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Required skill is likely what skill level is required for perfect accuracy. That's how turrets work anyway, and these are built on a very similar system.
Like in LiF naked archer was so damn OP early on no armor, just a cheap bow, and enough arrows to kill a few people then you run around and shoot a melee user. Then last tiem I played if you were devoted to Longbow it meant killing your stats for anything else you could one shot people with a bit of skill. You just rode out on a horse with some others, and took up the rear, and just one-two shotted guys and hoped your friends kept them off you becuase in melee you sucked.
That is how it should work here solo yeah faster, and kiting is better but long haul you don't want to micromange 6 short range people at once not unless you love pausing every one second, no you want a guy who is skilled with the eagle one popping people while his buddies fight with enough skill freindly fire is low. that shoudl be the goal, unless you want a one man army run.
Me I always favore the big slow and tue and use tactics like supporting teammates. Like in War of Roses I had the big nasty seige bow with crank to pull it back took ages to reload but I could one shot guys in armor with that beast if I hit right spot on their body. Trade off was the guys with nice bows would counter snipe I guess you would call it, I was fitted for peircing plate so I coudl kill them just did better shooting at helmets then leather wearing guys were using barbed arrows to and hoping to hit my soft meat, so even when I hid to reload that beast I would bleed out, as I had to do chain to not be so damn heavy I couldn't move at all lol. Oh I miss that game...
There is not even a balance in skill usage. The best one have less requirement than the worst one. For some reason.
I don't see the point in using anything but the eagle's cross. I was expecting variety, instead I had progression, but with weapons I can all use, craft or buy at the same time.
I wished we had variety, like in FPS games, between the slow sniper rifle, the fast machine gun or the close range shotgun. Not the same, but you get the idea, different ones. Right now, with how armor work, the fastest one will do no damage on anything with an armor.
Also note that I used DPS values. Crossbow have a free initial shot where reload time is irrelevant, giving a bonus to the best one, which have a slightly less reload time.
And even in FPS in the end there is one sniper that beats all others, I just explained that with my little nostalgia rant. Every game I play there is a meta that trumps all others, such as that xbow with crank set up for AP usage to pen full plate users, that thing is god like to guys in plate, not so much to the rest, but counter was like said a faster lower damage weapon. And some oen already confirmed your data is all busted as hell, as the cheapest lowest dps one here early one can be the most OP one around. As you can fire faster and just kite using its short range, just takes more shots per kill. its the same thing in FPS the guys using the high damage guns can out kill most, but some one with right set up with a weaker one even lower dps can do better then them if they play diffrent.
So what you did is cofirm in FPS its all about how you use a weapon with diffrent stats, then you quoted basic numbers with no real testing and said x is always better, even though some one already said he kills better with the weaker one then better one here.
I don't see your point the eagle has longer reloads, so in reality in this game you get less shots before you get meleed and its harder to kite big time. So the weaker faster shooting ones area actually better for real combat, while the Eagle would be best for vets with high skills who sit back and snipe, or for siting on a wall where you should already have harpoons that do better by time you get that eagle.
I mean where is your logic here? Its all based on some bare bones dps, no actual usage, and based on idea you will keep instant easy access to all xbows once its stable. I mean easist balance there ever was would be make the BPs harder to get. You are testing right now so sure you should have easy access but come on you can't think it will be that easy to get the best hiting one once stbale goes live unless you import that save with it already researched right?
And I never played an FPS that the high level unlocked gun and modules for it are worse then the starter one, ever. Some could do better but on paper their will always be one with the best dps, or one shot capicity. The normal balance for bows and xbows is longer draw/releoad time for said weapon the harder it hits this can mean higher dps sure, but doesn't meant you are the best one ever. Like my other refernces you can use the super duper one shots, and get shot 3 times becuase you missed and died by a medium grade counter weapon. Or you could just get one shot by another player doing a similar set up. Only in freaking COD with no scoping and headshots galore is it really that super drastically diffrent. Otherwise over all its simple based on who hits who first with one shot weapon or who targets who first while they do a long reload, and get attacked by some one who was not their focus.
I mean in FPS minsu ones with bows and xbows its normally the one shot kill set ups that are the meta. like in BF4 when I go sniper its never 2-3 shots to kill me its always me picking off an infantry men while another sniper sees me and shoots me in the freaking head. Otherwise they miss or graze me, I move instantly and it becomes a game of hide and seek still with goal of one shoting if at all possible the other sniper. there is no super tactics like use a semi auto and pop off 8 rounds no, because they will flee if they can and hide and creep back out to fire at you. If you got time to do 8 shots you can fire 2 one kill shots from the slower guns.
I'm not save scumming. BP and crossbows are sold by specific vendor, and they all have the BP and crossbows. Sometimes the BP will not show, just wait 1day or 2. That's what I did. At the same vendor, no need to leave the city. In 3 day, not leaving the city, I had all the BP. I could have bought the crossbow on day 1 if I wanted to.
As for FPS, no, sniper rifle are not dominating everything. That's why you don't see sniper rifle only in esport, or on maps. Actually, in BF3, when I played, the most popular weapons where assault rifle, for competitive.
You played BF, so you know the starter gun for most class, at least in BF3, where some of the best. That's mostly because BF is buitl around the gun being balanced, which mean they can all be used. Sure, you have a few s**t weapon, but that's bound to happen. Overall, they are all useful, in a specific way.
The same is true with planetside 2, for example.
Enjoy doing literaly 0 damage with your toothpick on anything that's not a starving bandit. On the other hand, you could use the eagle cross for 1s longer reload (oh my, that's harsh) and 3times the damage. Not to mention said reload decrease with skill and quality, while the toothpick for example is bound to never reach 0 reload, as such, the gap being smaller and smaller as quality and skill increase.
I was mostly considering the mid-late game rather than very early.
Is it enough to make them viable here, I can't yet say.
I've tried the toothpick, the eagle's cross and the oldworld II, the toothpick damage is incredibly low, even on a starving bandit (my target), in the 10-20range, while the reload was barely faster (1s) over the eagle's cross. The eagle was doing up to 100dmg on a gutter. The oldworld was average, I guess.
On the other hand i find that diversity often comes in contradiction with balance, so the more options you want to give, the more you create an optimal vs sub-optimal meta game.
The only answer to this is to give all weapons the same stats but with different skins, and no need to explain why it'd be completely bland and boring in Kenshi.
Maybe it'd be worth it to have a slightly less obvious gap between the Eagle's Cross and the other xbows, but at the end of the day i personally prefer more options over balance, especially in a single player game.
At least for me even fully armored samurai dudes get staggered even if the hit does 0 damage. Though my terminology may be kinda confused in regards to stagger/stumble/etc. I'm referring to the 'stumbles backwards slightly' animation that accompanies pretty much every hit taken.