitching, etc.
Last edited by SnugSnug; Apr 9, 2018 @ 9:00am
Jarlim Apr 9, 2018 @ 9:00am 
Double check the box you're using. Storage: Ore is specifically iron ore only , Storage: Copper is copper ore only
Frission Jan 22, 2019 @ 7:22pm 
.... my palm just hit my face so hard. Also I love you for finding the simple answer to this problem because I just came looking for it too.
sq33k Feb 3, 2019 @ 2:41pm 
Just hit this problem. I've been mining and hauling successfully just outside of The Hub for several (dozens, actually) hours... now all of a sudden it stopped. The guys will mine until the mine is full then sit with their thumbs up their bums. I have a storage container inside the first house of The Hub where they used to deliver to... but now no longer do.
Last edited by sq33k; Feb 3, 2019 @ 5:54pm
check your storage and see if its full.
sq33k Feb 3, 2019 @ 5:54pm 
Originally posted by HaTsUnE_NeKo:
check your storage and see if its full.
Of course that's the first thing I did because that used to be the only reason they stopped.
キールス Feb 3, 2019 @ 9:23pm 
Have you tried resetting the jobs you assigned to your worker i.e. delete all queued up jobs then setting up the jobs again?

Does the same thing happen if you assign a separate miner and hauler?

If that doesn't work try restarting your game and computer (I know is sounds weird but it fixed an issue that I had with hauling jobs). You could also try importing the game to see if that works.
sq33k Feb 3, 2019 @ 10:18pm 
Originally posted by Kirus:
Have you tried resetting the jobs you assigned to your worker i.e. delete all queued up jobs then setting up the jobs again?

Does the same thing happen if you assign a separate miner and hauler?

If that doesn't work try restarting your game and computer (I know is sounds weird but it fixed an issue that I had with hauling jobs). You could also try importing the game to see if that works.
Yes and yes. Well, to the second question, it happened to two characters that I had working on the same node. I did the Ctrl + Shift + F11 thing and it said it fixed something like 48 broken paths or whatever, but I guess this wasn't one of them. I'll try mining with someone aside from the two that the issue presented on.

I did restart the game, but I haven't restarted the computer. I'll try that. I don't know how to import a game though, I'll look through the options on how to do that.
yippeekiay Feb 3, 2019 @ 10:35pm 
This just happened to me sq33k. First time I've had this problem to be honest.

2 of my guys (Hobbs & Ruka) were mining copper on their own next to a bandit camp on the side of Squin. Bandits attacked then I noticed both had stopped working.

One had 5 copper in his inventory, node had 5 in also. So I selected the guy with the ore (Hobbs in this case) & simply right clicked the copper ore box in my house in Squin. He ran to the box where I manually emptied (right clicked) the 5 copper. I then just closed the storage box & his inventory & he ran off to do his job again.

Of course I hoped he would then grab the 5 in the node & come back while Ruka carried on mining, that's exactly what happened so luckily it fixed it for me. The job must have gotten stuck as he was likely attacked as he was about to run back originally.

Hope you sort your sticky job out as easily ;o)

EDIT:- Forgot to say, I saw this post earlier today so came straight here to help if I could ;o))
Last edited by yippeekiay; Feb 3, 2019 @ 10:36pm
キールス Feb 3, 2019 @ 10:55pm 
Originally posted by sq33k:
Yes and yes. Well, to the second question, it happened to two characters that I had working on the same node. I did the Ctrl + Shift + F11 thing and it said it fixed something like 48 broken paths or whatever, but I guess this wasn't one of them. I'll try mining with someone aside from the two that the issue presented on.

I did restart the game, but I haven't restarted the computer. I'll try that. I don't know how to import a game though, I'll look through the options on how to do that.
You can import the game through the main menu. Just select the button called import and click you your save file. Take note that this makes a new game world and imports all the data on your save file to it which means you will find previously cleared areas repopulated with items that you previously looted respawned(all your items are carried over the imported game though so don't worry).
SnugSnug Feb 4, 2019 @ 3:34am 
@sq33k here are some general troubleshooting:

When you mouse over the affected characters what does it say their action is?
Sometimes a higher priority action may be interferring. Medic, search and rescue, attacking enemies, splinting, robotics, forage animals, corpse collection are examples especially if the target has clipped into unreachable position or bugged status (ie dead.)
Hidden tasks include trying to go to bed if injured, finding food if hungry.

Pathing issues which affect the ore node might include building a torch to close or storage box etc, or having accidentally blocked the access point to the storage box. Test this by building temporary new storage box close by with good access and simple (straightish) pathing route.

