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After a second of idling the miner should run off to mine. If he does then great, he should now auto haul until next load-in (repeat process to fix) Regular use of loads or quickloads can disrupt the tasking, the ore storage fills up or food needs bug his pathing (place food storage next to ore storage to fix).
If the miner doesn't run off to mine then the node is either to far away or the pathfinding to the location is wonky (navmesh might fix this). Examples of bad location are mine node is blocked by terrain requiring indirect route or 180deg detour, cliffs and city walls might do this. Or the ore storage is at the top of stairs going wrong way so characters gets half way upstairs and starts twitching, etc.
Does the same thing happen if you assign a separate miner and hauler?
If that doesn't work try restarting your game and computer (I know is sounds weird but it fixed an issue that I had with hauling jobs). You could also try importing the game to see if that works.
I did restart the game, but I haven't restarted the computer. I'll try that. I don't know how to import a game though, I'll look through the options on how to do that.
2 of my guys (Hobbs & Ruka) were mining copper on their own next to a bandit camp on the side of Squin. Bandits attacked then I noticed both had stopped working.
One had 5 copper in his inventory, node had 5 in also. So I selected the guy with the ore (Hobbs in this case) & simply right clicked the copper ore box in my house in Squin. He ran to the box where I manually emptied (right clicked) the 5 copper. I then just closed the storage box & his inventory & he ran off to do his job again.
Of course I hoped he would then grab the 5 in the node & come back while Ruka carried on mining, that's exactly what happened so luckily it fixed it for me. The job must have gotten stuck as he was likely attacked as he was about to run back originally.
Hope you sort your sticky job out as easily ;o)
EDIT:- Forgot to say, I saw this post earlier today so came straight here to help if I could ;o))
When you mouse over the affected characters what does it say their action is?
Sometimes a higher priority action may be interferring. Medic, search and rescue, attacking enemies, splinting, robotics, forage animals, corpse collection are examples especially if the target has clipped into unreachable position or bugged status (ie dead.)
Hidden tasks include trying to go to bed if injured, finding food if hungry.
Pathing issues which affect the ore node might include building a torch to close or storage box etc, or having accidentally blocked the access point to the storage box. Test this by building temporary new storage box close by with good access and simple (straightish) pathing route.
Are characters backpacks full, can cause issues, manually empty them and try again.
Toggle jobs on and off. Re-arrange tasks order. Delete and re-apply tasks especially if one recently upgraded the node through research. Is the node in a state of being built?
Make sure one has the right ore container for the node. (copper, iron, stone)
Make sure that one owns the building that contains the ore container and that the door is opened and unlocked and unblocked, if operating out of a town. (there used to be a sporadic bug where ownership could change.) Likewise check the town gate, sometimes they shut and need to be manually re-opened/picked.
Make sure that "ditch resources" is selected in AI behaviour in squad section.
best of luck
Thanks for the tons of suggestions. I'd already performed many but decided to do basically all of them in one game.
Nothing placement wise has changed since this bug started. There is a torch nearby, but it has been there forever.
Here's what I've tried.
- Basic restart computer/restart game.
- Ctrl+Shift+F11.
- Set job to "Operate Machine: Copper Resource". (This used to work.)
- When it stopped I also added "Hauling to: Storage Copper".
- Reversed the order of the two jobs.
- Removed the two jobs and re-added them.
- Mined with someone else.
- I have TWO storage boxes (one near, one far), neither are full. (And of course they're the correct kind, like I said... it was working before.)
- Inventory isn't full.
- Task is "aimless" (after the mining stops)
- Town gate is open, but good to know it can close.
- Unchecked "Ditch Items" and rechecked it. (I didn't find "Ditch Resources" though.)
- Set house to private, set it back to public.
Here's something odd... while I was doing all this and troubleshooting the "new" character I started mining with got stuck in a running loop. She would run to the mining spot, run halfway to the container, then run back to the mining spot, then halfway to the container... rinse repeat.
https://youtu.be/07fjJiJvncQ
While she was doing this I noticed that she had an ore stuck in her bag, but the "machine" (mine) is full so she can't mine more. But! She also wasn't picking up the ore from the mine as my characters were doing before.
1. They can get stuck by filling up their inventories and not being able to pick up ore.
2. Distance. They will only automatically haul within a certain distance. It's easy to be mining to far away from a city and end up with no hauling.
Now, normally you don't have to assign anyone to haul ore. They will automatically empty the ore node when it's full, when everything is working correctly and within distance. You literally only have to order them to mine, nothing else. Just that one order is enough.
Now when that doesn't work, you have to assign them to haul, which can make them go longer distances to a storage container.
Unfortunately I have noticed that it's possible to have storage and ore veins within seperate loading zones. This sometimes causes the ore to unload, and your works will forget it exists, breaking their automation as they just sit around not knowing what to do.