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Its a lot but there comes a point you have too much of it
Also as long as there's hostile humanoids in an area, you can put them in a peeler to get animals skins for leather, making light armor accessible almost anywhere. Keep in mind the peeler has to kill them to get skins.
1 reffited katana sell for 1614$.
1 reffited wakizashi sell for 807$.
If the merchant only have 2000$, then he could buy either 1 katana or 2 wakizashi, which is exactly the same result. Only difference is that you could produce more katana to sell in others cities.
Yeah no, if you just want to earn those last remaining cents, you could just sell raw materials, no need to craft anything.
Also, in vanilla game a single Hive Village can hold 2 merchants with 18k and 25K each. You can sell a lot of katana there. Following a road, there's plenty of Hive Villages. You don't seem to know where to sell your stuff that's all.
If the merchant doesn't have enough money, I don't see why it would be a bad idea to barter some katanas in exchange for something you can't craft, like backpack, maps, end-game weapons or anything.
Your base can produce "stolen frag axes from Squin" ?
The very best way to make money through crafting is to produce Heart Protectors. Nothing comes even close to this. But, it is only truely efficient if you can buy the materials needed.
Producing the materials: Iron -> plates is a terrible business.
So, that means setting up shop in one of the town in or around the greater desert area.
For a base.
Producing Grog in it self is not necessarily a super high money maker, it is decent though. What it really does is make farming wheat less logistically challenging. And farming wheat is a pretty strong money maker.
Unless you have a couple iron refineries and you have enough people to man all the stations, that is. I have a save with 20 people just making weapons, and there's enough labor and materials to keep going forever. I agree selling iron plates is bad business, but making them isn't bad.
You would need to make automated ore drills from one end of Kenshi to the other before that would be remotly a decent business.
Plate beating, chain sheet crafting and what not will never be a good business.. ever..
If you want to, efficiently, go down the crafting road just have a couple of crafters in one or more cities in the UC area and use the other xx people as soldiers instead. That will only require tech level 3
If you want to make your living as a thief: well, cats is a no issue
If you want to make your living as a hunter/fighter: Hunt Gut thing nests
If you want to be a drug lord. Buy from the swamp and at least train some useful skills (atletics) for when you cant be bothered anymore
If you want to make your living crafting high end weapons and armor: Set up shop in a city in or around the greater desert area
If you want to make a base: Make a living as a farmer. Cotton is too tedious so the second best option is wheat -> Grog.
Anything else....
The reason I had someone up at the flotsams is Stack becomes owned by the Shek after this, and if you don't lose your allied status with the HN you very likely will be attacked if you spend much time there. Which you might want to do because suddenly a lot more buildings become buyable. You don't lose rep for turning in the inquisitors by the way. Also don't forget to take their stuff while holding them.
Anyway, at 1.6k hours that's what i did to make $80k.