Are characters backpacks full, can cause issues, manually empty them and try again.

Toggle jobs on and off. Re-arrange tasks order. Delete and re-apply tasks especially if one recently upgraded the node through research. Is the node in a state of being built?

Make sure one has the right ore container for the node. (copper, iron, stone)

Make sure that one owns the building that contains the ore container and that the door is opened and unlocked and unblocked, if operating out of a town. (there used to be a sporadic bug where ownership could change.) Likewise check the town gate, sometimes they shut and need to be manually re-opened/picked.

Make sure that "ditch resources" is selected in AI behaviour in squad section.

best of luck
Last edited by SnugSnug; Feb 4, 2019 @ 3:35am
sq33k Feb 4, 2019 @ 6:40pm 
Originally posted by SnugSnug:
@sq33k here are some general troubleshooting:

When you mouse over the affected characters what does it say their action is?
Sometimes a higher priority action may be interferring. Medic, search and rescue, attacking enemies, splinting, robotics, forage animals, corpse collection are examples especially if the target has clipped into unreachable position or bugged status (ie dead.)
Hidden tasks include trying to go to bed if injured, finding food if hungry.

Pathing issues which affect the ore node might include building a torch to close or storage box etc, or having accidentally blocked the access point to the storage box. Test this by building temporary new storage box close by with good access and simple (straightish) pathing route.

Are characters backpacks full, can cause issues, manually empty them and try again.

Toggle jobs on and off. Re-arrange tasks order. Delete and re-apply tasks especially if one recently upgraded the node through research. Is the node in a state of being built?

Make sure one has the right ore container for the node. (copper, iron, stone)

Make sure that one owns the building that contains the ore container and that the door is opened and unlocked and unblocked, if operating out of a town. (there used to be a sporadic bug where ownership could change.) Likewise check the town gate, sometimes they shut and need to be manually re-opened/picked.

Make sure that "ditch resources" is selected in AI behaviour in squad section.

best of luck

Thanks for the tons of suggestions. I'd already performed many but decided to do basically all of them in one game.

Nothing placement wise has changed since this bug started. There is a torch nearby, but it has been there forever.

Here's what I've tried.
- Basic restart computer/restart game.
- Ctrl+Shift+F11.
- Set job to "Operate Machine: Copper Resource". (This used to work.)
- When it stopped I also added "Hauling to: Storage Copper".
- Reversed the order of the two jobs.
- Removed the two jobs and re-added them.
- Mined with someone else.
- I have TWO storage boxes (one near, one far), neither are full. (And of course they're the correct kind, like I said... it was working before.)
- Inventory isn't full.
- Task is "aimless" (after the mining stops)
- Town gate is open, but good to know it can close.
- Unchecked "Ditch Items" and rechecked it. (I didn't find "Ditch Resources" though.)
- Set house to private, set it back to public.

Here's something odd... while I was doing all this and troubleshooting the "new" character I started mining with got stuck in a running loop. She would run to the mining spot, run halfway to the container, then run back to the mining spot, then halfway to the container... rinse repeat.

https://youtu.be/07fjJiJvncQ

While she was doing this I noticed that she had an ore stuck in her bag, but the "machine" (mine) is full so she can't mine more. But! She also wasn't picking up the ore from the mine as my characters were doing before.
Last edited by sq33k; Feb 4, 2019 @ 6:54pm
yippeekiay Feb 5, 2019 @ 1:05am 
Just thought I'd add, my 2 miners don't have haul to storage as it's not needed, they do it automatically once node is full (sorry, you probably already know this, just posting for others), but to sort out your bug if it's not working like mine fixed itself above, just assign someone else to haul to storage as their only job. Has to be close enough between node & storage to work though.
lPaladinl Feb 5, 2019 @ 1:44am 
Two problems when automating, one of them is more common with trying to work out of NPC cities:

1. They can get stuck by filling up their inventories and not being able to pick up ore.

2. Distance. They will only automatically haul within a certain distance. It's easy to be mining to far away from a city and end up with no hauling.

Now, normally you don't have to assign anyone to haul ore. They will automatically empty the ore node when it's full, when everything is working correctly and within distance. You literally only have to order them to mine, nothing else. Just that one order is enough.

Now when that doesn't work, you have to assign them to haul, which can make them go longer distances to a storage container.

Unfortunately I have noticed that it's possible to have storage and ore veins within seperate loading zones. This sometimes causes the ore to unload, and your works will forget it exists, breaking their automation as they just sit around not knowing what to do.
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Date Posted: Apr 9, 2018 @ 8:21am
Posts: 42