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Regarding strike zones that's a mechanic, hitting allies and neutrals(?) accidentally through aoe was removed although ranged shots can still go awry.
There is a secondary stat for archery i believe it's precision or something similar and as that increases so will their habit of freindly fire be reduced. This is also applied to turrets.
Somone else can probably answer this better but there was a time when weilding big weapons resulted in catching or getting caught by the npc aoe which triggered all sorts of chaos as the local ai platoons reacted to the damage taken in an absolute manner that then had an unintentional knock on affect to everyones reputations including inter npc factions and started a downwards spiral.
Seeing the enemy with them means you know its gonna be a tough fight.
With kenshi semi based in reality and not. Having absurd weapons is fun.
Enjoy its weirdness.
Everyone would want this weapon.
The best weaponsmith in the land makes a Heavy Weapon, he glues lead weights to the thing making it useless to nearly everyone. Because all his skill in heavy weapon construction is about glueing more weights to stuff.
Terrible bad, broken logic behind heavy weapons. The craftsman isn't making a better weapon, only a heavier one. I get this is slightly off topic. But the weight is being used as an excuse for the absure reach and damage range.
One of the beauties of this game, it can be adjusted in so many ways.
If you dont like them.
Mod them out of your game.
Problem solved.
Personally i modded them into more npc groups and gave them ability's to use them.
Its all about what you prefer outside of vanilla settings.
They might not have fleshy bits but I have glorious Edgewalker steel folded over 100 timeru.
Also might've managed to snag Tengu's meitou...
Still I stand by my opinion of them, mainly as it seems every nation seems to be using them to some degree, its less of an Japanese sword fighting game than I expected because of them and thats what truely disapoints me about them being used.
From what I'm seeing they have been substituted to make the holy nation and Shek seem like badasses yet realisticly if they where deployed in the real world as I mentioned before, a naginta would make short work through speed and reach of anyone wielding these clumsy things.
[SnugSnug] mentioned the Aoe being removed because it created havock in the game, well thats my point as well, you go into battle swinging these weapons in sweeping arcs with no concern about who is within range your going to get into trouble with freind and foe alike.
Anyway until the day they get nerfed I will as [iokimg] suggested look for a mod that brings balance back to the game.