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Sorry for the "bump" but I really would like to get to the bottom of this, if possible.
Thanks again, for helpful responses.
IOW - You can't be "poisoned" in Kenshi. There's no exposed mechanic for it.
However, there is "Hunger" and that is a dynamic status effect. So, it's possible to do those, but it's not exposed to modders so they can access those mechanics. There's also combat effects from certain damage, but those aren't exposed either and could be, mechanically, a bit different.
Thanks much, Shidan!
So, a hypothetical scenario could be, to produce a less than ideal armor, but with less de-buffs?
Perhaps even, to make the armor so under strength that it wouldn't really count as armor?
For example: If I were to make the armor lighter?
If this could be applied to all NPC's and the NPC, animals, etc...modifiers were adjusted accordingly...say using a, "Global Settings" mod..then I guess I could in theory, juggle the figures until I got something that would or could, be beneficial to the player/NPC without encumbering them to such a massive extent. *Perhaps removal of Armor all-together could even be an option.
This would be a nice feature to be able to mod more easily.
I've managed to achieve my desired result with weapons, by adjusting their weight, and other characteristics that seem to effect them, etc... So, if this is roughly the same, I may be able to come up with something that at least gets close to what I'm trying to do.
I was just wanted to make sure that this was necessary before doing it the hard way. :)
Thanks again, Morkonan!
This is good to know.
I was actually trying to remove de-buffs, but its good to know that should I want to ADD them, I will have to keep your information in mind.
Thanks HeroinAction.
This is what I was trying to do.
This is what I was trying to do. Thanks again, for all the help, everyone.